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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

So after 60 hours found a star fragment, is this something to attach on or a very rare material to save?
A few pieces of gear need them for max upgrades (or, if you want to upgrade everything including the former amiibo gear, a lot of gear needs them). If you don't care about that, fusing them gives you a kind of neat light-shooting weapon, but it doesn't actually increase attack power, so I would recommend selling ones you don't intend to use for upgrades.
 
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Question about getting into the Lost Woods area...

So going in through the main path on the east side, I got spun around within seconds, so I figured I'd try and see if the Depths had an answer. Found a tower I could Ascend up into the middle of the Forest, but I stopped there for the night before doing it. Is that the correct way to get in at this point, or is there another way in I should try?
 
Question about getting into the Lost Woods area...

So going in through the main path on the east side, I got spun around within seconds, so I figured I'd try and see if the Depths had an answer. Found a tower I could Ascend up into the middle of the Forest, but I stopped there for the night before doing it. Is that the correct way to get in at this point, or is there another way in I should try?
Yes

i did the same thing over and over from the surface. Then a couple days later it hit me I could probably ascend from underneath 🤦‍♂️
 
No I know, but it didn't really seem that important at the time and the game didn't really push me strongly in that direction, so I just ignored it. I wish I would have realized sooner how much it would impact my enjoyment of the building mechanics.
It’s funny I posted about this really early in my game. I wrote how lucky I felt that I just happened into the area while exploring and what a game changer it was for me because of how tedious it was to keep building the same things.
It really should have been something that was either given to us in the beginning or had Pura say something like, you REALLY should go here and check out what’s going on type thing.
 
Traversing over the field at night and I run into a fuckin' Stalnox just strolling around. I thought these things were underground only!

Can't believe after 80 hours I'm still discovering new things.
 
It’s funny I posted about this really early in my game. I wrote how lucky I felt that I just happened into the area while exploring and what a game changer it was for me because of how tedious it was to keep building the same things.
It really should have been something that was either given to us in the beginning or had Pura say something like, you REALLY should go here and check out what’s going on type thing.
Yeah I am 75 hours in and still don’t have it and have no clue where to get it. Honestly thinking about just looking it up. I hate to do it cause I like discovering everything on my own.
 
So...

I finally went and got the champion's tunic Zelda left for us in the throne room and discovered that I need light dragon parts for the upgrades. I really don't want to shoot arrows at Zelda. I know it doesn't hurt them but it's Zelda so it'll hurt me lol. That poor girl has been through enough and I'm still not really reconciled to the long lonely sacrifice she had to make. Kinda broke my heart for her. So I guess I'm not going to upgrade that particular piece of gear. For reasons. On another note, I've discovered that I'm quite sentimental. So I got that going for me, which is nice.
 
Curious, does anyone wish the arm talked to you at points throughout the game like a classic Link companion?

I'm not sure which I'd prefer, but this thought crossed my mind today.
 
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I mean do you remember everyone you interacted with 5 years ago

Beetle doesn't remember the one person that ever buys anything from him?

I just feel like even a small criticism like this isn't welcome. Like, if it doesn't bother you, that's fine. I just noticed it, and thought it was weird.
 
This game is nuts. Was on my way to doing a main story segment but spotted an interesting structure and decided to check it out. Ended up in a long battle arena segment but when I finally finished, awarded a new piece of armor that is call back to a previous Zelda game

Zan't Helmet

Pretty cool that they stuffed a lot of references into this game for long time fans. It also got me thinking how something like this would be in a battle pass or a real money shop if it was made by another company. Granted some of the stuff is locked behind Amiibos but I'm glad they were still able to pack this game full of cool armor sets and equipment. The art team really out did themselves.
 
Ended up in a long battle arena segment but when I finally finished, awarded a new piece of armor that is call back to a previous Zelda game
Can I ask, vaguely in which area did you find this? I'm assuming (location spoiler) a colosseum in the Depths? I've found two of those and got some unexpectedly cool gear.
 
Can I ask, vaguely in which area did you find this? I'm assuming (location spoiler) a colosseum in the Depths? I've found two of those and got some unexpectedly cool gear.

Below Death Mountain, not too far from where you drop for a main story quest
 
The Zelda team really seems to understand how mythology works and in that sense I think the lore and character dialogue is written somewhat realistically. It's something that continues to surprise me because there are more "realistic" games that don't account for this at all.
Can you elaborate/give examples? This interests me
 
Battled a Flux Construct II and felt super big brain beating it. At some point it started floating super high and throwing me cubes so I stood on one of them and used Recall so that the cube returned to its body, where I laid the smackdown!

It was fun.
 
My minor control grievance is that
ALL of the companion powers
use A, making the button a confusing mess. Just let us select them from D-pad down Nintendo, horse-calling does NOT need its own dedicated button.

If Nintendo is gonna keep making BotW-type games(obviously they should), their next controller could really use a couple more inputs. Would solve so many problems.
 
Below Death Mountain, not too far from where you drop for a main story quest
Ooooh dang how did I miss that then. Cheers.

horse-calling does NOT need its own dedicated button
Yeah, I can think of a few improvements to the UI. (ability spoiler) I would have let the map stay on the minus button, tucked away amiibo into the menus, and put the sage abilities on the wheel instead.
 
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Can you elaborate/give examples? This interests me

I can't speak for what they are trying to say but my thoughts on Zelda lore is that Nintendo goes with the approach that myths, stories, and religions change over time. Like in the real, there was no set canon for Greek or Roman mythology across hundreds of years. Sure some major details persisted by details change over time. Modern day Christian beliefs and practices are significantly different than the earliest Christians. The core idea that Jesus was the son of God wasn't even a concept for many early Christian groups.

In that same manner, the Zelda mythology changes over time. In each game, we are only seeing a snapshot of that time periods particular mythos. In some games, the three goddesses and the Triforce are the main symbols of Hyrule religion. In others, they are barely mentioned and it's Hylia that is the main focus of worship. What the players know as canon may not be what the characters in game know as canon because they weren't there to experience those events. They only know about past events from storied passed down over generations. A vague memory of something that happened long ago.

In many fictional worlds, the lore and mythos are firmly established by the creators and they make sure all events and facts fit together neatly. But the Zelda series isn't concerned about that. You get some loose connections and details that appear wrong. But that's because the mythos is told through the viewpoint of the people living in that specific period of Hyrule. The past can never be 100% knowable. It conveniently allows the Zelda team to change details as needed without needing to adhere to a strict lore Bible. But to me, it helps make the world much grander and unknowable.
 
I can't speak for what they are trying to say but my thoughts on Zelda lore is that Nintendo goes with the approach that myths, stories, and religions change over time. Like in the real, there was no set canon for Greek or Roman mythology across hundreds of years. Sure some major details persisted by details change over time. Modern day Christian beliefs and practices are significantly different than the earliest Christians. The core idea that Jesus was the son of God wasn't even a concept for many early Christian groups.

In that same manner, the Zelda mythology changes over time. In each game, we are only seeing a snapshot of that time periods particular mythos. In some games, the three goddesses and the Triforce are the main symbols of Hyrule religion. In others, they are barely mentioned and it's Hylia that is the main focus of worship. What the players know as canon may not be what the characters in game know as canon because they weren't there to experience those events. They only know about past events from storied passed down over generations. A vague memory of something that happened long ago.

In many fictional worlds, the lore and mythos are firmly established by the creators and they make sure all events and facts fit together neatly. But the Zelda series isn't concerned about that. You get some loose connections and details that appear wrong. But that's because the mythos is told through the viewpoint of the people living in that specific period of Hyrule. The past can never be 100% knowable. It conveniently allows the Zelda team to change details as needed without needing to adhere to a strict lore Bible. But to me, it helps make the world much grander and unknowable.
Good example is with the geography of Hyrule, where there are good gameplay reasons it needs to be flexible. The broad details are mostly consistent: Hyrule castle and fields in the center, Death Mountain to the Northeast, Lake Hylia to the South, Gerudo Desert to the Southwest, etc. But then the Lost Woods are just all over the place, which actually fits with the entire theme. Kakariko also moves around a lot, which is fitting for a village founded by secretive ninjas.
 
In my latest "will this work? Oh my god it works" experiment, in the endgame quest, you can bypass the lasers blocking a pathway in the machine depot with Sidon's barrier. I dunno what the "intended" method here is but I'm pretty sure it wasn't that.

Also, it's quite annoying that reloading saves doesn't reload moved objects. Makes them rather pointless at certain times.
 
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Taking my time, closing in on 70 hrs. Exploring scattershot, perusing (and getting distracted by) whatever catches my eye, 2 phenomenons down, game continues to surprise and delight.

Recently

found the hole to the Royal Passage and that shady little devil statue (wtf lol). Was low on good weapons so didn’t stick around super long. Very strong “fuck you, you better leave” vibes from it.

Still can’t get enough of this game’s more oppressive undercurrent.
 
Close to the final boss I think. I am so glad I didn't get spoiled that not only do you build a giant robot, it's a permanent party member! I fucking love this game.
 
Can you elaborate/give examples? This interests me
Just checking back here but @HockeyBird nailed what I was referring to.
I can't speak for what they are trying to say but my thoughts on Zelda lore is that Nintendo goes with the approach that myths, stories, and religions change over time. Like in the real, there was no set canon for Greek or Roman mythology across hundreds of years. Sure some major details persisted by details change over time. Modern day Christian beliefs and practices are significantly different than the earliest Christians. The core idea that Jesus was the son of God wasn't even a concept for many early Christian groups.

In that same manner, the Zelda mythology changes over time. In each game, we are only seeing a snapshot of that time periods particular mythos. In some games, the three goddesses and the Triforce are the main symbols of Hyrule religion. In others, they are barely mentioned and it's Hylia that is the main focus of worship. What the players know as canon may not be what the characters in game know as canon because they weren't there to experience those events. They only know about past events from storied passed down over generations. A vague memory of something that happened long ago.

In many fictional worlds, the lore and mythos are firmly established by the creators and they make sure all events and facts fit together neatly. But the Zelda series isn't concerned about that. You get some loose connections and details that appear wrong. But that's because the mythos is told through the viewpoint of the people living in that specific period of Hyrule. The past can never be 100% knowable. It conveniently allows the Zelda team to change details as needed without needing to adhere to a strict lore Bible. But to me, it helps make the world much grander and unknowable.


The way past games in the timeline are continually reinterpreted by games later in the timeline makes it clear that "legend" in The Legend of Zelda is taken pretty literally by the developers. Also, the characters aren't written according to the players' knowledge of the events of the timeline but what is presumed to be their own limited in-universe knowledge, and that makes it feel more believable and impressive, in my opinion.

EDIT:

Also, here's a cool video on Zelda lore from a religious studies scholar, which helps illustrate the point:

 
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Going to high places is usually the best way to find koroks, whether by seeing suspicious things or just them actually being under rocks on high peaks.
I think my problem is that I'm traveling too high actually, in the sense that I just glide over every suspicious spots because I love the feeling it gives.
 
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Question about sign post guy

Is he a part of some kind of major side quest/adventure? Or in the game just for fun and rewards? I'm on side adventure cleanup, and don't want to miss anything.

Same question about plushies girl.
 
I’ve completed first dungeon. The overall structure is very similar to divine beasts. Boss battle amazing but I think it’s a bit easy

And now it’s time to explore again!
 
Same question about plushies girl.
You’re telling me she also goes around and doesn’t stay in one specific area? Huh.

I don’t think there’s some grand sidequest involving Addison, I feel like they would telegraph that sort of thing. I think he basically serves a similar function to Korok puzzles— bite sized overworld riddles.
 
On HowLongToBeat I see that this game is shorter than Botw for main + extras but how is this possibile?

It seems way bigger to me
People who've finished and logged completion so far will be people who've played quickly. This frequently happens when new games release, especially if they're lengthy; the average playtimes on HLTB will probably increase over the next several weeks and months as more players log their times.
 
I really wish they wouldnt stop you in your tracks to prompt a cut scene to tell you the blood moon is rising, cant it just be some text on screen?
 
Lynel bows + Gibdo bones is so broken it makes me feel a little bad for abusing it when I run into something I want to kill quick like a Gleeok lol.
 
Lynel bows + Gibdo bones is so broken it makes me feel a little bad for abusing it when I run into something I want to kill quick like a Gleeok lol.
Gonna have to start trying this -- I've got a stash of bones but haven't Fused them a lot because of how easily they break.

On a related note: FINALLY beat my first Gleeok last night. What a heart-pounding experience.
 
It’s crazy how this game sucks you in and you ignore life and all your responsibilities lol ! Having a blast and so far the story is quite good. So much to do, so easy to get sidetracked. I think this embodies what Zelda was originally intended to be. It’s like their vision is finally taking shape. With more powerful hardware this series will be on an entire new level. Thinking there is lots they wanted to do but we’re limited. And I love the return of dungeons. I thought they were really well done. I am not even close to being finished but have done quite a bit. Time to get back to side quests and exploring more!
 
Wtf, the child born during the time skip seems older than Nebb and his sister. Maybe they messed up with something from Purah at the lab. Nintendo wouldn’t overlook something like this.
 
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Question about sign post guy

Is he a part of some kind of major side quest/adventure? Or in the game just for fun and rewards? I'm on side adventure cleanup, and don't want to miss anything.

Same question about plushies girl.
Wait. She is in more than one place. I ran into her for the first time yesterday lmao. I will not be helping her. She is ungrateful haha. Sign post guy will always receive help!
 
Wait. She is in more than one place. I ran into her for the first time yesterday lmao. I will not be helping her. She is ungrateful haha. Sign post guy will always receive help!
Did find her the first time today after 160 hours of playtime lol
Tried it three times and was not able to do it within the time limit...
So I left her where she was.
 
Finally

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