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StarTopic Octopath Traveler II |ST| Boosted Journey Day & Night

There’s a few houses like that, where anyone guarding a door looks suspicious (as story routes require you to get past them, or there’s good items etc), but as often as not it’s just NPCs protecting their house and family, as if heavily armed travellers with zero respect for property are around… :D I think I’ve pretty much robbed everyone blind at this point too.
Yeah but at the end I'm like

pb3zejV.jpg


Even the "noble" path actions are terrible (beating the shit out of people, drugging them, abusing your charms and just buying because you can)
 
Yeah but at the end I'm like

pb3zejV.jpg


Even the "noble" path actions are terrible (beating the shit out of people, drugging them, abusing your charms and just buying because you can)
Basically manipulating people. Even ‘entreat’ is ‘get away with begging people’s possessions off them because you’re charming.’ Which is fine when grabbing shoes for an orphan but not so much when grabbing some poor guy’s last small bag of coins. Agnea is literally a ‘choosing beggar’. “I want your cash but you can get that crappy old toy.” :D

Even ‘Guide’ is ‘get NPC to follow you to do your bidding’.

At least there’s ‘befriend’. I’m always happy to help out someone who cooks for me :)

Partitio’s ‘I can buy anything you have
because I’m loaded’ and throwing cash at enemies and ‘good capitalism lifts everyone up’ is a bit strange in a world where the wealthy routinely abuse the poor and royalty is rife. It kinda works within his own story of ‘money=power=corrupts’ but not alongside some of other characters. He just pulls it off through being extremely nice, helpful and weird.
 
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Basically manipulating people. Even ‘entreat’ is ‘get away with begging people’s possessions off them because you’re charming.’ Which is fine when grabbing shoes for an orphan but not so much when grabbing some poor guy’s last small bag of coins. Agnea is literally a ‘choosing beggar’. “I want your cash but you can get that crappy old toy.” :D

Even ‘Guide’ is ‘get NPC to follow you to do your bidding’. At least there’s ‘befriend’. I’m always happy to help out someone who cooks for me :)
It's just curious. "hey poor kid, give me your coin and toy" ->Inquiry "abandoned by his parents after they escaped the war, Timmy only kept few things like a toy given by his parents. He never knew they were alive and formed a new familiy that actually lives in the wealthiest part of the city"

Me:
WVFsOtw.jpg
 
It's just curious. "hey poor kid, give me your coin and toy" ->Inquiry "abandoned by his parents after they escaped the war, Timmy only kept few things like a toy given by his parents. He never knew they were alive and formed a new familiy that actually lives in the wealthiest part of the city"

Me:
WVFsOtw.jpg
Yeah. This is why I always inquire first for context. I only steal from orphan kids if they have something valuable, they can keep their toy. (not like my twisted standards are any worse than mugging, stabbing and drugging NPCs). In particular there’s really creepy toy one NPC kid has, that is apparently stealing his soul so it can protect him at night. That one had me start to investigate more before nicking stuff. If I were a game dev I’d add in cursed items like that just to mess with people who get into a habit of stealing/buying everything from everyone!

It’s interesting in that there’s tangible benefits to just being awful, but at least half of the path actions are. Bribery, provoke, ambush, mug, steal, entreat, soothe, interrogate etc. So it’s kind of in character for most of them too. I guess it just needs a bit of suspension of disbelief really. You don’t have to steal or fight your way past every NPC, but there’s good stuff that can only be accessed through attacking people or drugging them, and a ton of side quests that require it. I like the idea that, in my head canon, Castii isn’t entirely an angel. She’s a bit too good at poisoning people, axework and dubious medical provision… :D

To be fair, pretty much every tabletop game I’ve ever played has parties of largely heroic people ready to fight to the death to save the world with a little bit of low level crime along the way. They just usually stick to robbing nobles and breaking into places to look for evidence and starting fights in taverns rather than mugging and drugging people being core class abilities they encourage you to experiment with!

The priest has some fun commentary on working with a thief in their crossed paths action, particularly after
he has no problem encouraging Crick to break into a place to look for evidence
 
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Castii gently pulling Partitio’s leg in travel banter remains one of my favourite things about this game. Such warmth in the dialogue about inconsequential things.
 
Adding onto the previous conversation I have to say that my suspension of disbelief must be particularly strong. I have no problem pulling any path action that isn't stuff like "this is x thing npc holds on to because it was dear to their late mother" or what have you. I'm a not that much of a monster ;P

Cassti's chapter 3 done and dusted. I can see why it's a fan favorite. It also is one of those chapters that, barring unforeseen ch. 4 explanations, feels like will play in to the endgame (and background) story maybe?
The man Psycho Troussant mentions could well be a/one of the major culprit/s in the larger narrative.

By the way, the lore dump you get after unlocking the merchant's house thingy with Partitio is... something. It feels a bit contradictory doesn't it; why are there maps of Orsterra in Solistia if the outer world is supposed to be uncharted, am I missing something? Sure if there were only one map I'd say it's an easter egg, but I think there are two (one in Sai, one in Montwise right?) soooo... The rest of it is pretty cool though: why leaf is the name of the currency, why there are only six weapon types (this one especially, ah!), or hints about another world/dimension, where half-beast creatures are believed to come from.
 
Got to the dancers chapter 2 and the music is exceptional. Really liking the game because it has a lot of attention to detail.
 
Adding onto the previous conversation I have to say that my suspension of disbelief must be particularly strong. I have no problem pulling any path action that isn't stuff like "this is x thing npc holds on to because it was dear to their late mother" or what have you. I'm a not that much of a monster ;P
Yeah, I'm mostly kidding, but I find interesting that most of the path actions are really terrible at worst, and questionable at best ocmparing it to 1. For example in 1 it makes sense for people to follow Ophilia becuase she is doing the pilgrimage with the holy flame, she is a symbol to the church so it's more natural for people to follow her. In 2 at best, Temenos is playing mind tricks on the people to follow him, at worst they do it because he is an iniquisitor, so of course you don't want to get on the bad side of the church
 
Fuuuuuuuck, can't believe I went where you get the arcanist secret job and missed it.

I was almost sure I was missing something but didn't bother looking it up, what a dumbass my god.
 
Yeah, I'm mostly kidding, but I find interesting that most of the path actions are really terrible at worst, and questionable at best ocmparing it to 1. For example in 1 it makes sense for people to follow Ophilia becuase she is doing the pilgrimage with the holy flame, she is a symbol to the church so it's more natural for people to follow her. In 2 at best, Temenos is playing mind tricks on the people to follow him, at worst they do it because he is an iniquisitor, so of course you don't want to get on the bad side of the church
The church has a bad side.

And a really bad side.

And a really, really bad side.
 
Took out the final boss last night. Had one character left standing when the blow went through 🙌

I still have to watch the ending, looking forward to settling down with a cuppa on my lunch break and seeing it all play out. I have so many thoughts about this game and can’t wait to discuss some of them but I’ll wait and try to form them up a bit first.

Also I stumbled into one of the post-game super-bosses while doing a sidequest, lol.

Next time when someone says ‘what I really need is a translator for this book about opening the gates of hell’ I’m going to give a more appropriate response of ‘no you don’t’ rather than my usual helpful ‘I’ll get right on that, let me add it to the jobs list.’
 
Have finally been able to start in on this game and I kind of want to do nothing else but play it! It's been nothing but a great time so far. Working my way through the Chapter 2s now.

Had a fun moment this morning; eye for an eye indeed 😂
cOd1JZR.gif
 
Have finally been able to start in on this game and I kind of want to do nothing else but play it! It's been nothing but a great time so far. Working my way through the Chapter 2s now.

Had a fun moment this morning; eye for an eye indeed 😂
cOd1JZR.gif
I love how a lot of the early bosses you fight ease you into the really 'traditionally powerful' bosses you'd expect later. You're not fighting demigods or giant robots or massive kaiju or eldritch beings - instead it's a dog, a wild boar, some corrupt or mid-level soldiers, all the way to a random opera house owner and research assistant.
 
I love how a lot of the early bosses you fight ease you into the really 'traditionally powerful' bosses you'd expect later. You're not fighting demigods or giant robots or massive kaiju or eldritch beings - instead it's a dog, a wild boar, some corrupt or mid-level soldiers, all the way to a random opera house owner and research assistant.
Same! That's a great way to put it. I lost it when those evil-lookin' violin players showed up
 
My word, Throne Chapter 3 Father's route is amazing... Octopath Traveler build up for boss battles are on a whole different level. The story, context, characters theme build up and then transit into battle greeted with drop dead gorgeous intimidating boss sprites with the soundtrack bursting into a climatic orchestra.

Freaking love this game lol.
 
Timberain's Mansion side Dungeon thing is creepy as hell, like, what in the fuck. Why are what looks like a mother and a daughter there? Oh no, please no. I hate that I couldn't reach them. The music going quiet plus the jump scare-ish sound design really doesn't help either.

And in Timberain still, the message in a bottle side quest 😭

There's also spoiler-y stuff I want to talk about but can't really yet. 2 and a half final chapters left for me.
 
My word, Throne Chapter 3 Father's route is amazing... Octopath Traveler build up for boss battles are on a whole different level. The story, context, characters theme build up and then transit into battle greeted with drop dead gorgeous intimidating boss sprites with the soundtrack bursting into a climatic orchestra.

Freaking love this game lol.
Played it earlier today, what a great chapter.
 
I really liked Castii. I was talking about the game with @paranoodle yesterday as we’ve both finished it, and I think she’s a wonderful character.

I love that she isn’t the standard, tired trope of a demure saint of a holy teenage girl. She’s a leader even more so than Hikari is and he’s a king-in-waiting. She’s a determined, driven healer, and a fighter.

She’s 29 and recruited/led an entire group of travelling apothecaries before. The grumpy knight guy in her story goes from disrespect to putting faith in her and convincing others to do so because she’s pro-active and knows how to order even skilled people about in a crisis. Her chapter 3 was the best in the game for me, as it didn’t just show what Castii was about, it showed what the organisation she set up was about.

Even at the end, she takes no credit. She credits Eir’s apothecaries as a nod to their dedication and self-sacrifice as a group. And that was wonderful to see a group of NPCs that weren’t the main party credited as being heroes

She doesn’t walk into places and fix things by being better and purer and more innocent than everyone else. She walks into places and fixes things because she’s smart, driven, has a ton of experience dedicated to travelling and investigating and putting an end to problems with an axe if she can’t fix it with a pestle and mortar. She’s a cool contrast to the younger characters who are just setting out, (without the cynicism of Throne, Temenos and Osvald who have their own reasons for that). It’s also reinforced by the whole party leaning on her more than Osvald and Temenos in terms of the academics in the chat scenes. They all respect her, even the more prickly characters. She’s a confidant to them, a parental figure to the younger ones, a dedicated, skilled and wise ally to the others.

What an awesome ‘bonemender’. Just upending the ‘pure party healbot’ trope entirely.

I think my second favourite was Temenos. As although he’s smug and annoying, I also thought his careful, loaded dialogue matched his character really well. Theres a level of gentleness and quiet intelligence about him, that made the way his friends don’t really get him strike a chord with me in terms of writing, that the player is the same as his friends- you can recognise that he’s effective but annoying and lost in his own daydreams most of the time as that’s the way his friends feel too. I could play a whole game of him and Crick.
 
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OMG the kid with the creepy stuffed bear in Gravell- I just found out you can investigate further there, how did I miss that

he moves east just before dawn
 
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Ok it killed me when
you get to the boss thinking "of course, the guy in suit is probably throw a henchmen from the factory or something" but no, theres this little cute doggy sprite wich in boss form is a giant dog, but still a dog
 
Ok it killed me when
you get to the boss thinking "of course, the guy in suit is probably throw a henchmen from the factory or something" but no, theres this little cute doggy sprite wich in boss form is a giant dog, but still a dog
That guy went straight to the top of my shit list, effective immediately.
 
Not gonna lie, I was like that too but then I remember you can , and probably already have stealed from kids and poor people via path actions and I'm like "yeah, can't judge him now"
Partitio: "Stealing ain't right"

While Throne is literally stealing candy from children in the background
 
Partitio: "Stealing ain't right"

While Throne is literally stealing candy from children in the background
My mental image in every town is like Partitio helping some poor kid and Throne/Osval stealing once he turn his back, while Temenos and Hikari are "interrogating" some poor woman and Castti drugging people she doesn't like, and they just use Agneas dance as a distraction
 
My mental image in every town is like Partitio helping some poor kid and Throne/Osval stealing once he turn his back, while Temenos and Hikari are "interrogating" some poor woman and Castti drugging people she doesn't like, and they just use Agneas dance as a distraction
For me Partitio is buying everyone’s prized, irreplaceable possessions off them for less than market value because he’s loaded and they need the cash before selling them off to the nearest trader for a profit.

On another note, I thought Agnea’s song of hope and the way it comes in at the end of some of her chapters was excellent. I didn’t think her story was the best or even find it particularly interesting, but that song as an uplifting one really suited the vibe of her tale.
 
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For me Partitio is buying everyone’s prized, irreplaceable possessions off them for less than market value because he’s loaded and they need the cash before selling them off to the nearest trader for a profit.
I was the worst, I would have Agnea go up to people all "pwetty pwease 🥺🥺🥺", with Osvald standing behind her ready to mug whoever said no.
 
I was the worst, I would have Agnea go up to people all "pwetty pwease 🥺🥺🥺", with Osvald standing behind her ready to mug whoever said no.
I was the same with Partitio buying up children’s candy and prized momentos and toys with near-infinite cash in act 3, with Throne standing ready to steal anything that was a bit too pricey. If that’s not organised crime I don’t know what is. ‘Organised crime’ basically describes a list of path actions to a tee.
 
I was the same with Partitio buying up children’s candy and prized momentos and toys with near-infinite cash in act 3, with Throne standing ready to steal anything that was a bit too pricey. If that’s not organised crime I don’t know what is. ‘Organised crime’ basically describes a list of path actions to a tee.
For me it was probably closer to disorganized crime but yeah lmao
 
I thought the nuts were things you use with the apotecary for battle boosts but no, they are permanen stats boosts and I have a lot.
 
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I’m on everybody’s chapter 4s, and everybody needs to be level 45 , I got some more levelling up to do for the remaining 4 characters
They're just recommended levels, so you don't actually strictly need to unless you want to, since you get a much bigger stat increase from gear than from levels. As long as you have half-decent equipment from the exploration you did with your main team, you should be fine with just that. Unless you want to level for the fun of the game, obviously.

I haven't checked for sure, but as far as I know so far the only hard gate I've seen was Throné needing level 34 for her last chapter. Castti I know for sure has no level requirement in her last couple chapters (I had her at level 24 for the final boss, haha), and I don't think Temenos did either.
 
Finally got some decent armor and started to explore the sea. Manage to go from 30 to 37 in ess than 30 min (found the exp boost accesory) and found some nice weapons too
 
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Have been hearing that the consensus is this is supposed to be better than the first game, can someone who's played both share why? Thinking about picking this up some time down the line.
It's a bit difficult to pin down honestly, but a lot of people who didn't like the first game seem to be really enjoying this one

The main improvements to me early on have been the more interesting setting and more varied story structure/premises. There's also more interaction between characters from Crossed Paths (basically side stories with two of the cast joining up) and unmissable party chat, plus an actual set of conclusion chapters. The game also looks a lot better and there's a number of other small changes like a day/Night cycle and new wrinkles to combat

It's nothing that feels like it should be changing so many minds about the series imo but it sure seems to be doing that
 
Just found the Blessing in Disguise accessory, this has to lead to some kind of broken loadout and I can’t wait to put it together.
 
They're just recommended levels, so you don't actually strictly need to unless you want to, since you get a much bigger stat increase from gear than from levels. As long as you have half-decent equipment from the exploration you did with your main team, you should be fine with just that. Unless you want to level for the fun of the game, obviously.

I haven't checked for sure, but as far as I know so far the only hard gate I've seen was Throné needing level 34 for her last chapter. Castti I know for sure has no level requirement in her last couple chapters (I had her at level 24 for the final boss, haha), and I don't think Temenos did either.

Yea I think I’ll only take them to a level close to what they are asking for a few of the characters because I don’t enjoy them lol and how have I not found all the second jobs yet and altars…
 
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Have been hearing that the consensus is this is supposed to be better than the first game, can someone who's played both share why? Thinking about picking this up some time down the line.

Much better than the first game, in my opinion of course. Stories are more engaging with twists and turns. The fact you get 8 separate stories is what I love about these games. The pacing of dungeons and stories is perfect. They don’t overstay their welcome (perfect length). Some intertwining stories and chatter amongst the group. Lots of secret dungeons and bosses littered throughout the map. I find the world much more interesting to explore and it looks beautiful. Canoe and ship is a nice touch. Battle system is top notch for me (I don’t think it can be beaten). Side quests can be tracked now. Much better utilizing the characters abilities on npcs.
 
I still only have one 'hidden' job, are all the others much later in the game than that one? I'm in the middle of doing all the Chapter 3s currently, just worried I missed some somewhere.
 
I still only have one 'hidden' job, are all the others much later in the game than that one? I'm in the middle of doing all the Chapter 3s currently, just worried I missed some somewhere.

technically, yes. one requires beating
Hikari's story
, another requires
the boat
the other one you may have an item for but it's in a town connected to a level 40-45 area.
 
technically, yes. one requires beating
Hikari's story
, another requires
the boat
the other one you may have an item for but it's in a town connected to a level 40-45 area.
That makes sense, thanks! I have the boat but am too underleveled to want to use it much yet, figured I'll do so more later.

The nice thing about this game is that since JP is all shared in one large pool per character, you don't really miss out on anything so it's not a huge deal.
 
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Have been hearing that the consensus is this is supposed to be better than the first game, can someone who's played both share why? Thinking about picking this up some time down the line.
Others have already told you but I'd say that it essentially boils down to 4 major elements:

1-Improved mechanics: systems are expanded or refined, you'll have new battle system mechanics (latent powers, ex skills, night passives), more options with the job system (licensees), and more. All of that without making the game feel bloated or without creating systems the player doesn't have any incentive to engage with, which is great in my book. (btw some argue that the second game is too easy too break but your milage may vary)
2-Improved presentation: it's the best looking HD-2D game yet. Tons of unique animation work, asset variety, unique locales, stronger art direction than 1 (imo), beautiful set pieces/backdrops.

And, last but not least, what are arguably the biggest shakeups:
3-Reworked narrative structure: some chapters are split into sub chapters that you can tackle out of order, some chapters don't feature boss fights, other mid-bosses, others no dungeons, they aren't all "4 chapters for each traveler or bust" deals, and in general, without spoiling stuff, might feature surprises that the first game wouldn't throw at you. Ah yes, there are also crossed paths and a full-on finale.
4-Reworked world design: the map itself is not as "square", there's more diverse locales, dungeons (outside of the final chapter ones) are shorter, and together with towns now feature more verticality and traversal options thanks to ladders and canoes, sea exploration.

All of this stuff and more that I'm probably forgetting is (obviously) coupled with the strengths of the first game, which I imagine you're familiar with.
 
I played through Agnea's final chapter yesterday and I'm happy to report that it was fantastic: (it also has to do with the aforementioned "surprises that the first game wouldn't throw at you")
I sort of expected an "every person you've met along your journey is here" type of scenario going in, but I still found it very wholesome and sweet. Even if downright stupidly naive I just can't help but love Agnea's and Partitio's positive energy bringing the best out of the people around them.

Having Lemany show up and giving the player a fake-out with the intro boss fight music was sweet. Then you face Dolcinea in what is essentially a dance off but wait! You get two phases clearly split through narrative intervention, AND you also get a wonderful unique theme to top it all off?! A beautiful theme to boot, combining Agnea's own theme with the Song of Hope you've built along your journey, which just works so well in combining both gameplay and narrative.
Like, what's there not to love?
 
I played through Agnea's final chapter yesterday and I'm happy to report that it was fantastic: (it also has to do with the aforementioned "surprises that the first game wouldn't throw at you")
I sort of expected an "every person you've met along your journey is here" type of scenario going in, but I still found it very wholesome and sweet. Even if downright stupidly naive I just can't help but love Agnea's and Partitio's positive energy bringing the best out of the people around them.

Having Lemany show up and giving the player a fake-out with the intro boss fight music was sweet. Then you face Dolcinea in what is essentially a dance off but wait! You get two phases clearly split through narrative intervention, AND you also get a wonderful unique theme to top it all off?! A beautiful theme to boot, combining Agnea's own theme with the Song of Hope you've built along your journey, which just works so well in combining both gameplay and narrative.
Like, what's there not to love?
Yeah Agnea’s song of hope is wonderful and fits her so perfectly, I love the way it comes in at her end of chapter 2 as well, sending her on her way. What a tune for an optimistic adventurer.
 
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