- Pronouns
- He/Him
I enjoyed Tears more than BOTW as it fixed a few of things I disliked, and I loved the tone of the Hylians and their spirit of adventurousness. The ending was amazing and there was tons of stuff to do along the way, with Ultrahand revitalising Zelda dungeons for me. Was I supposed to make a ladder out of mine carts and ascend through the ceiling in the fire dungeon when I couldn’t be bothered with minecart puzzles? I don’t know, but it felt great.
But I still thought it was heavily flawed. The story having happened to more interesting characters in the past, given to you in cut scenes you randomly stumble upon, isn’t a particularly interesting way to do the ‘big things happened long ago’ that invokes curiosity. As it was, the tiny amount of story TotK has for a 90 hour game, I had stumbled on its single key twist barely a few hours in. Then everything else just added a little context, but that was basically it, the entire story. There isn’t enough depth to it to make ‘digging around for the answers’ hold together for 90+ hours. The sky crystal quests were repetitive for all the freedom they offered, and the depths just stopped appealing to me once I understood how to explore them, only to find very little of interest.
All in all, I feel like Tears is just as grandiose and experimental and packed with strong ideas as BOTW, but suffers from some of the same issues. I still preferred Tears and enjoyed it all the way through though.
But I still thought it was heavily flawed. The story having happened to more interesting characters in the past, given to you in cut scenes you randomly stumble upon, isn’t a particularly interesting way to do the ‘big things happened long ago’ that invokes curiosity. As it was, the tiny amount of story TotK has for a 90 hour game, I had stumbled on its single key twist barely a few hours in. Then everything else just added a little context, but that was basically it, the entire story. There isn’t enough depth to it to make ‘digging around for the answers’ hold together for 90+ hours. The sky crystal quests were repetitive for all the freedom they offered, and the depths just stopped appealing to me once I understood how to explore them, only to find very little of interest.
All in all, I feel like Tears is just as grandiose and experimental and packed with strong ideas as BOTW, but suffers from some of the same issues. I still preferred Tears and enjoyed it all the way through though.