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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

On the topic of clothing, and spoilering it because I talked of a piece of clothing (that was on BotW, but whatever),

having found all 900 koroks without guides on BOTW, one of my musts in TOTK was to find the Korok mask as early as possible. It is incredibly useful, and it has changed my perception of being somewhat more empty than BOTW to having right now 200+ just having finished the second dungeon, so, yes, I don't want to take it of at all. But, but. Everytime I see toga Link or some other armour... I wish. I WISH the Korok alert was some functionality like the Stone of Agony or whatever any other thing that alerts you without forcing you to wear the same mask for the second 100h+ game in a row
 
When you say "lead up", which part are you referring to? Because there were definitely some highs and some very low lows in that part...

You know what, I agree. The earlier navigational parts of it were cool and intriguing, but the moment we got to
The Construct Factory
it all started to fall apart for me, so much so that I would have rather ignored that entire quest line.
 
I had a really lovely time walking around Hateno and doing the sidequests in there. The atmosphere in that place is unmatched in my opinion.

Also, I discovered you can remove Link's hood by talking to Cece!
 
Interesting...Now I am not sure anymore
(Side quest spoiler) I think the first stable is always Woodland, but after that, you can do any of remaining three however you want. Only wrinkle is I don't know how the presence of the relevant musicians affects that sequence.

Do ya'll dye your clothes in this game?
I only have one complete set so that's the only one I've dyed so far, but I definitely want to try messing around with the other outfits.

This game needs a fashion mode
(Equipment spoiler) All you need to be fabulous is the Cece Hat.

Also, I discovered (spoiler)
That's HUGE
 
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You know what, I agree. The earlier navigational parts of it were cool and intriguing, but the moment we got to
The Construct Factory
it all started to fall apart for me, so much so that I would have rather ignored that entire quest line.
Ah, that’s a shame. I actually really liked that part until
you actually have to pilot the construct. It’s extremely sluggish and the combat feels bad. The boss fight wasn’t much better either. Probably the worst one in the entire game for me.

Putting the construct together by collecting the parts was pretty fun to me but it does require heavy use of Ultrahand so I can see why someone wouldn’t enjoy that either.

But as you say, luckily it’s not a huge part of the game. I just wish it were better lol.
 
Found a shrine in a pretty cool way yesterday…

I unlocked the tower atop Mt. Lanayru and used it to fly towards some sky islands near it. Eventually found one pretty vanilla island with a zonai terminal so I interacted with it and a weird green ring appeared at the end of a slope… right next to it I found a convenient “Sled shield” so I figured the game wanted me to shield surf towards that ring and next thing I was doing a sort of minigame going through rings while descending in Mt. Lanayru! Eventually, a shrine was unlocked.

I wasn’t expecting that! It also helps that the shrine was a Proving Grounds one rather than a Rauru’s Blessing.
 
Do ya'll dye your clothes in this game?

I feel like I always dye them for a while...then switch back to the original colors. Something just always feels slightly...off to me when I change it up. It's weird.

The system itself is also kind of frustrating, where you have to go to a specific place to dye your clothes, and then you can only dye exactly what you're wearing, and you have to go through it all again to change it...ugh.
I dye some clothes in green to make them more Zelda-like. When you try different combinations of tops, bottoms and headpieces you can get some awesome looking outfits with the available colors. Hylian outfit in particular looks pretty awesome in green with white tights. Climber outfit has a terrible default color and looks much better in other colors as well.

My complain is that you have to dye piece by piece (unless you want them all to be the same color which is boring) so you spend a lot and worse, you can't see how everything is going to look like when put together, so it's hard to plan. But dying it's still very fun anyway.
 
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Ah, that’s a shame. I actually really liked that part until
you actually have to pilot the construct. It’s extremely sluggish and the combat feels bad. The boss fight wasn’t much better either. Probably the worst one in the entire game for me.

Putting the construct together by collecting the parts was pretty fun to me but it does require heavy use of Ultrahand so I can see why someone wouldn’t enjoy that either.

But as you say, luckily it’s not a huge part of the game. I just wish it were better lol.
So I was somewhat in the same boat until
I just... got off the Construct. Let it follow you around and engage in combat like any other Sage. I got back on a few times (mostly to cross Gloom-covered areas) but otherwise just did my own thing.

I also quite liked the boss. It was pretty easy, which was maybe part of the appeal - I don't know how much fun such a fight would have been if it was actually a challenge lol

I actually just thought of a question - what happens if you show up to the Spirit Temple without Mineru? I know you can do Mineru early but what if you straight up try to go straight for the temple?
 
You know what, I agree. The earlier navigational parts of it were cool and intriguing, but the moment we got to
The Construct Factory
it all started to fall apart for me, so much so that I would have rather ignored that entire quest line.
That segment is frustrating, yes. Having to Ultrahand stuff together feels like going through the motions, and it's just so clunky when any semblance of accuracy is required. Such a shame this game is built around that single power so much.

I adore that section from a thematic perspective, and the music that plays when
Mineru's Construct is completed
is just incredibly gorgeous, but finding and completing the rooms kinda sucks. Fortunately I kinda like
piloting the Construct with it's headlights and possibility for dual friggin' cannon weilding
, and while the boss fight is simplistic it's intriguing thematically and aesthetically. That entire section felt Skyward Sword-y in an awesome way.

It's also bittersweet in a sense - only during that segment I had the feeling I was playing a true sequel and not an overhaul of a game I already knew (even though it's a fantastic overhaul). However, after that it was back to the surface, and then on to the ending.

I'll play TotK a lot over the coming years - it's a fantastic adventuring game. But it doesn't have the clear vision and thematic coherence BotW has. I look forward to EPD cleaning the slate again for the next one, and going for a bold new vision for Zelda sometime this decade xD
 
So I was somewhat in the same boat until
I just... got off the Construct. Let it follow you around and engage in combat like any other Sage. I got back on a few times (mostly to cross Gloom-covered areas) but otherwise just did my own thing.

I also quite liked the boss. It was pretty easy, which was maybe part of the appeal - I don't know how much fun such a fight would have been if it was actually a challenge lol

I actually just thought of a question - what happens if you show up to the Spirit Temple without Mineru? I know you can do Mineru early but what if you straight up try to go straight for the temple?
I didn’t even think of that until I was done lol.

I just assumed I had to stay in the construct, that’s on me for forgetting that the game doesn’t follow the Red Dead Redemption 2 mission design philosophy. Would have made it much more enjoyable.

Now I’m also curious about going to the Spirit Temple without Mineru. Funnily, I actually skipped large parts of the Dragohead Isles questline because I was curious what was up there and stumbled upon the construct‘s head by accident, unlocking Mineru’s quest early. I went back to Kakariko later to do the quest the "proper" way, the fact that the game allows you to do this is amazing even though it feels a bit messy narratively speaking.
 
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kinda crazy how potentially the best and worst game of the year released so close to each other lol. Ok ok I'm done dunking on that game
 
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I always feel like a dummy whenever I do a puzzle in a way that seems intended. Like, damn, I really went in there and intuited how to use the provided components in tandem with my abilities to craft a solution that works instead of just fucking around with some stupid bullshit
My best experience has been with the puzzles where I felt like I was doing some stupid bullshit which actually happened to be the "intended" solution.
 
I always feel like a dummy whenever I do a puzzle in a way that seems intended. Like, damn, I really went in there and intuited how to use the provided components in tandem with my abilities to craft a solution that works instead of just fucking around with some stupid bullshit

And that is absolute masterclass game design.

The fact that you can just "brute force", "dumbdumb" or "made it by accident" your way to the goal in the same way as the "i am very smart and know this is the solution i should use" one is simply chefkiss.
 

Yup I can confirm this lol

But to be honest sometimes the game gives you tooo much stuff and I'm guessing the devs put them there. So its like "you need to carry this ball to the hole, here are 5 sleds and 10 fans" and I'm "of course, the want us to create a platform with the 5 sleds and the 10 fans" -> proceeds to create a monster that works.
 
But damn, Hateno people ... what's with that shitty fashion?
It's vaguely on point tbh, if a couple of years out.

Vogue - You aren't tripping: fungi are taking over fashion
Fashionista - Eden Power Corp embraces fashion inspired by and made of mushrooms

I also think the (kind of ugly) prints and costumey silhouettes verge on camp/kitsch, which was the Met Gala theme a few years back. IDK, I think it should be crazier and if it was real I'd probably want more interesting construction and more pleats mimicking mushroom frills, but I love that Hateno is now farmers vs fashion, it is gloriously stupid.
 
which paraglider design is everyone rocking?

I used the hateno mushroom one for awhile but, after deciding it wasn't garish enough, switched to the beautiful chu chu one
 
and found my first Lynel, a blue-maned gloom one with armor. It whooped my ass 3 or 4 times until I got down its' timing and could reliably trigger Flurry Rush in almost every attack. BTW, I learned that you can destroy armor
with hammers, bomb arrows don't seem to work against their armor for whatever reason.

I think bomb arrows do some damage, their armor is just too strong to be destroyed by one bomb the way the armor of Bokoblins can be.
 
which paraglider design is everyone rocking?
Gleeok is too good, but I’m thinking of changing it up after a bit. Maybe horse design, it’s elegant.

I went down to the Depths to buy some charges because I have way too much Zonaite, then ended up trekking all the way to the Gerudo Depths which had (location spoiler) the place where you fight Kohga, who’s complaining about not having Autobuild when he can just teleport things to him. What an idiot. However I’m glad I decided to check out the more of the map, found a coliseum infested with Horriblins, and a way to Ascend to the surface! That was cool.
 
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Korok mistreatment is wrong, so I made that lil' fella a throne.

Fw-arda-YAEh-T-z.jpg



Fw-arta-IAI8-SC.jpg


Then glued them to the harness and brought them to their friend.

Was a pretty bumpy ride, but they got reunited!
 
Oh btw. on my way to the Hateno region tower, i had a first time encounter yesterday evening...

A Gloomhand.

While it was idling around (and hadn't noticed me by that time) i thought "Huh, doesn't look too bad?"
Then it noticed me.

Nope. One of the fastest Nope Out i've ever done.
 
Well I finally got to a part of the game I don't like, loathe even:
The Spirit Temple

Like, my experience with the lead up to it and the dungeon itself was actually really bad and I regret even playing it. The mechanics were just not fun and some parts required me to use controls I barely grappled with before that point which resulted in lots of frustration. I have no issues with the structure or even the concept from a narrative perspective but the actual gameplay itself was just terrible in my experience. It's the equivalent in feeling to the Wind Waker fetch quest. It almost felt like I was playing a different game and it seemed to lack a bit of polish in this segment as well. What a disappointment. Thankfully it's only a small part of the game.
For some of the construct pieces, I ended up just using a balloon and fan rather than whatever the intended solution was, legitimately could not get my head around the hook and rail puzzle or the one with the electrified horizontal pillar.
 
I’m closing in on the game’s finale, probably going to do a few more shrines for the odd heart container but it feels right to finish the main story now. One question about stats:

Is it possible to get three full stamina wheels and 40 hearts? I feel like I'm missing something because the math isn't mathing
 
Nothing better than spending 4x the average time on a puzzle because it's more fun to do it the wrong way.
 
I’m closing in on the game’s finale, probably going to do a few more shrines for the odd heart container but it feels right to finish the main story now. One question about stats:

Is it possible to get three full stamina wheels and 40 hearts? I feel like I'm missing something because the math isn't mathing
Im not entirely sure about maxing both out, but I do know there’s ways outside of shrines and defeating main bosses that will give you heart containers or stamina upgrades. I encountered at least one thing that rewarded me with a choice between the two that had nothing to do with a shrine or dungeon.
 
Just got to Gerudo Town and I love what they did with it regarding the phenomena.

It feels like a Zelda zombie apocalypse with the empty buildings and Gibdos walking around.
 
Im not entirely sure about maxing both out, but I do know there’s ways outside of shrines and defeating main bosses that will give you heart containers or stamina upgrades. I encountered at least one thing that rewarded me with a choice between the two that had nothing to do with a shrine or dungeon.
Assuming we're talking about the same thing, I got that one in the Depths. But I think the reason why the math wasn't mathing is because I am bad at maths.
 
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Why would they make such a nice looking piece of armour have the side effect that you lose rupees instead of hearts in a game with so few rupees?

 
I like that this game makes it easier to find where shrines are. Really makes me use the markers when I wasn't really using them as much in BoTW.
 
I like that this game makes it easier to find where shrines are. Really makes me use the markers when I wasn't really using them as much in BoTW.
How do you mean? I don’t think I really noticed a difference but it has been 5 years since I played BOTW.
 
Post some shrine solutions/clears you're proud of.

I've had a lot of dumb/ingenious solutions to puzzles, but the shrines I most remember atm are two proving grounds, Flow and Lure. In the first one I just grabbed the platforms the Constructs are floating on and dunked them for an instant kill. In the second one, you're supposed to avoid tripwire traps while luring enemies into them. Instead I just grabbed a huge iron ball from the first trap and dropped it on all the Constructs one after the other.
 
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I'm surprised people didn't like the process of assembling the mech. They were basically just shrine puzzles, and I thought they were a lot of fun. If anything, they were too short and a couple more chambers per part would have been welcome. Then you got to put together another quick contraption for conveyance back to the factory; it was great. As for the mech combat, I also found controlling the mech unsatisfying, but fighting alongside it was fun. My takeaway was that controlling it was primarily intended for when you needed to use the back part to get it from place to place faster with a fan, or rocket boost it into the sky, so being able to use it to smack enemies was just not necessary. Having two characters fighting together is obviously better from a force multiplying perspective. I just put two cannons on the hands and took advantage of the constant ragdolls, and swapped out the back parts as necessary for traversal.
 
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The light roots in the depths directly connect to the shrines in the overworld. So if I'm in the depths and find a light root I know exactly where the correlating shrine is in the overworld. And vice-versa.
Ah I see what you mean, yeah fair enough
 
No one is going to convince me otherwise that this is the greatest video game of all time. 80 hours in and still finding jaw dropping moments. I can't comprehend how they make all this stuff in just 5 years (reminder that according to Aonuma the game was completed last year).
Sure they had the foundations and Hyrule ready from Botw, but this is an insaaaaaaane amount of new content. Honestly the 70$ dlc is already the worst opinion in the history of forums.
 
You know what, I agree. The earlier navigational parts of it were cool and intriguing, but the moment we got to
The Construct Factory
it all started to fall apart for me, so much so that I would have rather ignored that entire quest line.
Interesting. I absolutely loved that questline, it was the last moment from the game that really blew me away. Haven’t found anything since that hooked me in the same way, and at this point all I seem to have left is the final boss and some more optional exploration, although I think I’ve seen most of everything by now.

Regardless, it became pretty clear to me that I was forcing myself to play, so I’m taking a break for a little while. Gonna do a Link’s Awakening replay and see how I’m feeling after that. Really want to get all the Shrines and beat some more sidequests, but I dunno if I have it in me to do all of that.
 
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I’m closing in on the game’s finale, probably going to do a few more shrines for the odd heart container but it feels right to finish the main story now. One question about stats:

Is it possible to get three full stamina wheels and 40 hearts? I feel like I'm missing something because the math isn't mathing
Don't think so. You couldn't in BOTW either.
 
The light roots in the depths directly connect to the shrines in the overworld. So if I'm in the depths and find a light root I know exactly where the correlating shrine is in the overworld. And vice-versa.
omg why I only know this now? It makes so much sense but yet I never really thought of this, maybe it's because I have not explored Depths that much.
 
Just spend an hour to see all the memories, and even though I knew what was coming I was like:

8i2328i.gif


And yeah, you need to see them in order.

Also one big question but...

is the relation between calamity ganon and ganondorf acknowelged?? Like I feel really weird, specially from Zelda, like at no point she goes "mhm that aura, the red moon, the names, maybe they are related... no, it's my imagination
 


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