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StarTopic Nintendo Switch Online + Expansion Pack |ST| New 2024 Poll Up

How will Nintendo handle the NSO with the launch of the Switch 2

  • Everything on the service becomes playable on launch day of the new system.

    Votes: 140 76.5%
  • A slow roll out with a promise to move everything over within 12 months from launch day

    Votes: 24 13.1%
  • LOL Nintendo is going to start all over with just NES games in late 2025

    Votes: 17 9.3%
  • Nothing will transfer over because the Switch 2 won't be backwards compatible with the Switch 1

    Votes: 2 1.1%

  • Total voters
    183
What a weird ass release schedule for N64 NSO.

Every single month saw the release of at least one N64 game...all except for September and December. Like September I kinda get considering that what as when they announced the next batch of games at the ND and thus acted as some sort of clean break, but why couldn't they have held back Mario Party 2 for this month instead of blowing their wad and releasing it alongside the first game last month?
They are prepping us for the big Goldeneye release next week!
 
Personally I'm just hoping Nintendo aren't settling into their Year 2 Update at Random Strategy, wherein the EP becomes less predictable over time.

3 to 4 Mega Drive games every 3 months, 8 Mario Kart tracks every 4 months, and an N64 game each month is fine for now. Not brilliant, not terrible. It'll be interesting to see how long it takes for any further systems to appear. I suspect we'll be waiting until September 2023.
 
Well if this is really it for N64 NSO this year, they still have seven games to ride them over until September next year: 1080 Snowboarding, Excitebike 64, GoldenEye 007, Harvest Moon 64/insert western exclusive game, Mario Party 3, and Pokemon Stadium 1 & 2.

Though I wonder if they'll do a dual release of the PS games just as they did with the first two Mario Parties, thus causing yet another dead month for N64 NSO.
 
At least somebody out there wishes SE would just put some games on NSO.




Also i'm not totally ruling out the posibility of one more NSO game drop in the remaining two weeks of the month; be it a surprise GoldenEye launch or another NES / SNES drop after a five month haitus.
 
I'm hoping also for a N64 drop this month. It wouldn't have any kind of sense to launch 2 games together at the beggining of November just for not having a game on December. They could have launch MP2 on December then.

Let's see, we still have next week. Fingers crossed.
 
Yeah, I said "probably the final content update" specifically because there is a slim, slim chance of another game drop happening for one or multiple of the Nintendo consoles on the service.

I will however say that any game drop after December 18th would be unprecedently late in the year for this service - and what we've already gotten this month is already comparable to the largest December drops of preious years (4 new titles, a hefty chunk of DLC and a Maximus Cup in 2022, compared to 8 games [6 in the West, 4 in JP/HK] in December 2019).
 
Yeah, I said "probably the final content update" specifically because there is a slim, slim chance of another game drop happening for one or multiple of the Nintendo consoles on the service.

I will however say that any game drop after December 18th would be unprecedently late in the year for this service - and what we've already gotten this month is already comparable to the largest December drops of preious years (4 new titles, a hefty chunk of DLC and a Maximus Cup in 2022, compared to 8 games [6 in the West, 4 in JP/HK] in December 2019).
It's going to be unprecedented regardless; if December 27th comes and goes without event then we're looking at the longest delay between N64 games since Wave Race to Pilotwings at 55 days.

If they start slowing down the N64 games already then my abysmally low faith in Nintendo's retro preservation will surely find a way to drop low enough to turn off rebill on NSO EP until I see marked change that confers the value I expect to see for what they charge.
 
Goldeneye would get pretty interesting on a technical perspective when it'll get added: It's a N64 game that has native widescreen support (wonder what they'll do about that), it's the game that will bump the app's rating to 18+ (On PEGI and CERO at least), meaning there will be something to do about the parental controls, and it's probably gonna be the game where people will complain a whole lot about how bad the netcode is on N64 NSO...

I wouldn't necessarily take this as a slowdown yet, they could be back at one game every month next month.
The Genesis update was done in late November according to the build date.
 
Goldeneye would get pretty interesting on a technical perspective when it'll get added: It's a N64 game that has native widescreen support (wonder what they'll do about that), it's the game that will bump the app's rating to 18+ (On PEGI and CERO at least), meaning there will be something to do about the parental controls, and it's probably gonna be the game where people will complain a whole lot about how bad the netcode is on N64 NSO...

I wouldn't necessarily take this as a slowdown yet, they could be back at one game every month next month.
The Genesis update was done in late November according to the build date.
Haha, for a blissful yet embarrassing length of time I completely forgot that GoldenEye was gonna be played mostly online with friends and that lag was a thing 🙃 Nintendo could always throw some money at their servers to beef them up in the near future, right? ...right?

And yeah, I don't necessarily fully believe they'll slow down yet on N64 games with NSO, but given the mishandling of VC on the Wii how it started with 9 N64 games in 2007, dropping to 5 games in 2008, to an abysmal 2 in 2009, I'm still not exactly in a place of complete trust. It's surprising they sat on the Genesis update for three-ish weeks, but if they wanted to give Mario Party 1 & 2 time to breathe I guess it's best to let myself down easy now and not expect another N64 title until 2023.
 
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It's going to be unprecedented regardless; if December 27th comes and goes without event then we're looking at the longest delay between N64 games since Wave Race to Pilotwings at 55 days.

If they start slowing down the N64 games already then my abysmally low faith in Nintendo's retro preservation will surely find a way to drop low enough to turn off rebill on NSO EP until I see marked change that confers the value I expect to see for what they charge.
If they keep adding DLC to it, would you keep subscribing?
 
If they keep adding DLC to it, would you keep subscribing?
Honestly tough to say; I'd probably just buy the MK DLC separate and go back to the base sub tier if they start fumbling the retro console updates this early. I can't think of much DLC they could add from games I already own that I'd be willing to stick around for
 
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Goldeneye would get pretty interesting on a technical perspective when it'll get added: It's a N64 game that has native widescreen support (wonder what they'll do about that), it's the game that will bump the app's rating to 18+ (On PEGI and CERO at least), meaning there will be something to do about the parental controls, and it's probably gonna be the game where people will complain a whole lot about how bad the netcode is on N64 NSO...

I wouldn't necessarily take this as a slowdown yet, they could be back at one game every month next month.
The Genesis update was done in late November according to the build date.
I haven’t tried N64 games online but I didn’t have any issues when I tried online with the other NSO apps. Is N64 particularly bad by comparison or is this a case where I probably won’t notice or care? Also, curious how that’ll feel when the game should perform noticeably better than it did on original hardware.

…Maybe it’ll just even itself out and feel like old times.
 
I haven’t tried N64 games online but I didn’t have any issues when I tried online with the other NSO apps. Is N64 particularly bad by comparison or is this a case where I probably won’t notice or care? Also, curious how that’ll feel when the game should perform noticeably better than it did on original hardware.

…Maybe it’ll just even itself out and feel like old times.
The rest has rollback, N64 can't have it so it's particularly bad.
 
I want to believe that the reason we got Mario Party 1 and 2 at the same time was because Nintendo planned on Goldeneye for December.

Maybe something delayed Goldeneye. Maybe that was never the plan. All I know is that getting two N64 games in one update was definitely out of the blue.
 
Ah fuck. Had no idea. Why not?
Rollback implementation is a very computationally expensive thing. For emulators of systems that are pretty cheap like NES, SNES or Genesis, loading and saving a save state, and emulate several frames of the console in less than 1/60th of a second to course correct errors is not asking a whole lot of the Switch to do it.
(Think rollback as like, having players time warp back a few frames and impacting the future instantly, making it seamless.)
But on N64, it's a system where we're dealing with "complex" optimizations just to get it running at all at full speed, so I have actual doubts if it's even doable on Switch to have a save state every frame seamlessly and then having the ability to emulate several frames faster than a frame on Switch to course correct errors.
 
I want to believe that the reason we got Mario Party 1 and 2 at the same time was because Nintendo planned on Goldeneye for December.

Maybe something delayed Goldeneye. Maybe that was never the plan. All I know is that getting two N64 games in one update was definitely out of the blue.
That is what I also think, because it is borderline absurd launching two games together one month if you can't launch one on the next month. Probably GoldenEye launch is a bit special considering that they almost surely need to synchronize with Microsoft, so it may be more difficult than usual.
 
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But on N64, it's a system where we're dealing with "complex" optimizations just to get it running at all at full speed, so I have actual doubts if it's even doable on Switch to have a save state every frame seamlessly and then having the ability to emulate several frames faster than a frame on Switch to course correct errors.
Seems likely, also considering the N64 emulator doesn't have the rewind function the others do. Rewind would use the continuous state saving, but not the fast correction. So if rewind isn't possible, it doesn't look good for rollback.
 
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Rollback implementation is a very computationally expensive thing. For emulators of systems that are pretty cheap like NES, SNES or Genesis, loading and saving a save state, and emulate several frames of the console in less than 1/60th of a second to course correct errors is not asking a whole lot of the Switch to do it.
(Think rollback as like, having players time warp back a few frames and impacting the future instantly, making it seamless.)
But on N64, it's a system where we're dealing with "complex" optimizations just to get it running at all at full speed, so I have actual doubts if it's even doable on Switch to have a save state every frame seamlessly and then having the ability to emulate several frames faster than a frame on Switch to course correct errors.
I realized immediately after I posted that it is probably the same reason the N64 doesn’t have rewind. I do wonder if it’s something they can add in a future, more powerful system.
 
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So we are now at two months and a half since the release of the last N64 games on NSO. A weird movement from Nintendo, they never had this gap between games before. They should at least have left Mario Party 2 for December.
 
So we are now at two months and a half since the release of the last N64 games on NSO. A weird movement from Nintendo, they never had this gap between games before. They should at least have left Mario Party 2 for December.
Rumours are saying that Goldeneye is imminent - but I'm not convinced that there's any substance behind that beyond blind guesswork.
 
So we are now at two months and a half since the release of the last N64 games on NSO. A weird movement from Nintendo, they never had this gap between games before. They should at least have left Mario Party 2 for December.
Yeah, I posted this elsewhere before seeing the thread bumped up again, but the lack of consistency on NSO is really killing it for me even with a fair amount to play. It'd be nice to have the service updated just a little more frequently for non-N64 games and then a proper N64 game guaranteed every month while it's obviously the key focus of NSO Expansion Pack.
 
why would N include the switch name in nintendo switch online?

what if they want to move away from the switch name later?

does this suggest nintendo is committed to the switch name/concept beyond the switch1?

I don't think the Switch name is going anywhere anytime soon. And when it will who knows how things are. If the service still exists, I don't see a problem in changing name.
 
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why would N include the switch name in nintendo switch online?

what if they want to move away from the switch name later?

does this suggest nintendo is committed to the switch name/concept beyond the switch1?
From the original NX roadmap, we know thay pretty much plan to stay with the Switch name for a while.

And if they don't, just change the name and make sure everyone knows about it. But given the console's sales i think they plan to make it become the new Game Boy.
 
Outside of Pilotwings 64, what N64 games had an unlocked framerate or a framerate lock of 60?
Apparently Super Smash Bros., Yoshi's Story and F-Zero X are 60 fps; the latter I have no idea if they fixed the emulation issues people have complained about (having never played FZX on original hardware, it still looks damn smooth in motion to me)
 
Apparently Super Smash Bros., Yoshi's Story and F-Zero X are 60 fps; the latter I have no idea if they fixed the emulation issues people have complained about (having never played FZX on original hardware, it still looks damn smooth in motion to me)

Pilotwings 64 specifically was interesting because it had a high framerate lock of 60 but just didn't hit that number on N64 so NSO just automatically sped it up to 60.

This is unlike OoT and MM (which had a framerate lock of 20) and Mario 64 (which had a lock of 30). Wondering if there's some N64 games that could see significant framerate jumps like Pilotwings, lol.
 
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Now that the NSO has seen a big update with two handheld systems being added to the library, it is time to assess where we stand.

NES (Last update July 21st, 2022)- We have only seen five games added since the start of 2022. There will be a random game added here and there, but I wouldn't expect too much for new updates.

SNES (Last update July 21st, 2022)- Updates were coming in a somewhat regular pace until last summer. This one is tricky because there are still a lot more potential if 3rd parties come on board. However, most of them are re-releasing their own games by other means. Unless something big changes, I don't expect too much more from the greatest library of all time. The big 1st party game left is Super Mario RPG, but it is more complicated than that. IMO if we get that, it will be a big announcement like how Earthbound and Super Mario All-Stars was.

N64 (Last update Jan 27, 2023)- Outside of two months, we have received a new N64 game every month since the app started. We have a roadmap that will take us through the early summer. The big question is, how many more Rareware games do we get?

Genesis (Last update Dec 15, 2022)- We have been getting Genesis updates on a quarterly basis with 3-4 games ever since the app launched. There is still a lot of potential, even with just the SEGA first party library. I would expect similar updates going forward for at least a couple of years.

GB/GBA (Last update Feb 8, 2023)- Welcome to the NSO family! The question is how often will you get updates and how many game per update will there be? We could really use some data mining here lol.
 


----

With Goldeneye 007, GB NSO, GBA NSO, Booster Course Pass Wave 4 and Metroid Fusion all having happened (or been dated at least) since last I updated my NSO timeline, I figured it was high time to bring it back up to date:

B3hxY3x.png


A couple of changes:

Firstly, this is a version just showing the last 12 months - for any further back please refer to the original post where images for every year of NSO are available. This is also where you'll find a whole bunch of supplementary info that helps with reading the graphic.

Secondly, there is now a vertical red line which indicates the date of last update for the graphic itself.

Finally, here's the key for the new two rows:
  • NSO Game Boy and Game Boy Color titles - The fifth row, where games are outlined in Green. Uses a mix of NTSC-U/C and PAL boxart for all western titles (the two aren't easy to distinguish for OG Game Boy), and NTSC-J boxart for titles exclusive to the JP/HK NSO service (Yakuman).
  • NSO+EP Game Boy Advance titles - The sixth row, where games are outlined in Dark Purple. Uses NTSC-U/C boxart for all games released in that region, and PAL for Kuru Kuru Kuruin.
Hopefully, I'll keep more on top of this from now on...
 
This makes the whole 2D Metroid main series available on Switch.

It feels like Nintendo is slowly putting all the eggs in the basket, in anticipation for Metroid Prime 4. I wonder how they'll pace the rumored Echoes and Corruption remasters
 


----

With Goldeneye 007, GB NSO, GBA NSO, Booster Course Pass Wave 4 and Metroid Fusion all having happened (or been dated at least) since last I updated my NSO timeline, I figured it was high time to bring it back up to date:

B3hxY3x.png


A couple of changes:

Firstly, this is a version just showing the last 12 months - for any further back please refer to the original post where images for every year of NSO are available. This is also where you'll find a whole bunch of supplementary info that helps with reading the graphic.

Secondly, there is now a vertical red line which indicates the date of last update for the graphic itself.

Finally, here's the key for the new two rows:
  • NSO Game Boy and Game Boy Color titles - The fifth row, where games are outlined in Green. Uses a mix of NTSC-U/C and PAL boxart for all western titles (the two aren't easy to distinguish for OG Game Boy), and NTSC-J boxart for titles exclusive to the JP/HK NSO service (Yakuman).
  • NSO+EP Game Boy Advance titles - The sixth row, where games are outlined in Dark Purple. Uses NTSC-U/C boxart for all games released in that region, and PAL for Kuru Kuru Kuruin.
Hopefully, I'll keep more on top of this from now on...

Definitely feels like we’ll get genesis and n64 this month
 
After defeating Metroid in the OG NES game, it looks like it is the right time to move onto Metroid II on NSO, then Super Metroid, and finish off with Metroid Fusion, before finally picking up Dread. It's going to be a fun few months. 🙆

P.S. do hope for a few more drops across other systems.
 
At a certain point, Capcom has to include Gargoyle's Quest 2 on NES. You included the original on GB, and have basically the rest of the series on NES and SNES, so now seems right to drop the sequel to your GB masterpiece.
 
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Ok, ok. Has anyone else been bugged by this? In Mario and Luigi, NPCs just have a habit of disappearing. As a kid it drove me nuts how many NPCs just seemed to vanish as the story progresses. Like, I know they would just say useless gobbly gook if they were there. But dang, sometimes they're just gone.
 
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You know, despite the fact the main villain is out of commission for a good deal of the plot after Woohoo University, I rather like this approach Mario and Luigi takes. It's the same reason I like Thousand Year Door. We're exploring this new landscape and taking in all the wonders and fun experiences. It's more like a roadtrip than any straightforward narrative, and I think the game is better for it.

It does kinda make Cackletta a bit of an underwhelming villain at time, especially compared to later game villains like the Shroobs, but I'm fine with that.

Now if only I wasn't smoking all of these fights. Seriously the EXP in this game is so heavily weighed in your favor that I am just smacking enemies down no time flat. I am not even trying to put the bonus exp into attack, and I am still crushing foes.
 
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Hey @Josh5890 I think it might be time to take the Game Boyz out of the poll haha

I gotta be honest: I’ve been so happy with GBA on NSO+EP, way more than I had thought I’d be.

But I do have one big big big wish for Nintendo: Please update the GB/GBA apps so the NES and SNES pads’ ZL and ZR buttons can be used for Capture/Screenshot!!!! I love using the NES pad for GB and the SNES pad for GBA, but taking screenshots is impossible and getting back to the home menu is a huge hassle. The apps only allow one controller to be connected at a time, so it’s not like I can keep a Pro Controller connected next to me for those functions. I’ve gotta turn off the NES/SNES pad, turn on and connect a Pro Controller, and then press Home. It’s extremely inconvenient.
 


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