Still no English voices, but maybe there's a way to mod them back in. I'm begging on my hands and knees rn.Hopefully they've updated it to fix more of the issues and those updates make their way to the Switch version, but this is Namco so.... Also English voices please. Also Xenosaga next.
Nah. Baten Kaitos is likely wholly owned by Bandai or Bandai is perfectly allowed to port it to other platforms after a period of time as a co-owner of the IP. Regardless, this release does not mean anything for Xenoblade coming to PC. Xenosaga maybe though, and that's kinda neat.Lol Monolith is NOT listed as developer, only the folks ho did the remaster!
Maybe Xenobalde Chronicles is next? There has to be some grounds for it to launch on Steam: full 4k/60 fps, Steam achievements, Deck compatibility, hell freezing over and HD textures.
No. This is strictly a Bandai Namco IP. Nintendo coproduced and published Origins on GameCube, but it’s very much a Fatal Frame IV and V situation where the IP holder still has ultimate control of where and how the games release. On Nintendo platforms, Nintendo’s copyright remains. Outside of them, it’s as if they didn’t touch the project whatsoever.Lol Monolith is NOT listed as developer, only the folks ho did the remaster!
Maybe Xenobalde Chronicles is next? There has to be some grounds for it to launch on Steam: full 4k/60 fps, Steam achievements, Deck compatibility, hell freezing over and HD textures.
Nah. Baten Kaitos is likely wholly owned by Bandai or Bandai is perfectly allowed to port it to other platforms after a period of time as a co-owner of the IP. Regardless, this release does not mean anything for Xenoblade coming to PC. Xenosaga maybe though, and that's kinda neat.
Are you not reading my post or something?No. This is strictly a Bandai Namco IP. Nintendo coproduced and published Origins on GameCube, but it’s very much a Fatal Frame IV and V situation where the IP holder still has ultimate control of where and how the games release. On Nintendo platforms, Nintendo’s copyright remains. Outside of them, it’s as if they didn’t touch the project whatsoever.
tbf you did sneak it in thereAre you not reading my post or something?
Your Honor, in my defense, read my hat.Are you not reading my post or something?
Another Nintendo owned game going multiplat ;P.. as Nintendo still remains the owner of Origins, and they are just omitting their copyright on the Steam release, not unlike the Fatal Frame situations
(Switch Title Screen)
Now the official site is just funny lol
Yeah, I made a whole thread about the situation a while back; It's funny just by looking at the Switch and Xbox title screens lolFATAL FRAME: Maiden of Black Water Official Website
The Japanese horror game, FATAL FRAME: Maiden of Black Water, originally released on Wii U in 2014, is now beautifully resurrected as a multiplatform title.www.koeitecmoamerica.com
We live in a world where Hell freezing over wouldn't even shock me. The only thing that would shock me is Mother 3 getting official localizations.Are you not reading my post or something?
you['re gonna wanna take a seat while I tell you about Octopath Traveler/Triangle Strategy/Dragon Quest 11S/Live A LiveNintendo published Baten Kaitos 2. How can this game end up on steam?
It's not just publishing rights, they own Origins outright, much like Bayonetta 2, 3 and Origins or Fatal Frame IV, V and 2 Remake.Nintendo published Baten Kaitos 2. How can this game end up on steam?
different cases. these were never Nintendo owned games;you['re gonna wanna take a seat while I tell you about Octopath Traveler/Triangle Strategy/Dragon Quest 11S/Live A Live
Another Nintendo owned game going multiplat ;P.. as Nintendo still remains the owner of Origins, and they are just omitting their copyright on the Steam release, not unlike the Fatal Frame situations
(Switch Title Screen)
Now the official site is just funny lol
It's probably a hail mary thing to see if it finds an audience. (It won't and saying so breaks my heart)Nintendo published Baten Kaitos 2. How can this game end up on steam?
This port is incredibly stupid. They lost money on the Switch port already, so why lose more money by porting it to PC?
Platinum wasn't clear about The Wonderful 101 ownership at the time of its multiplat release, but it's speculated they got the IP from Nintendo, while Nintendo themselves got Astral Chain as a whole in exchange (which was previously a co-joint, and it was changed pre-release).How many is that now? 3? Just the two Fatal Frame games and this?
I suppose there's The Wonderful 101 Remastered, but that seems more complex as it seems that Nintendo does not have any ownership of the game...except for the fact that they seem to still own the trademark?
I guess there may also be Lego City Undercover depending on how that deal was handled.
it's so over if we ever see Nintendo let Bayonetta 2, 3, and Origins go on SteamIt's not just publishing rights, they own Origins outright, much like Bayonetta 2, 3 and Origins or Fatal Frame IV, V and 2 Remake.
As for they letting this go for other platforms, maybe they just didn't value the IP enough. In any case, I assume they still get royalties from Steam sales either way, so it's not like they're losing anything.
in Japan they were not the publisher, oddly enough. But the claim they paid only for the localization doesn't hold much water, because that'd be the case also for Bayonetta 1 Japanese voice over, which was released on other platforms after the Wii U port, which Nintendo doesn't get a mention not even in the trailer (like say, Fatal Frame multiplat release does)Coincidentally, the copyright info on Origins' Japanese Nintendo GameCube website lists Namco as the sole owner despite being Nintendo published.
Not exactly. Nintendo gave permission to Koei to launch Fatal Frame on the other platforms iirc. The same probably happened here. I'm thinking PC late version was a requirement from Bamco in order to make the remasters.No. This is strictly a Bandai Namco IP. Nintendo coproduced and published Origins on GameCube, but it’s very much a Fatal Frame IV and V situation where the IP holder still has ultimate control of where and how the games release. On Nintendo platforms, Nintendo’s copyright remains. Outside of them, it’s as if they didn’t touch the project whatsoever.
in Japan they were not the publisher, oddly enough. But the claim they paid only for the localization doesn't hold much water, because that'd be the case also for Bayonetta 1 Japanese voice over, which was released on other platforms after the Wii U port, which Nintendo doesn't get a mention not even in the trailer (like say, Fatal Frame multiplat release does)
I missed completely the url being directly in the Nintendo website lol, you're right; It's Baten Kaitos 1 which Nintendo only published in Australia.Nintendo didn’t make Japanese websites for GameCube games it didn’t publish.
Nintendo published this video game in Japan and North America on Nintendo GameCube (it was not released in Europe until the HD Remaster).
So you're saying there's a chance of Bayo 2/3 on PC? We're so back bayonuttersIt's not just publishing rights, they own Origins outright, much like Bayonetta 2, 3 and Origins or Fatal Frame IV, V and 2 Remake.
As for they letting this go for other platforms, maybe they just didn't value the IP enough. In any case, I assume they still get royalties from Steam sales either way, so it's not like they're losing anything.
different cases. these were never Nintendo owned games;
I think it all depends how much they value its exclusivity; I think in Bayonetta's case, they certainly do, because they fill a gap of genre and themes in their catalog. But who knows 5 years from now?So you're saying there's a chance of Bayo 2/3 on PC? We're so back bayonutters
Is this a real post? If so it's embarrassing.Nintendo published Baten Kaitos 2. How can this game end up on steam?
This port is incredibly stupid. They lost money on the Switch port already, so why lose more money by porting it to PC?
I did see the theory about the The Wonderful 101, but it seems in terms of the franchise itself, Nintendo is still the trademark holder: https://trademarks.justia.com/857/27/the-wonderful-85727861.htmlPlatinum wasn't clear about The Wonderful 101 ownership at the time of its multiplat release, but it's speculated they got the IP from Nintendo, while Nintendo themselves got Astral Chain as a whole in exchange (which was previously a co-joint, and it was changed pre-release).
On LEGO City Undercover, Nintendo funded its development, but I don't believe they ever claimed ownership of nothing. Not even back in the Wii U original. Just the references of their own IPs within the game (which are absent in non-Nintendo platforms these days)
Oddly enought this bit of "phantom copyright" seems to be going for decades, since in the GBA ports of the DKC Trilogy and Diddy Kong Racing DS Microsoft is not mentioned at all in neither the credits or game box or manual, depite owning Rare and it's logo/name by that point, however in the non DK related Rare games for the GBA and DS (like Banjo Pilot and Viva Piñata) Microsoft is mentioned at least on the game's box. Weird stuff when it comes to Nintendo and copyright.Yeah, I made a whole thread about the situation a while back; It's funny just by looking at the Switch and Xbox title screens lol
and Fatal Frame IV it's the same thing
And Nintendo's Brownie Brown (now 1UP Studio) developing Blue Dragon Plus on DS. Crazy stuff.Oddly enought this bit of "phantom copyright" seems to be going for decades, since in the GBA ports of the DKC Trilogy and Diddy Kong Racing DS Microsoft is not mentioned at all in neither the credits or game box or manual, depite owning Rare and it's logo/name by that point, however in the non DK related Rare games for the GBA and DS (like Banjo Pilot and Viva Piñata) Microsoft is mentioned at least on the game's box. Weird stuff when it comes to Nintendo and copyright.
It's probably a hail mary thing to see if it finds an audience. (It won't and saying so breaks my heart)
But it's not exactly unheard of. Sometimes Nintendo just chooses to give up exclusivity of a title that one of their partners makes when the partner asks. Wonderful 101 was the same way.
Nintendo didn't get anything for letting go of Fatal Frame 5 except keeping Koei Tecmo happy though.When Wonderful 101 was released outside Nintendo platform, they got something (fully owning Astral Chain IP). Probably there are some deals going on to barter the release?
Would be hilarious if that is the deal for Nintendo to buy Xenosaga IP lol