Agreed. IMO Bayonetta’s kit is the best it’s ever been, the weapons are wild and the demon slave mechanic is integrated really well (after you unlock more of them, I think Gomorrah is kinda clunky). But the game so rarely lets you have a normal Bayonetta fight - it’s either bosses which are so big you can’t use her normal tools to play with them or a set piece that disregards the normal gameplay. I desperately wish there were more fights with normal enemies.The issue with the game is simply that while the combat engine might be fantastic (it is) you rarely ever are actually getting to use it, there is simply far too much bullshit in between and I have no idea why they decided this was the right direction.
Some of y'all are exaggerating about performance lmao. The game works fine apart from some of the Kaiju battles.
Speaking of which, the second Kaiju battle with Queen Butterfly gave me serious Eris from Sinbad vibes
OK dudeYou not noticing it doesn't mean it's not there. I'm by no means a framerate snob, but the game feels like it's struggling constantly even when nothing is going on, and this is proven already so I'm not sure why you'd bother This game feels unfinished in this regard.
I just finished the game yesterday and have definitely come around on it somewhat compared to this post! I still think it's very much a mixed bag (as are all the Bayonetta games) but by the end of it I came around to appreciating it more. I also realized that you are meant to hold down the block button for a little bit to parry, not just tap it, and that made getting witch time as Viola a lot easier and more enjoyable. That really could have been made more clear; the game outright tells you that tap = parry, hold = block, when in reality your window for witch time opens up a little bit more by holding the button when you would think to give it a tap.It not only feels like the parrying window for Viola is too tight, but the choppy framerate, occasionally rough camera, emphasis on fighting larger enemies, and the hitboxes in general not really feeling accurate to the animations makes for a hard time for me. Sekiro genuinely felt more forgiving than this game does at times. I also hate that dash-forward move that activates by tapping the block button twice in succession; I do it by accident far too many times and I don't see any reason why it couldn't be tied to a different input. It's unfortunate, because I love parrying in games and I loved Sekiro and Metal Gear Rising in particular, but Viola's kit just isn't gelling with me.
These issues, + the bigger emphasis on controlling demons, is kind of making me regret picking this one up. I'm on chapter 8 now and hoping it clicks more with me later.
You have to collect the cats (also the crows and toads)! Finding all of them in a chapter unlocks an optional challenge for that chapter, with different rewards, even a new weapon & demon! Some of these chapters feature special enemies that can't be found anywhere else in the game.Also, as a smaller note, collecting the Umbra tears is annoying as hell. Chasing these cats sucks. I don't get the point of it, other than to waste time. I eventually stopped going for them altogether because, while finding them was fun during exploration, actually collecting them was a huge pain in the ass for me and I just wanted to get to the good stuff.
This is very interesting and I don't think I can disagree. But the combat and variety within it is SUCH a high point that I think it eclipsed this for me on my first playthrough. But yeah, going through it again I didn't realize how much I didn't really care for the Jeanne levels outside of the novelty of them being there in the first place.Bayonetta 3 feels like they took the criticisms of the past games, and decided to double down on them and increase their efforts on those areas 3x over, to the point that being in simple, normal fights feels like a breath of fresh air. I don't think I would see myself replaying this game simply because I'm going to have to run using giant spiders, play stealth levels, do poor platforming scripted sequences, etc, just to get to the meat of the game.
Hmmm... Do you need to collect these AND beat the level, or can I jump into a level, grab them, and then quit back to the map menu without finishing it? I did unlock a few of the secret levels but haven't played them yet.You have to collect the cats (also the crows and toads)! Finding all of them in a chapter unlocks an optional challenge for that chapter, with different rewards, even a new weapon & demon! Some of these chapters feature special enemies that can't be found anywhere else in the game.
Usually cats feature some environmental puzzle that will make them stop running away, or you can just cut corners while chasing them (or just zoom towards them with the RR dash).
I think you can jump out right after you capture the familiar, no need to beat the level.Hmmm... Do you need to collect these AND beat the level, or can I jump into a level, grab them, and then quit back to the map menu without finishing it? I did unlock a few of the secret levels but haven't played them yet.
I agree that Bayonetta has the best kit she's ever had, but the encounter design for much of the game leaves a lot to be desired. The joy of Bayonetta is being able to toy with normal size enemies, juggling them, sending them ever higher on the screen, and still face down the big ones, but this game gives you barely any normal size ones to play with. The squid fight in the opening for example, is that really going to be anyone's favourite Bayonetta fight?ultimately it has the best combat out of any Bayonetta bar none
I think those references are right. They can't just copy the scenes exactly as that would probably infringe copyright (specially the Thriller one), so they have to make them recognizable without them being blatantly the same.So I think I noticed some pop culture references but I might be looking into things that aren't there because they aren't 100% exactly the same. I would have thought I was crazy butthe thumbs up in the lava is quite clearly a reference to Terminator 2 so maybe I'm right. First was the "zombies" dancing was quite clearly referencing the Thriller dance even though the moves aren't accurate they were clearly referencing that right? Another I think might be an ass pull but I felt the whole part with Baal singing opera in her beautiful form was a reference to the alien lady in the Fifth Element singing space opera but again I only felt that for the first few minutes or so. I'm sure someone will tell me the Fifth Element scene is referencing real opera and I'm uncultured swine lol just kidding.
Is this really a common sentiment?Ismt it amusing how many users st famiboards spent months bayo 3 would most likely be the last one and that astral chain would be THE platinum ip on nintemdo's consoles
And then bayo 3 comes and announces the sequel
Yep, I'm going to keep playing Bayo 3 for a few more days (today I finished Ragnarok and what I need the most now is a game that lets me play) to explore the combat and do some optional content, I want to expriment with all the weapons too, bit I also hope that their next game is Astral Chain 2, the first entry shows a lot of potential, if they polish further the great ideas the game has and add new ones, a sequel can be a great game and a P* classic. And I don't mean that the first game is bad in any way, but the reused areas and some of the writing are rather bad.Just finished it today. Best of the series, no doubt.
Now hoping the next game for P* is ASTRAL CHAIN 2
Yeah best of series by far for me, I feel like I'm playing a different game than other people. I Just finished it two days ago, and also didn't think the ending was that bad. I also didn't think the story was too messy, thought it was pretty easy to follow. It was basically Thanos' story in Marvel. Again I just feel like everyone got a different copy than me haha. I thought everything was brought together well, only odd part was the very, veryyyyyyy end battle that comes after scene. I only semi understand that part.Just finished it today. Best of the series, no doubt.
Now hoping the next game for P* is ASTRAL CHAIN 2
Violas gameplay just isn't as fun as Cerezas, they're going to have an uphill battle selling a 4th game without Cereza, at any rate.
I wouldn't worry about a Bayonetta game without Cereza. Even if Bayo3's may or may not be coming back, the fact there are still so many Cerezas out there in the multiverse that were restored along with their worlds, after Cereza3 basically beat them out of Singularity, would do a lot to suggest that at worst, we'll just pick up with a new model to join Viola next go-round.
I personally think the one we get to meet in the Secret Chapter will probably be the one.
... The secret what now? Clearly I need to go back and look again at the game.