I've had a few days to sit with my thoughts for Tears of the Kingdom. I played for 110+ hours and completed every shrine and light root as well as all of the side quest content I want. There's a few things I forgot to get back to, like I wanted to finish exploring the tunnel network connected to the emergency shelter and defeat at least one Frox (I did take a silly selfie with one though lol), and while I may sneak those in soon I otherwise did everything I wanted to do. Breath of the Wild is one of my favorite games ever made and was easily my Game of the Year in 2017. Sadly while I still had an excellent deal of fun with Tears of the Kingdom and there's stuff I'm really excited to talk about, I certainly didn't enjoy this game as much overall even if it will probably be one of my favorite games this year. After keeping it all in for weeks (I avoided the ST and Spoiler Threads entirely until I beat it) I'm excited to share my big breakdown of my thoughts here so let's do it!
Map Reuse - Walking in this was my biggest concern and I'm sad to find this was an example of map reuse that didn't quite gel with me. I have a really good memory for locations in real life and in video games, so the Breath of the Wild surface map even though I played it six years ago now is burned into my brain. I ended up focusing more on objectives than just existing and enjoying the world (there was a lot of hang glide, barge in, do the thing, and teleport out going on). Though when I did slow down in some of the more grassy areas especially, I was reminded why this world means so much to me. The slightly improved graphics and more consistent performance really make the world all the more spectacular.
Building Stuff - Another concern I had walking in was the new focus on building. I'm happy to say I did largely enjoy this even if I'd rather have more actions my character can do directly. The controls are a little finicky, but still easy and powerful to use. I think my only real complaint is that it felt like I was building less and building less interesting things as the game went on, but overall I hope this returns in some fashion in future games. Also Sign Guy <3
Caves And Wells - Love these! While a lot of them just look like caves, the way they often twist and turn and are filled with enemies and obstacles like rivers made it so you never knew what exactly to expect here. The variations of themes, like fire, ice, sand, and dungeons give them some good variety too. This is my favorite new area category by far.
Sky Islands - wow those Great Sky Islands sure raised the bar high in a way that goes largely unfulfilled. 80% of them feel of lesser consequence once you notice the pattern of climb some narrow walkways to get to the plus shaped island that has a shrine and a gacha machine on them. That said, one of my favorite things in the game was getting to the bigger islands by building vehicles. There's some real cool stuff here, the low gravity death star island chain where you use rockets to ascend ever higher, the labyrinths that are amazing and house some of the best shrines in the game (that Halo 3 tribute shrine!!), and the thundercloud island that I entered earlier than intended. I had no idea there was story attached to the thundercloud island so I dropped in from above and stumbled my way around until I hit the shrine and big door. Didn't expect at all to get a new main quest there. What a cool thing!
Depths - Darn these make me sad. I was hoping for underground content in the lead up to this game and while caves are even better than I imagined the world of the Depths didn't quite do it for me. I was shocked to find the Depths extend across the map and I noticed early on how it mirrored the surface world in regards to shrines, mines, and rivers that become mountains down here. I wanted something more vibrant and handcrafted than what we got here. Also my least favorite part of my journey was just stumbling around and climbing on things in the dark 120 times over. There was no real threat here for this task so it just felt like ticking boxes off a checklist eventually even if individual moments of using a bright bloom seed sparked joy. There was barely anything of note to find down there either. The giant Shadow of the Colossus guy was rad, I did dig giving the other guy his eyeballs back, fighting Master Kohga was fun, but yeah this really wore me down. I did find the Spirit Temple stuff earlier than intended and while it didn't let me in, that was still cool. But yeah the huge amount of new content being so lifeless really was a big let down. Last thing, I did dupe some of the rocks I needed for the colossal battery grind, no regrets.
Temples - Yo these were pretty cool. The approach to the Sky and Water temples were both good fun. Traveling up to the boats and using Tulin's ability to do so was perhaps my favorite movement stuff in the game. Sidon is my favorite of the modern sages so getting to do Mario Sunshine stuff with him, tackling the fish island and waterworks, and of course seeing that amazing statue in Zora's Domain was all excellent. As for the temples themselves The Fire, Water, and Lightning Temples were definitely my favorite. Manipulating mine cart rides is always a good time and building things out of lava blocks just feels good. The Water Temple I mainly dug the aesthetics of rather than the temple itself, but I had a good time with it especially if I consider the ascent part of it (I also wildly overthought one of the puzzles which was funny). The Lightning Temple starting with some Indiana Jones stuff was cool and exploring the multi-floor heart of the temple was good. None of the bosses were hard, but I had a good time with all of them. I mentioned it in a previous post here, but building the robot for the Spirit Temple was great fun, but actually riding it was baffling because if that was supposed to be a power trip it was often anything but. Ah well, cool a fifth temple existed since despite my love for the temples here after the big letdown of the Divine Beasts it was a little sad they were all in the same spots as the last game. I have to mention too getting the phantoms and their abilities are an excellent reward for completing the dungeons. Tulin's is essential and both Yunobo's and Riju's are very useful.
Shrines - There were too many Rauru's Blessing shrines (though I loved the troll one lol), but there were a lot of awesome shrines here still. I already mentioned my favorite, Courage to Jump, which was absolutely a huge tribute to the Halo 3 Warthog Escape and it was largely because it was so unexpectedly out of left field. Speaking of game references, I also dug Shining In The Darkness which was playing off the old school dungeon crawler of the same name. The trick too for solving it, by ascending through the ceiling was good fun. For more standard shrines, I dug my first one involving building bridges from lava chunks, the ones involving the foldable bridges, another where you had to make rail cars, another a baseball machine, and one more where you made a claw scooper thing. Lot of fun creativity here. My absolute favorite decision with shrines was making all of the combat shrines mini Eventide Islands by restricting your equipment. Just excellent stuff here that offered some of the best combat in the game. Really makes me wonder if in the next open air Zelda game they should ditch weapon damage and enemy scaling and focus more on the fun interactions instead.
Combat And Enemies - For as much as Fuse changes stuff by making every weapon viable and always letting you have the right tool for the right situation, combat largely feels similar here. I'm mostly cool with that. I liked it in BOTW, I like it here (though I miss remote bombs terribly). There aren't too many new enemies, but I dug the Horriblins, the Like Likes, the Ghibdos, and the robots. I do like the new out of dungeon bosses including the big robots you can pull apart with Ultrahand and the Gleeoks and King Gleeoks awesome. Probably my favorite combat achievement was killing a King Gleeok especially since flying to one of their islands used up all of my batteries.
Some System Stuff - Just wild to me how this game works where so many systems you can miss for hours if you can't find them. Like if you miss Hestu off the bat (I did) you can be without inventory expansion for a while. Same deal for the potential on missing out on the Great Fairies for a very long time, missing out on Autobuild, the Master Sword, and the phantom abilities (Tulin is my best bud in this game). It makes finding all of this stuff mean a lot, though I could have done with more straightforward availability for Hestu and Armor Upgrading. (Though the third Great Fairy where you build the off road Jeep is amazing lol. YA YAAA!!)
Lurelin Village and Hateno - Brief shoutout to these two villages for having some great side quests. Really enjoyed driving off the pirates (which I did after exploring Eventide which left me very confused for a bit how to finish that lol) and completing Hateno's mayoral election. Just like the first game, I forgot about Tarrey Town...whoops.
Story - This was the biggest letdown of the whole game. So I stumbled onto Impa about 20 hours in I guess and learned how to interact with the geoglyphs. My second Geoglyph afterwards happened to be the final one where I learned the horrible truth early on. This series has mistreated Zelda a lot in the past, but Tears of the Kingdom is by far the absolute worst. Her role in the game is to be sent back to the past against her will just so, as first pitched, she can lose her mind and suffer for eternity all so Link's sword can be revived. What absolutely insulting nonsense. I've been disappointed by elements in a Zelda game before, but I've never been actually mad about a story element before. At the end they say it was like taking a nap and we get the happy ending, but the damage was done. Other stuff I want to talk about, the memory system having all the cool stuff and characters in the past again is a minor letdown. I enjoyed Rauru, Mineru, and Ganondorf more than a lot of the present day characters. Ganondorf did need more screen time, but he was effective with what he had. I did enjoy the return to Hyrule Castle portion of the story, though in general I wish there was more after the regional phenomenon stuff which felt like a retread.
The End Of The Game - I stumbled upon Ganondorf's hiding place early since I just wanted to see the rest of the murals early on. I was delighted how cool the final enemy gauntlet was and how treacherous it was with all of the gloom. Excellent stuff here even though I did run past a few big guys like the Lynel. The minion battle feels a little redundant at first, but I dug when the Sages came to help as that was cool. The Ganondorf fight was excellent stuff. I was way more powerful than him since I wanted to end the game with the fight (not to mention it is incredibly easy to stock up on full health potions), but still what a great final battle and I adored when his health bar doubled in the most amusing way possible. The extra final battle where he turned into a dragon was was very cool. Very Shadow of the Colossus like and I can't believe how epic the final explosion was lol.
Conclusion - There were large chunks of this game I thoroughly enjoyed, other parts felt too much of a retread (reused surface map dynamics), other parts were annoying and repetitive (Big portions of the Depths could be exceptionally draining), and one element of the game made me mad (The treatment of Zelda). While I thoroughly enjoyed all of my first 65+ hour playthrough of BOTW and its DLC, I had a much more uneven experience here. This game was significantly bigger than BOTW as it took 110+ hours to roll credits, but not all of it was worthwhile. Despite some disappointment, I hope this enormous post here does convey though I think a ton of this game is really cool and I will value even some of its uneven qualities because it was such an interesting experience. Even after this big post I still feel like I have tons more to talk about with this game which is so cool. I'm really looking forward to reading everyone's thoughts on this game in the weeks and years to come and I'm really excited by the potential of DLC and the next big and hopefully fully original Zelda game.