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StarTopic Nintendo Switch Online + Expansion Pack |ST| New 2024 Poll Up

How will Nintendo handle the NSO with the launch of the Switch 2

  • Everything on the service becomes playable on launch day of the new system.

    Votes: 139 76.4%
  • A slow roll out with a promise to move everything over within 12 months from launch day

    Votes: 24 13.2%
  • LOL Nintendo is going to start all over with just NES games in late 2025

    Votes: 17 9.3%
  • Nothing will transfer over because the Switch 2 won't be backwards compatible with the Switch 1

    Votes: 2 1.1%

  • Total voters
    182
Hey @Josh5890 I think it might be time to take the Game Boyz out of the poll haha

I gotta be honest: I’ve been so happy with GBA on NSO+EP, way more than I had thought I’d be.

But I do have one big big big wish for Nintendo: Please update the GB/GBA apps so the NES and SNES pads’ ZL and ZR buttons can be used for Capture/Screenshot!!!! I love using the NES pad for GB and the SNES pad for GBA, but taking screenshots is impossible and getting back to the home menu is a huge hassle. The apps only allow one controller to be connected at a time, so it’s not like I can keep a Pro Controller connected next to me for those functions. I’ve gotta turn off the NES/SNES pad, turn on and connect a Pro Controller, and then press Home. It’s extremely inconvenient.

I went with a new poll! For those curious, here are the final results.

WQq2YkM.png
 
Seems like the previous results are still in. I think you might need to end the poll and remake it.

Should be reset now. In the future, please submit a ticket so that this can properly be handled by the staff. That is what they are here to do. :p
 
Should be reset now. In the future, please submit a ticket so that this can properly be handled by the staff. That is what they are here to do. :p
Absolutely not. What am I supposed to be, some kinda “professional” around here?
 
Rareware stuff all the way. I'd love if we basically just started getting a whole bunch of Rareware stuff on NES and SNES too. Those are probably less likely but at the least Diddy Kong Racing and Banjo Grunty's Revenge. The lack of representation of those titles in modern day is just shameful.
 
Rareware stuff all the way. I'd love if we basically just started getting a whole bunch of Rareware stuff on NES and SNES too. Those are probably less likely but at the least Diddy Kong Racing and Banjo Grunty's Revenge. The lack of representation of those titles in modern day is just shameful.
I think if we get most of Rare's N64 library, then we'll get the other console equivalents as well - so Conker's Pocket Tales, Perfect Dark GBC, Killer Instinct SNES/GBC, Grunty's Revenge, Banjo Pilot, and Diddy Kong Racing DS if we ever get DS NSO. The exception in this case is the Mickey Racing trio (two GBC, one N64) - I don't see those happening realistically (although the door being opened to Disney stuff would be very interesting).

As for stuff that has no N64-equivalent, maybe Battletoads, Snake Rattle'n'Roll and the remaining two non-DK GBA titles (It's Mr. Pants and Sabre Wulf) could happen, but I'm not sure about the rest of Rare's non-licensed catalogue from NES/SNES/GB.
 
Debating whether I should pick up Minish Cap or Metroid Fusion after SuperStar Saga. I haven't played Fusion, but I haven't played Minish Cap in a long time. Sheesh. Decisions decisions.
 
I think if we get most of Rare's N64 library, then we'll get the other console equivalents as well - so Conker's Pocket Tales, Perfect Dark GBC, Killer Instinct SNES/GBC, Grunty's Revenge, Banjo Pilot, and Diddy Kong Racing DS if we ever get DS NSO. The exception in this case is the Mickey Racing trio (two GBC, one N64) - I don't see those happening realistically (although the door being opened to Disney stuff would be very interesting).

As for stuff that has no N64-equivalent, maybe Battletoads, Snake Rattle'n'Roll and the remaining two non-DK GBA titles (It's Mr. Pants and Sabre Wulf) could happen, but I'm not sure about the rest of Rare's non-licensed catalogue from NES/SNES/GB.

I don't know how much of rares library is likely to come, but it's extremely hard to imagine Nintendo ever wanting to actively pursue Conkers Bad fur day or anything even tangentially related to it.

Conkers pocket tales does have one unique thing going for it, that might give it a little bit of novelty I guess? Given how niche it is, I suspect a lot of people don't know that it's actually quite a different game if you're playing it on a Game boy instead of a game boy colour, compare the start of the two versions.





This might be the one game Nintendo could put up twice without it just being a dumb save state.
 
Would love to see Gamecube and PS2. PS2 doesn’t seem like it has much chance tho for NSO lol
 
I don't know how much of rares library is likely to come, but it's extremely hard to imagine Nintendo ever wanting to actively pursue Conkers Bad fur day or anything even tangentially related to it.

Conkers pocket tales does have one unique thing going for it, that might give it a little bit of novelty I guess? Given how niche it is, I suspect a lot of people don't know that it's actually quite a different game if you're playing it on a Game boy instead of a game boy colour, compare the start of the two versions.





This might be the one game Nintendo could put up twice without it just being a dumb save state.

I don't see why they'd shy away from Bad Fur Day - Goldeneye is already going to raise the rating of the N64 app in Japan, and that opens the door for titles like Perfect Dark and Conker to do the same in the west. And, while it's definitely a very crude title in its humour - it is still beloved nonetheless, and if they were negotiating for Rare's whole N64 library, Conker would come as part of that.
 
I don't see why they'd shy away from Bad Fur Day - Goldeneye is already going to raise the rating of the N64 app in Japan, and that opens the door for titles like Perfect Dark and Conker to do the same in the west. And, while it's definitely a very crude title in its humour - it is still beloved nonetheless, and if they were negotiating for Rare's whole N64 library, Conker would come as part of that.

GoldenEye is a FPS, conkers and fur day is a incredibly crude game involving a giant turd who sings about how he's going to throw his shit at you.

The age rating raise isn't really relevant. Nintendo has been down for high aged rating games for a long time, which is how things like eternal darkness, Geist, bayonettas, or the fatal frame collaboration games came about. But conker isn't the same as those games. It's the exact kind of content that there's no chance in hell Nintendo wants to be associated with. Even if they had never sold rare, they'd still not want it tied to them. Even if they had the opportunity to release it, they wouldn't want to.

And calling it beloved is vastly overselling it. GoldenEye was an actual beloved genre defining game, and conker is in no way comparable. GoldenEye ended up as a multimillion seller. Do you know how many copies bad fur day sold? Final numbers aren't easy to find, but it was below 100k, making it one of the biggest flops in Nintendo history. The only claim to fame it has is basically as "we can't believe Nintendo let this release"
 
GoldenEye is a FPS, conkers and fur day is a incredibly crude game involving a giant turd who sings about how he's going to throw his shit at you.

The age rating raise isn't really relevant. Nintendo has been down for high aged rating games for a long time, which is how things like eternal darkness, Geist, bayonettas, or the fatal frame collaboration games came about. But conker isn't the same as those games. It's the exact kind of content that there's no chance in hell Nintendo wants to be associated with. Even if they had never sold rare, they'd still not want it tied to them. Even if they had the opportunity to release it, they wouldn't want to.

And calling it beloved is vastly overselling it. GoldenEye was an actual beloved genre defining game, and conker is in no way comparable. GoldenEye ended up as a multimillion seller. Do you know how many copies bad fur day sold? Final numbers aren't easy to find, but it was below 100k, making it one of the biggest flops in Nintendo history. The only claim to fame it has is basically as "we can't believe Nintendo let this release"
This is all well and good, but let's not forget that Nintendo is the company that let Conker's Bad Fur Day exist and release in the first place - they had plenty enough sway at Rare in the late 90's to get the game cancelled if they didn't want to have anything to do with it. A sequel had even been apparently greenlit, before getting cancelled upon the Microsoft buyout of Rare.

And while Conker didn't exactly set the charts on fire, that doesn't mean it wasn't beloved - it was highly rated by critics at the time, both for its humour and its gameplay and it is still looked back on fondly as well. Yes, Goldeneye sold way better than it and was inordinately more influential than it; Goldeneye also sold more than every other N64 game barring two and also better than 90% of the things Nintendo has already put on NSO across all platforms - I don't think Jelly Boy or S.C.A.T. or the GBC version of Alone in the Dark did amazingly sales wise either. Just because one thing was bigger and more beloved, doesn't mean that the smaller, niche thing wasn't also beloved.

I doubt I'll sway you but, I don't think Conker being very crude is enough to stop Nintendo from wanting it on NSO, and I don't think it being a commercial failure really matters - Nintendo wouldn't be just selling Conker, they're selling a whole service of which Conker could be a part of (commercial viability would've been more of a concern back when they still did the Virtual Console model tbf). Sure maybe it'd not be enough of a pull by itself to get Nintendo to make a deal for it, but my thought has always been that they've done a deal to get the Rare games together; with Banjo-Kazooie and Goldeneye merely being the headline titles brought out earlier due to being the best selling two.

Anyways, if it happens it happens - if it doesn't, oh well.
 
Would love to see Gamecube and PS2. PS2 doesn’t seem like it has much chance tho for NSO lol
I mean, PS2 already seems to be better supported than Gamecube on Switch at this rate.

Disgaea 1
Devil May Cry 3
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Katamari Damacy
Mega Man X7
Mega Man X8
Okami
Onimusha Warlords
Persona 3
Persona 4 Golden
 
I mean, PS2 already seems to be better supported than Gamecube on Switch at this rate.

Disgaea 1
Devil May Cry 3
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Katamari Damacy
Mega Man X7
Mega Man X8
Okami
Onimusha Warlords
Persona 3
Persona 4 Golden

Fair lol. Altho what I’m thinking of mainly is some way to play the Jak/Daxter games on a modern console (that aren’t totally bugged/low framerate like the PS4 ports)
 
Fair lol. Altho what I’m thinking of mainly is some way to play the Jak/Daxter games on a modern console (that aren’t totally glitched/bugged like the PS4 ports)
In honesty, I still would be less surprised to see Jak & Daxter and even Sly Cooper get revived outside the PlayStation ecosystem before something like Chibi Robo ever rises from the grave lol
 
They're really dragging their feet on announcing more Rare stuff, hopefully it isn't too long until we get DKR.

I mean they've been really dragging their feet on releasing more N64 stuff period, lol. With the sole exception of GoldenEye back in January (and that was only for western users, may I add), Nintendo has hit the brakes hard on N64 NSO, since the duo release of Mario Party 1 & 2 in November last year.
 
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After playing several times Metroid Fusion since its launch, on GBA, GBA SP and several emulators on portable/tv/pc devices, I have to say I'm really impressed with the emulation quality. Its easily the best GBA emulation I have seen since the original GBA, the first time the colors are properly displayed. I'm glad they are putting so much effort on the service, this is the way.
 
Reminder of how DS games worked on Wii U. Will we see them added to Switch Online?


I don’t think we see them yet, but MegaMan Zero/ZX Collection laid the groundwork for DS games on Switch. Second screen P&P in the lower corner and right stick movement for stylus support. Of course it gets tougher when you have a game like Zelda that is almost exclusively touch for control. Still think it’s not as difficult as people think to get into on current systems.
 
Reminder of how DS games worked on Wii U. Will we see them added to Switch Online?



Honestly, I'm expecting DS games games before we get a Gamecube app on the Switch. Granted I don't expect that until 2024 at the earliest, but DS is something that I expect to see at some point.
 
Reminder of how DS games worked on Wii U. Will we see them added to Switch Online?



I think one of the issues they’re gonna have to address is that the touch screen on the Switch isn’t nearly as precise. It’s capacitive, where the touch screen on the DS (and Wii U) were resistive.

I think, if they wanna do DS game right, not only do they need to sell some sort of official Flip Grip-like accessory, but they also need to sell an Apple Pencil-styled capacitive, fine-point stylus. Not the spongy rubber-ended type you’ll find at the dollar store, those aren’t nearly precise enough.

Also, they’d need to figure out how to make it work on a TV screen.
 
I think one of the issues they’re gonna have to address is that the touch screen on the Switch isn’t nearly as precise. It’s capacitive, where the touch screen on the DS (and Wii U) were resistive.

I think, if they wanna do DS game right, not only do they need to sell some sort of official Flip Grip-like accessory, but they also need to sell an Apple Pencil-styled capacitive, fine-point stylus. Not the spongy rubber-ended type you’ll find at the dollar store, those aren’t nearly precise enough.

Also, they’d need to figure out how to make it work on a TV screen.
This, but also microphone support as well. Plus camera for DSiWare. Not that they’d have to support those kind of games, but it’d be a shame for them to be left out.

I’m also curious about how they’d handle online play for DS games that already supported it, considering their current solution for retroactively adding online play to past games on NSO is very different.
 
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I think one of the issues they’re gonna have to address is that the touch screen on the Switch isn’t nearly as precise. It’s capacitive, where the touch screen on the DS (and Wii U) were resistive.

I think, if they wanna do DS game right, not only do they need to sell some sort of official Flip Grip-like accessory, but they also need to sell an Apple Pencil-styled capacitive, fine-point stylus. Not the spongy rubber-ended type you’ll find at the dollar store, those aren’t nearly precise enough.

Also, they’d need to figure out how to make it work on a TV screen.
I just don't see that being worth it to them. They'd be asking people to buy a couple accessories just to be able to play DS games in a limited way. They do sell nes/snes/n64 controllers but those are totally optional.

The better solution to to have the two screens side by side in docked/tabletop/handheld mode with the option to switch sides.

Right stick for the stylus movement, use right trigger to press down and release to pull up the stylus.

Left trigger is the mic button for the games that just use the mic for a blowing sound.

Just put the games that are workable on the service. The DS has tons of games that could work like this. The stuff that wouldn't work just leave it off. It doesn't matter if you leave those games off, they were never going to have the whole DS library on there to begin with so leaving them off doesn't matter. The Nes/Snes/N64/GB/GBA/Genesis apps will never have all of their games either and its fine.

If they really want to the unworkable games they can port and rework them/make sequels that work on current hardware.
 
Quoted by: Tye
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Just put the games that are workable on the service. The DS has tons of games that could work like this. The stuff that wouldn't work just leave it off. It doesn't matter if you leave those games off, they were never going to have the whole DS library on there to begin with so leaving them off doesn't matter. The Nes/Snes/N64/GB/GBA/Genesis apps will never have all of their games either and its fine.

If they really want to the unworkable games they can port and rework them/make sequels that work on current hardware.
The NSO apps won’t ever have every game, sure, but there’s really no good reason why they shouldn’t eventually have all (or at least the vast majority of) first-party games that have no licensing issues… Having DS NSO without iconic DS games like nintendogs and Brain Age would be a huge disappointment. And as much as people don’t care about DSiWare in comparison, I feel like preserving those games should be even more important than normal DS games, since DSiWare isn’t even obtainable on DSi systems anymore and won’t be obtainable at all by the end of this month.

I hope Nintendo just adds a microphone and camera(s) to the their next hardware so that DS/DSi games can be fully compatible (though there’s still the dual screen issue unless Nintendo can provide a more elegant solution for that with new hardware as well).
 
The NSO apps won’t ever have every game, sure, but there’s really no good reason why they shouldn’t eventually have all (or at least the vast majority of) first-party games that have no licensing issues… Having DS NSO without iconic DS games like nintendogs and Brain Age would be a huge disappointment. And as much as people don’t care about DSiWare in comparison, I feel like preserving those games should be even more important than normal DS games, since DSiWare isn’t even obtainable on DSi systems anymore and won’t be obtainable at all by the end of this month.

I hope Nintendo just adds a microphone and camera(s) to the their next hardware so that DS/DSi games can be fully compatible (though there’s still the dual screen issue unless Nintendo can provide a more elegant solution for that with new hardware as well).
Nintendo shouldn't compromise future hardware just so they can make some old games work better. The vast majority of their back catalog is or can be put on Switch without problem. Its just some of the wii/wii u/ds/3ds stuff that might have problems. Most of the wii u stuff is sorted out, but if a few games get left behind, it's a very worthy sacrifice for Nintendo having a good and flexible console that can be used with very little friction in multiple modes.

The idea that Nintendo would saddle a future console with a cruddy resistive touch screen and an old school stylus just so that they can have stuff like Kirby and the rainbow curse, brain age, or elite beat agents work in handheld mode (and only handheld mode since this doesn't even address docked) is absurd and they seem to have more sense than this.

They can always rework stuff like this or make a sequel more suited to their current systems, which is the correct way to do this, and good for the future.
 
Quoted by: Tye
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Nintendo shouldn't compromise future hardware just so they can make some old games work better. The vast majority of their back catalog is or can be put on Switch without problem. Its just some of the wii/wii u/ds/3ds stuff that might have problems. Most of the wii u stuff is sorted out, but if a few games get left behind, it's a very worthy sacrifice for Nintendo having a good and flexible console that can be used with very little friction in multiple modes.

The idea that Nintendo would saddle a future console with a cruddy resistive touch screen and an old school stylus just so that they can have stuff like Kirby and the rainbow curse, brain age, or elite beat agents work in handheld mode (and only handheld mode since this doesn't even address docked) is absurd and they seem to have more sense than this.

They can always rework stuff like this or make a sequel more suited to their current systems, which is the correct way to do this, and good for the future.
How would adding a microphone and camera be “compromising” the system? Make new, better Joy-Con, and have the mic and camera on those; there are probably some technical hurdles that kept that from happening with the current Switch, but if they can make it work then that would cover all modes of play. And I never said anything about going back to a resistive touch screen; there are ways to still have a similar level of precision on capacitive touch screens, as demonstrated by stuff like the Apple Pencil.

The lack of legacy features with Switch is my biggest disappointment with the console. In the generations before it, Nintendo regularly built upon their previous systems with new ones, generally keeping the same forms input while adding new ones. I loved how the 3DS was essentially a DS but better and with more features, and the same for Wii to Wii U. It’s understandable that they couldn’t support everything on their first go at making a hybrid console, but there’s nothing stopping them from doing more with future hardware. And I don’t think doing so wouldn’t be “correct”—it’s possible to focus both on the future and preserving the past at the same time. Just look at Xbox; people applaud them for their backwards compatibility efforts, though they have it easier than Nintendo since they haven’t really added much in the way of new inputs with their hardware at all (except Kinect, which is unfortunately no longer supported).
 
Reminder of how DS games worked on Wii U. Will we see them added to Switch Online?


DS is the only remaining Nintendo system I'd expect we get on the service. Simply because we also had it on Wii U.

It will take at least a year however before it's available.
 
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How would adding a microphone and camera be “compromising” the system? Make new, better Joy-Con, and have the mic and camera on those; there are probably some technical hurdles that kept that from happening with the current Switch, but if they can make it work then that would cover all modes of play. And I never said anything about going back to a resistive touch screen; there are ways to still have a similar level of precision on capacitive touch screens, as demonstrated by stuff like the Apple Pencil.

The lack of legacy features with Switch is my biggest disappointment with the console. In the generations before it, Nintendo regularly built upon their previous systems with new ones, generally keeping the same forms input while adding new ones. I loved how the 3DS was essentially a DS but better and with more features, and the same for Wii to Wii U. It’s understandable that they couldn’t support everything on their first go at making a hybrid console, but there’s nothing stopping them from doing more with future hardware. And I don’t think doing so wouldn’t be “correct”—it’s possible to focus both on the future and preserving the past at the same time. Just look at Xbox; people applaud them for their backwards compatibility efforts, though they have it easier than Nintendo since they haven’t really added much in the way of new inputs with their hardware at all (except Kinect, which is unfortunately no longer supported).
I was definitely surprised at the Switch reveal when it was clear there was no mic or camera. They’d had cameras for 9 years and a mic for a few more, but honestly I didn’t hate the change. It felt like they tried ways to integrate them into games and it rarely felt like more than a gimmick. I wouldn’t be shocked if they started feeling it was a privacy and/or security concern.
 
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I think folks underestimate the number of DS games that would need substantial rework because of the unique features of the DS, including the resistive screen. Especially if you care about being able to play the whole game, including side minigames and such. I'm pretty sure the only reason we got them on Wii U is because of the screen similarity and mic.

Thinking on just the screen, there are plenty of good games that it wouldn't impact, but you'd be missing out on most of the hallmark titles of the system if you cut out the things that do use it and require a level of precision. Replacing them with button/stick controls seems like a nonstarter for a bunch of games. That sounds near impossible for lots of the more twitchy games, like say wario ware. Or where precise line movements are necessary, like say pokemon ranger. Even fancy pencils or what have you seem like a bad idea for the games that wanted you to really stab or scratch at the screen, which is not as good for capacitive screens.

I'm not saying it isn't doable, but I don't think it's doable for the masses in the way NSO tries to be. Maybe there is software side precision smoothing for capacitive screens they can figure out, but that still leaves no good way to do it on the TV. Plus the mic and camera junk. Plus games where the placement of the screens was particularly important needing a different set up.
 
I think folks underestimate the number of DS games that would need substantial rework because of the unique features of the DS, including the resistive screen. Especially if you care about being able to play the whole game, including side minigames and such. I'm pretty sure the only reason we got them on Wii U is because of the screen similarity and mic.

Thinking on just the screen, there are plenty of good games that it wouldn't impact, but you'd be missing out on most of the hallmark titles of the system if you cut out the things that do use it and require a level of precision. Replacing them with button/stick controls seems like a nonstarter for a bunch of games. That sounds near impossible for lots of the more twitchy games, like say wario ware. Or where precise line movements are necessary, like say pokemon ranger. Even fancy pencils or what have you seem like a bad idea for the games that wanted you to really stab or scratch at the screen, which is not as good for capacitive screens.

I'm not saying it isn't doable, but I don't think it's doable for the masses in the way NSO tries to be. Maybe there is software side precision smoothing for capacitive screens they can figure out, but that still leaves no good way to do it on the TV. Plus the mic and camera junk. Plus games where the placement of the screens was particularly important needing a different set up.
Capacitive styluses are not exactly a new concept, Nintendo even made one to go with Super Mario Maker 2 in some regions. Replicating that experience on the TV isn't super important, but can be adequately done with a gyro pointer. Also mic and camera are very solvable problems, and even the Wii U emulator included a bunch of screen layout options.

Having a minority of games be peripheral required isn't really a good reason to skip a platform. There's even some datamined evidence Hey You Pikachu (which is definitely microphone required) is something Nintendo is at least considering for release. You won't get an optimal experience OotB for touch heavy games, but that's not exactly new territory for NSO. And if you try to do touch on a TV without a Wii U style solution, you know what you're getting in to.
 
Capacitive styluses are not exactly a new concept, Nintendo even made one to go with Super Mario Maker 2 in some regions. Replicating that experience on the TV isn't super important, but can be adequately done with a gyro pointer. Also mic and camera are very solvable problems, and even the Wii U emulator included a bunch of screen layout options.

Having a minority of games be peripheral required isn't really a good reason to skip a platform. There's even some datamined evidence Hey You Pikachu (which is definitely microphone required) is something Nintendo is at least considering for release. You won't get an optimal experience OotB for touch heavy games, but that's not exactly new territory for NSO. And if you try to do touch on a TV without a Wii U style solution, you know what you're getting in to.

I don't disagree that it's possible, just that those are like at least 3 different half measures (especially the idea of using gyro instead; that works pretty poorly when speedy accuracy or precise movements are needed in my experience). And the cost balance is admittedly different when it's part of a service with a bunch of other games, but I think folks "know[ing] what you're getting into" is a bit outside of Nintendo's desired approach to emulation. Again, it's possible but it's clumsy in a few different ways that I think it won't happen unless some big changes come in the next hardware iteration.
 
Got myself a Retro-bit Saturn controller to replace my 8bitdo M30, lastest firmware update includes a macro to make it compatible with the NSO app.

So i guess i'm back to playing Mega Drive games on my Switch. Curiously enough, i've been missing them.
 
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In Australia, the MyNintendo Store is going to be restocking the NSO N64 controllers later this week


Might be good odds other regions get their restocks before long as well; I don't think the controller has been restocked on the NA store since June 2022? Well overdue by now, especially with more people having subscribed for GoldenEye no doubt
I would love it if they put out other colors for that controller.
 
I would love it if they put out other colors for that controller.
Same here. Hell, I half expected there to be a small market of third party shells like there were for joycons to pop up just because it seems near impossible for Nintendo to keep these in stock long enough to offer different colours other than grey
 
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You know what I'd love on NSO right now, at this very second... Conker's Bad Fur Day.

One McMuscles, comma, Matt covered the game in a video recently and it's been stuck in my head ever since. Conker's on Switch would be my Rareware dream come true.

And the Multi, baby; THE MULTI! I get hyped beyond reason just thinking about Colors - 6v6. Let's fucking spray some asses everywhere!
 
I don't disagree that it's possible, just that those are like at least 3 different half measures (especially the idea of using gyro instead; that works pretty poorly when speedy accuracy or precise movements are needed in my experience). And the cost balance is admittedly different when it's part of a service with a bunch of other games, but I think folks "know[ing] what you're getting into" is a bit outside of Nintendo's desired approach to emulation. Again, it's possible but it's clumsy in a few different ways that I think it won't happen unless some big changes come in the next hardware iteration.
I think this is generally a "don't let perfect be the enemy of good" situation. Screen layout options isn't a half measure, it's just a reality of emulating DS on anything that isn't extremely DS-shaped. Even the Wii U needed it to accommodate everything, and that's about as close as you get to a DS attached to a TV.

Similarly, there's no elegant solution to touch screen on a TV other than not doing the touch stuff on the TV. You can already do this on Switch without hardware changes by using multiple systems, but a gyro pointer is a necessary alternative for touch-light games, even in a hypothetical scenario where Nintendo goes back to having full Wii U capabilities for some reason.

As for camera and mic, I think the significance of those is quite overstated. The proportion of the library that would be significantly impacted by using the workaround Nintendo already uses for Famicom is quite small. Certainly solutions can be employed to enable those games, but to not add the whole platform over the issue is throwing the baby out with the bathwater.

A new console could help to improve the out of the box experience, but I think your expectations for playing DS games on not a DS are maybe a bit overly high.
 
I think this is generally a "don't let perfect be the enemy of good" situation. Screen layout options isn't a half measure, it's just a reality of emulating DS on anything that isn't extremely DS-shaped. Even the Wii U needed it to accommodate everything, and that's about as close as you get to a DS attached to a TV.

Similarly, there's no elegant solution to touch screen on a TV other than not doing the touch stuff on the TV. You can already do this on Switch without hardware changes by using multiple systems, but a gyro pointer is a necessary alternative for touch-light games, even in a hypothetical scenario where Nintendo goes back to having full Wii U capabilities for some reason.

As for camera and mic, I think the significance of those is quite overstated. The proportion of the library that would be significantly impacted by using the workaround Nintendo already uses for Famicom is quite small. Certainly solutions can be employed to enable those games, but to not add the whole platform over the issue is throwing the baby out with the bathwater.

A new console could help to improve the out of the box experience, but I think your expectations for playing DS games on not a DS are maybe a bit overly high.
I feel like this has kind of been the M.O of a lot of DS emulation on both the fan and official, focusing more on trying to make the games fit to whatever new platform there is rather than trying to really get the most optimal physical experience out of the DS.

I get it isn't practical to replicate the hardware, but I just find it such a shame that, that is the case because the DS is frankly a wonderful design held back mainly by the original size of the machine and the games play at their best under those original circumstances. Not on any compy screen, tv, or single screen handheld at all.
 
Having a minority of games be peripheral required isn't really a good reason to skip a platform. There's even some datamined evidence Hey You Pikachu (which is definitely microphone required) is something Nintendo is at least considering for release. You won't get an optimal experience OotB for touch heavy games, but that's not exactly new territory for NSO. And if you try to do touch on a TV without a Wii U style solution, you know what you're getting in to.
...what evidence? Emulating the VRU is actually much more hell than you think. It's not passing audio to the N64 in the slightest.

And I haven't seen anything hinting it personally.
 
You know what I'd love on NSO right now, at this very second... Conker's Bad Fur Day.

One McMuscles, comma, Matt covered the game in a video recently and it's been stuck in my head ever since. Conker's on Switch would be my Rareware dream come true.

And the Multi, baby; THE MULTI! I get hyped beyond reason just thinking about Colors - 6v6. Let's fucking spray some asses everywhere!
I am very ready for any of Rare's multiplayer games to show up on this platform. When it came to multiplayer, Rare were monarchs.
 
I feel like this has kind of been the M.O of a lot of DS emulation on both the fan and official, focusing more on trying to make the games fit to whatever new platform there is rather than trying to really get the most optimal physical experience out of the DS.

I get it isn't practical to replicate the hardware, but I just find it such a shame that, that is the case because the DS is frankly a wonderful design held back mainly by the original size of the machine and the games play at their best under those original circumstances. Not on any compy screen, tv, or single screen handheld at all.
To be clear, I think Nintendo can and should provide a very faithful experience via a specialized grip peripheral, similar to the NSO controllers. What I disagree with is the notion that the awkwardness in getting games working without requiring that is an obstacle to releasing the emulator.
...what evidence? Emulating the VRU is actually much more hell than you think. It's not passing audio to the N64 in the slightest.

And I haven't seen anything hinting it personally.
To my recollection, supposedly copies of the Famicom microphone strings appeared at some point. It's hardly conclusive, but that does seem suggestive that they're considering it if true.
 
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Okay, but stuff like dual screens and touch controls and all that aside, how would they handle the online modes for DS games?! I never see anyone talk about that. Of course, they could just…not, like on Wii U, but because every game would still technically be playable online by the nature of how the Nintendo Switch Online apps work, anyway, it’d be super weird if the actual online modes original built for the games weren’t functional. There’s also the question for local wireless multiplayer, too; would they emulate that in a similar manner as they do for wired multiplayer in the Game Boy and GBA apps?

I’m not really questioning the plausibility of it as much as I’m just curious about what people think they would and/or could do. I assume emulating local wireless multiplayer would be something they’d be sure to do, but then what do they do with the online modes in games? How hard would it be for them to make those functional again via NSO?
 
...what evidence? Emulating the VRU is actually much more hell than you think. It's not passing audio to the N64 in the slightest.

And I haven't seen anything hinting it personally.




Unless the microphone text has also popped up in the MD, GB and GBA apps since it does seem pretty strange.
 
Okay, but stuff like dual screens and touch controls and all that aside, how would they handle the online modes for DS games?! I never see anyone talk about that. Of course, they could just…not, like on Wii U, but because every game would still technically be playable online by the nature of how the Nintendo Switch Online apps work, anyway, it’d be super weird if the actual online modes original built for the games weren’t functional. There’s also the question for local wireless multiplayer, too; would they emulate that in a similar manner as they do for wired multiplayer in the Game Boy and GBA apps?

I’m not really questioning the plausibility of it as much as I’m just curious about what people think they would and/or could do. I assume emulating local wireless multiplayer would be something they’d be sure to do, but then what do they do with the online modes in games? How hard would it be for them to make those functional again via NSO?
Regarding online, it probably depends on the legal status/license terms of the GameSpy stuff and how much effort Nintendo wants to put in. They probably could restore all the online functionality relatively easily if they wanted and were allowed to (something they couldn't really do on original hardware due to insufficient patching mechanisms). I don't really know enough about GameSpy or Nintendo's use of it to assess how big the potential obstacles are at the moment. De-GameSpy patches were definitely a thing, but how much they have to modify or reimplement to do so could change the amount of work involved a lot.

Local wireless is a separate subject. They could do what they've done on the Game Boys, but that gets more expensive the more power the hardware takes to emulate and the more players they add. I think it's more likely they'll use a solution where the communication works more closely to how it did originally, though likely tunneled through the Switch's native local wireless as I doubt games have low level enough access to do the original protocol unmodified. In principle, you could probably also tunnel that over the Internet, but there's a non-zero chance that's a terrible idea.
 
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