From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics to unravel a cosmic mystery.
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics to unravel a cosmic mystery.
Thanks for the impressions! I've been waiting to hear about the Switch performance before deciding which platform to pick, but seems that it's good enough and potentially getting better.finished this after about an hour last night plus two or three more this morning—excellent game! it’s shorter and much more linear than I expected but incredibly dense, especially in its world design; you’re constantly being whisked from one environment to the next.
at no point are the puzzles particularly difficult or demanding (the main thing is that there’s only two or three interactable elements within range at a given time, so the solution is usually a bit too readily apparent), but they’re still satisfying to solve, and the way the game organically builds up to the more mindblowing implementations of its mechanics is super impressive. and the visuals and designs during certain set pieces are very sick—those might be more of a reason to play the game than some of the brain-bending world-jumping stuff
performance on Switch is fine for the most part—30fps with some hiccups during the world and area transitions, and I ran into an issue toward the end where returning to a certain area tanked the frame rate to literally like 1fps, but other areas ran normally. restarting the game fixed it entirely. there’s also some low-res shadows that caught my eye at points, but everything else on-screen looks crisp and lovely. I think an Annapurna employee said on resetera that another performance patch was already on the way
there’s a dozen or so collectible-esque things to find that I missed three of, so I may go back in to see if I can find them and what effect getting them all has, but as is I’m really happy with this as a concise, unique little puzzle-thing—I recommend it!!
I only have played a little bit so far but I would agree with this. Another comparison I thought of was Gorogoa. There's the obvious going in and out of various worlds and perspectives as a comparison, but I also have found (so far at least) that the puzzles often come down to "do essentially the only thing you're able to", which was my experience of Gorogoa for the most part. Still enjoyable, but doesn't reach the heights of Inside for me yet.I played on Xbox (Game Pass), so performance was solid throughout, but in terms of puzzle solving Cocoon was closer to Gris or even Journey than to Monument Valley (and those are indeed the kinds of games I would compare it with). It felt like I spent much more time mechanically cycling/packing/unpacking the different orbs than thinking about any solutions, which were usually very obvious and straightforward. A decent game in my book, not particularly noteworthy.
Wow, I’m glad to hear you enjoyed it! Really unique little game. I agree that the puzzles strike a good balance; conceptually kind of tough, but they limit where you can go enough to sort of rein it in.Finally got around to playing this. One of my top three of this year so far easily.