7threst
Hello, lady of the house speaking?
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I thought this is pretty interesting. I came across this when I was browsing Atlus' page on LinkedIn. Not sure if it has been already shared on here. However, since there are quite some people here developing their own games, it might be of interest to them. And also, it is SMT V, so I had to share
Some tidbits from the article:
Some tidbits from the article:
Speaking on the game's much-praised stylish graphics, Atlus Lead Modeling Designer Takumi Yoshihara shared, "Our approach was to maintain the dark atmosphere of the Shin Megami Tensei series while adding new 3D depictions of hand-drawn illustrations." He added, "We took graphics with a hand-drawn look and tried layering on Unreal Engine’s signature photorealistic effects to produce a result appropriate for modern game consoles."
Atlus Lead Field Designer Kohei Onishi shared that Pivot Painter was one of his favorite UE tools. "At first, we used it to depict swaying trees and grass, but it was also really helpful when we created the [game's] mysterious objects."
More here: https://www.unrealengine.com/en-US/...developing-acclaimed-rpg-shin-megami-tensei-vOn the scripting side, Atlus Lead Programmer Yoshiki Oyamada shared how helpful visual-scripting system Blueprints was to iteration. "I should say that we threw out all of our gameplay scripts from Shin Megami Tensei IV and replaced them with Blueprints."