- Pronouns
- Any
Tears. BotW just did not click with me at all. Tears was incredibly fun to just explore the world, mostly due to how amazing the Ascend ability is.
Exactly this!First of all, welcome!
Itv was a long post indeed, and lots to address, but I'd like to add here that I agree with this, and how it can partially work against the game. The Zonai are these priest-like, timid, god creatures, but they made wacky stuff like springs, rockets and planes etc, which in some cases feels wildly out of character, in a way that the Sheikah tech never felt.
A friend of mine criticised BotW for being "We can't have the narrative gravitas of older Zeldas because video game" and I think that rings even more true in TotK.
That is why the Construct Factory was my favourite part of the game, because it actually felt like it added some depth and context to the gamey aspects. Like when exploring it, it felt like Ultrahand was this mysterious and powerful Zonai power and that the Zonai devices were these incredible things they built partially for the Hylians to utilize to build their society and partially also because of scientific curiosity.
Applying this reasoning and theorizing to the rest of the game, however, feels like it requires much bigger suspension of disbelief. I can understand and buy that the shrines are the surface part of the lightroots, and the lightroots were made to illuminate/cleanse the Depths, but why are they filled with, like, obstacle courses?
Well, because video game.
I definitely agree with this but feel a bit the opposite in that I actually really like the contrast.First of all, welcome!
Itv was a long post indeed, and lots to address, but I'd like to add here that I agree with this, and how it can partially work against the game. The Zonai are these priest-like, timid, god creatures, but they made wacky stuff like springs, rockets and planes etc, which in some cases feels wildly out of character, in a way that the Sheikah tech never felt.
I have to disagree with this. There was much less incentive to get creative in BotW because the intended solution was much, much easier than fiddling around with Stasis or Magnesis (barring a few situations, like using weapons/shields as conductors for electricity). As such, the puzzles were rather simple and straightforward.It was just the right amount of cheese
I’m in the same boat. Or rather, I don’t care about story/lore if the gameplay is fun.it’s okay if it doesn’t make sense
For me the series has always had a fairy tale vibe, stuff not being explained or even contradictory adds to the mysticismI have to disagree with this. There was much less incentive to get creative in BotW because the intended solution was much, much easier than fiddling around with Stasis or Magnesis (barring a few situations, like using weapons/shields as conductors for electricity). As such, the puzzles were rather simple and straightforward.
In Tears, I was always cobbling together contraptions, thinking “Will this work?” Sure I could just build a ramp and call it a day, but I could also launch myself with a catapult. Stuff like that.
I’m in the same boat. Or rather, I don’t care about story/lore if the gameplay is fun.
Yeah I can see that stance on it. For me, in BotW, it felt like there was an intended solution where you had to get really creative if you wanted to cheese it otherwise. In TotK, I think the intended solution is still often spelled out for us but alternative cheese was always too easy, between all the gadgets you get and times you can take advantage of Ultrahand + Recall. I still think it's fun that you can solve them in so many ways, but to me it just made solving the puzzles a bit less satisfying.I have to disagree with this. There was much less incentive to get creative in BotW because the intended solution was much, much easier than fiddling around with Stasis or Magnesis (barring a few situations, like using weapons/shields as conductors for electricity). As such, the puzzles were rather simple and straightforward.
In Tears, I was always cobbling together contraptions, thinking “Will this work?” Sure I could just build a ramp and call it a day, but I could also launch myself with a catapult. Stuff like that.
I definitely agree with this but feel a bit the opposite in that I actually really like the contrast.
It’s obviously done because of Nintendo’s gameplay-first mindset, but when you’re building all these quirky out-of-place contraptions in the giant playground that of the Sky, it leant the game some of that weird, offbeat Zelda feel that I really enjoyed.
I think I give Zelda more “it’s okay if it doesn’t make sense/actually enhances the experience if it doesn’t make sense” leeway than others here, it seems though.
He even encouraged them letting things unchanged. The problem of TotK is that instead of learning from the mistakes of it’s predecessor it doubles down on them: weapons break even faster, hundreds of samey looking shrines, 4 short dungeons with basically the same plot of BotW, no progression after the tutorial etc.. But it would just be half as bad if they didn‘t reuse the overworld which undermines the reason BotW was fun despite it flaws: Exploration. The dephts (which are only one biome with the majority of it autogenerated) and the sky islands (with the same few islands copy and pasted over and over) can‘t act as a replacement for a new overworld. The core gameplay and ultrahand are fun but get quite repetetive after a while (unless you are an engineer). TotK wouldn‘t be bad as a standalone game, it just isn‘t good as a sequel.Aonuma: That reminds me of how the word “déjà vu” cropped up many times during development. We were supposed to be making something different, but the various things we made gave off a similar impression to what we'd done previously.
I’d put Skyward Sword above both of them in my personal Zelda ranking for sure. It’s a “traditional” Zelda game through and through, and it doesn’t apologize for being that way.Skyward Sword HD![]()
I have to say all these Zelda YouTubers who were making videos left and right, all in jubilation are having problems with this game sucks. Monster Maze, Bandit games, Hyrule Gamer, etc have all complained there’s no lore to TOTK. They don’t see to care to make videos on it.
There's still a ton of lore videos about TotK, they're just from smaller YouTubers. So I wouldn't put too much stock into the fact that, like, Ratatoskr hosted a "Zelda complaints" podcast episode with MM and Bandit.
those tunics were in botw too thoughNot sure if it’s the same for those mainstream YouTubers but personally I have no interest in discussing Totk lore. The Oot callbacks, depths locations, fan service tunics becoming canon and zonai tech, among other things, puts it into Spirit Track tier of lore that is better to pretend that never happened. They shoehorned a lot of stuff that even ruins BOTW lore for me.
I've seen a few of these and all it made me think was "new here?". Like, the series just straight up has never prioritized this (for the better imo) and it's funny to see all these people getting all mad because it's drying up their content mills.I have to say all these Zelda YouTubers who were making videos left and right, all in jubilation are having problems with this game sucks. Monster Maze, Bandit games, Hyrule Gamer, etc have all complained there’s no lore to TOTK. They don’t see to care to make videos on it.
They were but as an amiibo, which feels like a hack or non canon. For example, in BOTW I saw hero of time tunic the same way as wolf link or the ingredients that fall from sky.those tunics were in botw too though
Were YouTubers really speculating about BotW placement? At the end of the days once you analysed the handful of key references (Zelda's speech, Zora tables, "the Calamity was once a Gerudo"), you don't have anything else to do, and weighting something more than than something else is a matter of personal preference.I'm not surprised that Zelda loreheads aren't that into Tears of the Kingdom. A lot of Zelda lore depends on theorizing about somewhat tenuous connections between games in the hopes that they will be confirmed later outside of the games (like the Hero's Shade being OoT Link) and trying to fill gaps that were intentionally left open.
BotW was as far removed from previous Zelda games while still leaving a little bit of room for theorycrafting. Then comes TotK along and flips the table completely. As someone who thinks that Nintendo releasing an "official" timeline was one of their biggest mistakes in regards to the series I personally couldn't care less about TotK's placement in it. But I can certainly empathize with some of the frustration surrounding the lore situation.
Not just the placement specifically but ties to the rest of the series in general, i.e. Calamity Ganondorf, the Sheikah etc. People had lots of theories and questions that Nintendo were very unconcerned about answering in TotK because they didn't deem them as super interesting.Were YouTubers really speculating about BotW placement? At the end of the days once you analysed the handful of key references (Zelda's speech, Zora tables, "the Calamity was once a Gerudo"), you don't have anything else to do, and weighting something more than than something else is a matter of personal preference.
I though YouTubers were more into the Zonai lore, which has been basically rewritten by TotK.
Funnily enough I don’t even think TOTK answered the specific questions theorycrafters raised about the Zonai in BotW. Sometime during the fifth Sage quest, I swear an NPC says about the Faron Zonai ruins that they‘re even more ancient than the Sky Island ruins that popped up.