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StarTopic ANIMAL WELL |ST| Metronomic Underground

To my knowledge you can never get yourself in a jam like that. Just keep trying weird stuff. Something will work!

Thanks, I'll keep trying, though I really do seem completely stuck.

For those who've played enough not to mind potential spoilers (I really think I'm early on though):

I only have a frisbee (and normally firecrackers, though I have none right now and no access to any more). I'm in a purply-pink area in the bottom right-ish of the map, as far as I've unlocked it anyway. I discovered that I can ride the frisbee so accessed a yellow switch by a mouse in a room of pink and blue mouse(?) heads to unlock a route below. This was a switch you presumably need another item/ability to get to if you don't bounce the frisbee off the wall and ride it, as the jump is impossible otherwise.

I then did a puzzle where a flowing line of blue heads disappeared in the candle light to hit a switch, then one with 3 white birds to hit another switch. Hitting these two switches moved some blocks around to block off any route back, but opened up a ladder above. Above is two vertical spinning columns of pink mice that I cannot jump over to get to the switch top right, no matter how I jump or use the frisbee. To the right is a sort of hidden, tiny room with a fruit, and a jump that's too high unless I use my frisbee jump, but even if I do that, the room after that is a small tunnel dense with blue and pink heads that the frisbee has no effect on and literally the first one can't be passed if you try to run through.

So ermmm...any ideas? Did frisbee jumping take me to an area I'm not supposed to be in yet? Is it die to pink mouse heads time?
 
Went into it totally blind, have played a fair bit past the credits now.

Really well made game in every respect, but I'm definitely disappointed. It doesn't really do anything interesting or new from a Metroidvania aspect. You go here and there solving pretty clever switch-pushing puzzles at first, which is... fine. I guess the unique appeal is the deeper puzzles scatterred around, but... I hate that stuff. Reminds me of Tunic or Fez, two other games where the puzzle nature made me dislike a game I thought I would love. Tunic was still fun enough to beat I guess, but man, I hated Fez. I am not a puzzle guy.

I usually hate the "it's a good game it's just not for you" trope, but in this case I think it's applicable. It's a good game, it's just not for me. I will say that the almost total lack of music was pretty inexcusable. Game needed music badly.

What sucked me in was that in a lot of respects it looks like Rain World (probably my favourite game ever), but in practice it is the very opposite of that game.
 
Thanks, I'll keep trying, though I really do seem completely stuck.

For those who've played enough not to mind potential spoilers (I really think I'm early on though):

I only have a frisbee (and normally firecrackers, though I have none right now and no access to any more). I'm in a purply-pink area in the bottom right-ish of the map, as far as I've unlocked it anyway. I discovered that I can ride the frisbee so accessed a yellow switch by a mouse in a room of pink and blue mouse(?) heads to unlock a route below. This was a switch you presumably need another item/ability to get to if you don't bounce the frisbee off the wall and ride it, as the jump is impossible otherwise.

I then did a puzzle where a flowing line of blue heads disappeared in the candle light to hit a switch, then one with 3 white birds to hit another switch. Hitting these two switches moved some blocks around to block off any route back, but opened up a ladder above. Above is two vertical spinning columns of pink mice that I cannot jump over to get to the switch top right, no matter how I jump or use the frisbee. To the right is a sort of hidden, tiny room with a fruit, and a jump that's too high unless I use my frisbee jump, but even if I do that, the room after that is a small tunnel dense with blue and pink heads that the frisbee has no effect on and literally the first one can't be passed if you try to run through.

So ermmm...any ideas? Did frisbee jumping take me to an area I'm not supposed to be in yet? Is it die to pink mouse heads time?
You cannot do the hidden room yet. The solution there will become obvious later on, but for now you should just mark it on your map and return to the previous room.

There you should be able to get to the switch in the upper right corner. Pay attention to the heads as they move around the room and keep in mind what happened to the blue ones earlier.
 
I've started playing 3 hours in, and how I wish Nintendo would make another game with such a fine control of the puzzles and levels 。。。。 Nintendo hasn't had any interesting puzzle games since Skyward Sword.
 
Went into it totally blind, have played a fair bit past the credits now.

Really well made game in every respect, but I'm definitely disappointed. It doesn't really do anything interesting or new from a Metroidvania aspect. You go here and there solving pretty clever switch-pushing puzzles at first, which is... fine. I guess the unique appeal is the deeper puzzles scatterred around, but... I hate that stuff. Reminds me of Tunic or Fez, two other games where the puzzle nature made me dislike a game I thought I would love. Tunic was still fun enough to beat I guess, but man, I hated Fez. I am not a puzzle guy.

I usually hate the "it's a good game it's just not for you" trope, but in this case I think it's applicable. It's a good game, it's just not for me. I will say that the almost total lack of music was pretty inexcusable. Game needed music badly.

What sucked me in was that in a lot of respects it looks like Rain World (probably my favourite game ever), but in practice it is the very opposite of that game.
Yeah, it's a Fez/La Mulana game.

The appeal is the weird tools and puzzles and cryptic stuff.

La Mulana is brutal though too, it has combat on top of cryptic stuff.
 
Thank Sakamoto you don't really lose much progress when you die. I died to the slim dog that goes into the holes with you. Horror jumpscare! As far as I can tell save points just act like respawn points but you save all your progress?

Also what is this game. It's insanely clever.
 
Thank Sakamoto you don't really lose much progress when you die. I died to the slim dog that goes into the holes with you. Horror jumpscare! As far as I can tell save points just act like respawn points but you save all your progress?

Also what is this game. It's insanely clever.
I'm glad you decided to play it, my good bloke. It's pretty goshdarn pogged up.

And yeah, save points behave more like respawn points. When you die, you still keep most (all?) of the progress you made across various rooms, in terms of having unlocked doors / solved puzzles and such.
 
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I’m at 50 eggs now & still 2 matches to go. Hopefully I can finish it without using a guide (or at least, I hope so)
I don’t understand what I’ve got to do with the circular recess, tho
 
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Hm, I have to admit I'm not sure where to go next. I've gotten to the part with all those green button block puzzles, but I'm not sure how to actually do them, feels like I don't have the tool for it yet. I have the disc, bubble wand, firecrackers, and animal flute. The animal flute seems useful for backtracking, but I don't know where I need to backtrack to as all the open doors are places I've pretty much completed.

Maybe I need to explore the right side of the map more, but I've done a lot of it and it doesn't feel like the game would expect me to backtrack that far after just doing so much here.
 
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You cannot do the hidden room yet. The solution there will become obvious later on, but for now you should just mark it on your map and return to the previous room.

There you should be able to get to the switch in the upper right corner. Pay attention to the heads as they move around the room and keep in mind what happened to the blue ones earlier.

Thanks, I eventually worked out I could just jump carefully, felt pretty dumb.

It is is possible to soft lock yourself though, I've just had to wait to forever to die at the
two herons/cranes, which you can get to with the frisbee, but can't get past without some other item I don't have yet, but can't get back either. Unfortunately, the fuckers take an age to randomly come over and peck you enough times to get sent back to a phone.
 
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You can definitely soft lock yourself into spots where you have to die, happened to me a couple times.

Or, at the very least, there’s no way out of those spots that’s easy to spot. Guess it’s not impossible that I missed something, but wasting time trying to escape instead of just restarting from a checkpoint is an easy decision to make.
 
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I thought I softlocked myself one time but I really didn't. Send a screenshot.

Also... not loving that there are multiple mock disc puzzles to solve and there is definitely something really important behind this one.
 
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After roughly 10 hours, I'm at 52 eggs and all but one (I think) item. There are still some mysteries I know nothing about, but I've figured out at least some of the more secret content.

I don't know if it's interesting enough to keep playing for long. I think one thing the game suffers from in comparison to other Metroidvanias is the lack of movement upgrades. In a Metroid game you will be screw attacking through rooms in the blink of an eye, whereas here you are stuck with the same unwieldy jump with items intended to expand the puzzle variety. The puzzles are great, but I can't be bothered to find them!
 
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I kind of noped out at the second mock disc thing, which is much much longer than the first. I've just never done well in games where there's some invulnerable enemy in relentless pursuit of me, it makes me way too anxious. Why I haven't played any recent Resident Evil game either, lol.
 
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Finished the second layer. Had a small bit of help to get the final two eggs, but mostly out of impatience. One was especially too bad as I just figured out that the small lamps in the background are not part of some larger puzzle, but indicate a use for the remote (very perceptive after 25 hours of playing). I still needed the Large Egg, and would have solved how to reverse the elevator direction had I gone to look there one last time. The other missing egg was behind the snake room, the one for which you need the bouncy ball, which I would have found if I had taken a final run through the whole map. Looked up some of the solutions to other puzzles (the bar code in the grass to name one) and realised that although I love that this exists, I am not going to gain any more ground here. Might return for a few final tries on some puzzles that I might be able to solve.

All in all, amazing game, love the obscure nature of it and how it makes you more and more suspicious of everything you see in the game.
 
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The slight feeling of annoyance with this game does not go away.
I mean it had some great moments and I love the theme, artstyle and sounddesign but I agree with jusoo regarding movement and lacking some more meaningful upgrades^^

Movement in general still feels a bit off/clunky to me.
Also the map is just too low res to really recognise most of the rooms in it.
I don't like looking at it. To me it just looks like a colorful mess. Usually I like studying the map in this type of games.

There are some good puzzles here but a lot of times I don't feel particularly clever when finding a secret because
I just run around and spam the button of the remote to see secret treasure chests blinking on the screen that I then reach through some obscure hole in the wall or by spamming the yoyo or top to destroy areas.
These kind of secrets are just not a lot of fun for me.
I am still missing 20 eggs or so...but I am losing my motivation to be a completionist here.

I found some directional patterns with arrows where I feel like I have to play a song using these. Don't know where yet.
But with the controller it is not easy to do this (especially upper left, upper right, etc.) without pushing wrong inputs in between. Does it have to be very accurate? I am a bit worried.
 
Went into it totally blind, have played a fair bit past the credits now.

Really well made game in every respect, but I'm definitely disappointed. It doesn't really do anything interesting or new from a Metroidvania aspect.
I wouldn’t say I’m disappointed but this.

It’s definitely a good oldschoolish game but it doesn’t top games like Guacamelee and Steamworld Dig 2 for me.

That’s fine but some reviews made me think it’d be something extraordinary.
 
I found some directional patterns with arrows where I feel like I have to play a song using these. Don't know where yet.
But with the controller it is not easy to do this (especially upper left, upper right, etc.) without pushing wrong inputs in between. Does it have to be very accurate? I am a bit worried.
it does have to be accurate to the eight directions you can play, but you can take as long as you need to line it up with the stick or directional buttons before you hit the button to play the next note
 
For people who have "finished" the game...

As non-spoilery as possible, I've got the four flames, 41 eggs, and have done a bit of progress in the underground ending area, found the flashlight. Should I press ahead and complete the game or is the ending unsatisfying and I should try and go for 100% completion?

I used the lantern to get "upstairs" and found the giant clock and stopwatch (although I don't think the latter is in my inventory?) Just wondering what to do now really, will things become clearer if I reach the ending?
 
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physical preorders open New
preorders for the physical version (including the big Collector's Edition) are open today through June 23 via Limited Run:
 
preorders for the physical version (including the big Collector's Edition) are open today through June 23 via Limited Run:
Ugh, hope someone else gets to release it.
 
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