Famiboards

blurbs
blurbs from metacritic

Deathloop (9/10):
At the beginning of the game, and every morning since, Colt wakes up with a single objective: break the loop. But we're increasingly starting to sympathize with Juliana. Why would you want to do that, when there's still so much to play around with?

JETT: The Far Shore (8/10):
All that may dent its mass-market appeal, but for open-minded players The Far Shore could well be 2021's most captivating videogame destination.

Sable (7/10):
If at times Sable has a certain adolescent clumsiness about it, elsewhere it feels mature beyond its years.

Kena: Bridge of Spirits (6/10):
It is pleasantly diverting, the kind of game it's easy to gobble up in a couple of long sittings - but equally there's little to really stir the blood. It may have gorgeous particle effects in abundance, but what it's really missing is a spark.

Life is Strange: True Colors (8/10):
In its best moments (of which there are plenty), this is about as good as Life is Strange has ever been.

Tales of Arise (8/10):
One of the most memorable JRPGs in recent years.

The Artful Escape (7/10):
For players who find themselves similarly unsure of their own identities, it could well resonate long after the amps and stage lights have been switched off.

Eastward (7/10):
Even for those players who are too young to perceive the winds of nostalgia blowing through Eastward, this is a game that shows the endurance of the Super Nintendo-era RPG template as a vessel for storytelling across decades - and that is a magic of its own, too.

Bonfire Peaks (9/10):
The feeling of achievement and closure as the credits roll on this wonderful, soulful game is every bit as keen as the time we looked out from the summit of Celeste Mountain.

Lake (6/10):
We're very happy with the ending we land on, but it's hard to imagine anyone choosing to stick around.

WarioWare: Get It Together! (8/10):
A squad-based WarioWare? It's better than we could have anticipated.

Lost in Random (6/10):
It's worth rolling on to the end, but you might find yourself wishing it had more of the concision of its cinematic inspirations, rather than the drag of a family game of monopoly.

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