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Discussion Man, am I the only one less hyped after the latest BotW2 trailer?

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Like, clown-assed price aside, the trailer just didn't wow me at all. A lot of it was stuff I kind of expected, flying through the air and Ganondorf being a silly little guy. But I feel like, even though we saw much more in this last trailer than previous ones combined, I still have no idea how to feel about it. I can see the things they added, but it's harder to see the things they've changed. Like, are dungeons in? Are shrines in? Is Zelda just a damsel yet again? Did they tweak durability? What am I meant to be doing in this world? There's a lot I like about BotW, but also a lot I dislike, and I would just want to see what, if anything, they did to improve what didn't work for me in the first game. I feel like we need a BotW2 Direct soon that actually helps me 'get' what this game's all about.
 
No, you're not, but it's Zelda and the sequel to Breath of the Wild and has been in development a long time, so I'm giving them the benefit of the doubt that the final product is gonna be fantastic.
 
Part of the sentiment is the fact that after 6 years since BotW, we are going to get a sequel. Not an entirely new 3D Zelda game with a new artstyle and a complete new world to explore.

Considering this is the first time this happen, in this conditions, it is normal to not be as excited as with previous games.

I’ll reserve my judgment until I can play with my own hands.

PS: and of course marketing has not been effective for everyone.
 
I'm sure you arent alone, but I for one got more hyped because I dont need to know details like that 3 months before release - It's a new Zelda game, clearly a sequel to BotW - we've been teased about multiple new stuf, it looks better, it has a majestic soundtrack, seems a lot darker and more story to it. That's enough for me until a direct which should be a month or two away.

Most of the details you are asking for seems like preview-material to me.
 
No. The first 20 seconds enticed me, but as it went on and the designs and world looked very similar my hype tempered down.

I am still confident they are holding back tho. But strangely enough the games atmosphere feels more similar to BOTW. More than Majora's Mask did to OoT.

And Majora had such a short development time.

I won't lie I was hoping for an entire tone shift (similar to Majora), but maybe it'll still be there.
 
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I don't expect these trailers to answer specific questions or critiques that folks have about the first game, but show mechanics new to the series like machine building while avoiding story spoilers.

Like I'm not sure how the trailer would be cut to show tweaked durability, though it confirmed some kind of weapon crafting and maybe using monster parts to build weapons.

We don't have much context for what the puzzles or islands shown are taking place, just as the BotW trailers showed hints of Divine Beasts but never clarified they would be part of the story quest.

The trailer itself showed glimpses of things to extrapolate from, like underground biomes and magic mechanics.
 
I didn't watch the trailer and probably won't after hearing it wasn't super exciting. But the screenshots released have me excited for the first time, already placed my pre-order.

It's the sequel to BotW, it's obviously going to be worth the money and be an amazing game. But you're telling me there's Nuts and Bolts stuff? Day one.
 
Nintendo and especially EPD3 have earned the benefit of the doubt when it comes to marketing Zelda. I'm as hyped as ever.
 
I agree. It feels basically like BotW again with some new added things imo. I mean, there's some cool/interesting stuff, I'll probably still at least try it from the library, but I don't feel super interested in exploring the world like I was seeing the BotW trailers.
 
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Uh, yeah, I think you could say I'm less hyped. I was hoping to understand what is the unique concept behind this game and what sets it apart from BotW, and now I'm starting to think there is no such thing, it's way more derivative than I was expecting.

But it's still a sequel to BotW so I'm still pretty hyped.
 
Of course not. Based off all the chatter lol.

But I don’t care. We’ll find out everything we want to know before it’s time to buy the game.

I also don’t care about the 6 year dev time. We talked nothing but how hard games are made and difficult things dev go through. I just hope 6 years made the job Easier for them.
 
Uh, yeah, I think you could say I'm less hyped. I was hoping to understand what is the unique concept behind this game and what sets it apart from BotW, and now I'm starting to think there is no such thing, it's way more derivative than I was expecting.
this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.

my reaction:
Screen_Shot_2018-10-25_at_11.02.15_AM.png
 
I thought the trailer wasn't great. It was a bit of a mish mash. The two parts did not gel well. The intro with Hackney-as-fuck Ganondorf was a poor start. Most importantly, it muddied the waters as to what the game is about by taking focus away from the sky which they'dbeen consistent about up until now.

Also, fucking homing arrows! Is this now a kiddie game for casuals? Real gamers don't need homing arrows. Real gamers hit the target quickly, accurately and above all manually thanks to the gorgeous gyro aiming used on BOTW.

That being said, I would never expect many of your questions to be answered anyway. BOTW seems to have this paradoxical Schrödinger-esque status as both one of the greatest games of all time but also broken trash where literally every design decision was a mistake and must be reversed going forward. But the former perception is what Nintendo will be roling with so don't expect them to treat TOTK's marketing like they need to use it to apologise for BOTW (because they don't).
 
But the former perception is what Nintendo will be roling with so don't expect them to treat TOTK's marketing like they need to use it to apologise for BOTW (because they don't).

This is a good point. They're not going to say "we have proper dungeons in this game" "we fixed enemy scaling and durability", etc. Those are ultimately subjective and I don't think they need to present TotK as this corrective do-over. They'll let the game speak for itself.

For what it's worth I think the mechanics and environments they have shown so far do actively fix issues I've had with the previous game, they just haven't framed it that way.
 
Of course not. Based off all the chatter lol.

But I don’t care. We’ll find out everything we want to know before it’s time to buy the game.

I also don’t care about the 6 year dev time. We talked nothing but how hard games are made and difficult things dev go through. I just hope 6 years made the job Easier for them.
What bothers me about the 6 year dev time is the reused over world. Exploring the world for the first time was one of the things that made the original so exciting. Like I’m sure it’ll be changed a ton and we can already see a lot of the new stuff from the brief looks but reusing a massive asset like this is something I would have been more down with had the game had like a 3 year dev cycle or something.

Again yes we don’t know what’s different but the issue is what we do know is a bit disappointing and I wish I was being more so sold on what is new. It’s like all we got is, it’s a sequel, it uses the same overworld, $70 switch game. Etc
 
Like, clown-assed price aside, the trailer just didn't wow me at all. A lot of it was stuff I kind of expected, flying through the air and Ganondorf being a silly little guy. But I feel like, even though we saw much more in this last trailer than previous ones combined, I still have no idea how to feel about it. I can see the things they added, but it's harder to see the things they've changed. Like, are dungeons in? Are shrines in? Is Zelda just a damsel yet again? Did they tweak durability? What am I meant to be doing in this world? There's a lot I like about BotW, but also a lot I dislike, and I would just want to see what, if anything, they did to improve what didn't work for me in the first game. I feel like we need a BotW2 Direct soon that actually helps me 'get' what this game's all about.
From what I got from the trailer is you have way more weapons and stuff and can built cars and flying machines from stuff you find on the ground. Seems like breakable weapons are back too but that's just an impression I got from the trailers I've seen. There seems to be a lot more enemies and caves and flying platforms added to the exploration. Also I've seen tower platforms in the trailer like in botw so it will probably have a similar kind of gimmick in where you have to climb the platform to open the map. Seems to me that totk is a new botw with major improvements but I don't know what kind of major changes we can expect. I've seen enough to be excited because I think botw is the best video game ever made and I want more of it.
 
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the more i've watched it, the more i've liked it - it definitely didn't wow me when i first sat through it, but it has been very fun to dissect and analyse frame by frame
 
Tbh I never saw a Zelda trailer with this much negativity. Here, old place and old old place is the same.
The trailer didn't do much for me either. I wanted it to be more like a Zelda game (dungeons, item based progression) and instead they seemed to be double down on the sandbox elements and cars(eww) which aren't my thing.

But anyway, I know I'm not able to skip a Zelda game so I already ordered my OLED Swich(sold my OG one some years ago hoping that Nintendo would launch a revision with better spec) and I believe that if it as good as BOTW, which I like it but less than other 3d Zelda, it already justified my purchase.

TLDR: I will focus on the good stuff and buy the game. Though right now I don't believe it can be a top tier Zelda game.
Also the good thing of having low expectation is that I give the game the chance to impress me.


the more i've watched it, the more i've liked it - it definitely didn't wow me when i first sat through it, but it has been very fun to dissect and analyse frame by frame
I wouldn't say I like it more but it's always fun to dissect it.
 
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this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.

They said it was a sequel that started with DLC ideas and expanded quickly beyond that scope. What exactly would be enough to set it apart for you? Not to say they are at that point, I'm not sure they are, myself.
 
I'm so tired of short teaser trailers. I think I've already sent it once already, but I really wish they'd just do an extended one and spell what's new out for me.

I'm sure some people love having to make educated guesses about what is or isn't in based on two seconds of footage, but that's not for me. Just have a full TOTK direct already and explain what's up with the building gimmick that was suggested in the last teaser, for instance.

And if the plots anything as limited in scope like BOTW, at this rate we're going to see every cutscene before launch, lol
 
They said it was a sequel that started with DLC ideas and expanded quickly beyond that scope. What exactly would be enough to set it apart for you? Not to say they are at that point, I'm not sure they are, myself.
This is sort of a tough question. I think I'd say anything that feels beyond the scope of DLC, which personally I'm not sold on yet.
 
I think they're going to have to give a little more away than they are comfortable with, and show more underground and sky. Focusing on the ground area is a bad move imo. I think it instantly gives people the impression that what they are seeing isn't new even if it's new enemies or entire new mechanics.

Unfortunately, they might be hiding as much of those new areas as they can because it isn't as extensive as we might hope.
 
Unfortunately, they might be hiding as much of those new areas as they can because it isn't as extensive as we might hope.
With all the silhouettes we've seen of the sky islands going up further and further and being the size of dungeons, and that shot of an underground biome looking fairly expansive, I can't imagine this being the case. I'm not operating on blind faith but my knowledge of their development process which they shared, they constantly redesigned the overworld based on playtesting to make it feel exciting to explore. They could fuck it up but the probability feels low.

I agree they're being stingy and it's unfortunately clouding the discourse around this game. At least in Internet enthusiast circles... everyone I showed this to in real life is excited by it.
 
The trailers haven't shown me anything that's gotten me excited. I'll probably just have fun doing something stupid in it again, but the trailer in the Direct left me lukewarm. I came out of that Direct way more excited for Advance Wars and GB NSO... though that probably would be true no matter what the Zelda trailer had!
 
I'm just tired of Nintendo ending Directs on this thing.

E3 2019
E3 2021
09.2022
02.2033

Jeez.
Not only are none of these trailers particularly great, but yeah, it's been kind of annoying how they've been treated like the "main event" for these directs for years and years.

Excited for it to be over soon honestly.
 
With all the silhouettes we've seen of the sky islands going up further and further and being the size of dungeons, and that shot of an underground biome looking fairly expansive, I can't imagine this being the case. I'm not operating on blind faith but my knowledge of their development process which they shared, they constantly redesigned the overworld based on playtesting to make it feel exciting to explore. They could fuck it up but the probability feels low.

I agree they're being stingy and it's unfortunately clouding the discourse around this game. At least in Internet enthusiast circles... everyone I showed this to in real life is excited by it.

We can see there's a lot of sky islands, but how different will they be is the question. Are these going to end up being the shrines of Totk, in feeling too similar throughout? There's a couple of shrines with lava in them, but that wasn't really enough, and neither will a few islands with snow.
 
I'm just shocked that so many people genuinely believe this might be all they can show. Can you seriously not tell how insanely confident they are in this game? They'll have had over 5 years of dev time so far, and you seriously think EPD 3 can only make some DLC using mainly the same game?

It's like you've been paying zero attention to Nintendo these past 6 years if you seriously believe that.
 
For me the biggest thing missing right now is that they haven't shown shrines or anything equivalent yet. Can't speak for anyone else, but I don't really care about sandbox stuff like building vehicles, while the puzzles are one of the biggest draws of a Zelda game for me. I would love to see expansive dungeons, but even if those are absent or they don't want to show them, I'd still like to see what kinds of things there will be to discover in the world. I don't doubt that there will be something substantial in this respect - I can't imagine they would cut shrines and replace them with absolutely nothing - but I do wonder why they're still avoiding showing this stuff when the game is so close to release.

Likely related, but there's also the fact that we've gotten three trailers now which emphasize the sky islands, but we still have very little idea of what we will actually be doing on them. I'm sure we'll see more before the game releases, but yeah, the trailers have been getting kinda boring when it feels like they're hiding 98% of the game.
 
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No, literally people are having this discussion on every gaming board I visit. I also have said on every gaming board the bigger issue is that they had 1 trailers worth of stuff to show between the last 2 directs and split them into two smaller trailers.
 
But Nintendo marketing doesn't work like that. We will get information closer to release.
I genuinely can’t remember the last major Nintendo game that we knew less about within three months of launch, excluding games announced during COVID. This is absolutely an anomaly for them. Hell, we know more about Pikmin 4 than we do Zelda, and that’s releasing two months later.

Regardless, as others have said, these past two trailers really should’ve been one full trailer at the end of the September direct, with something more to show for this one. If the primary hype factor behind this game is its predecessor and not the content we’ve seen, then I think it’s very fair to dislike the marketing. Especially since we’ve seen this close four different directs, and it feels like we’ve only gotten one good trailer’s worth of footage.
 
I'm just shocked that so many people genuinely believe this might be all they can show. Can you seriously not tell how insanely confident they are in this game? They'll have had over 5 years of dev time so far, and you seriously think EPD 3 can only make some DLC using mainly the same game?

It's like you've been paying zero attention to Nintendo these past 6 years if you seriously believe that.
It's truly the modern internet discourse conundrum.

If Nintendo did some 45 minute presentation on TotK that was like "here is a full explanation of all the story teases that set up the adventure, here is the players goal, this is why you want to explore sky islands, this is why you want to explore the underground, this is why you want to explore the old map, this is how dungeons work in totk, this is how your new arm powers work, etc" people would be crying that Nintendo has spoiled everything and "I would have rather found that out while playing"

But instead Nintendo has gone with the "you know what this is, here's a tease of some new stuff you'll be able to play around with", and everyone's crying about how disappointing the game looks because they've shown so little.

People want to be spoiled, and when they get spoiled they complain they got spoiled

As meme Miyamoto says "you don't know what you like, that's why I make wii sports at least with families we're always right"
 
The last trailer didn’t excite me beyond the graphics and gameplay look very polished. They should have just skipped this trailer entirely or combined it with the one back in September.

Some people are like, but how could they present this same trailer better? They could have had Nintendo Direct narration man come back afterwards and tell us a few things that we were looking at. Like if that really was Banjo Kazooie stuff, well tell us that! Why is it cool or why do we even need to do that. Is there some big challenge that hobbling together a custom vehicle requires? What’s different about Zelda TK’s world where I won’t just want to hang glide or use a horse again to get through it. I personally did not care for Nuts and Bolts, why will Zelda TK’s version be better.

I could go on why I’m disappointed now, but at the same time, I’m still excited to learn more and I have my preorder locked in. I have no doubt that at worst this game will be very good and I will have tons of fun with it. I hope with the next showing they’ll finally dive in a bit about what’s actually cool about this game.
 
While I don't agree with the wording used, I do think TotK has the BotW-marketing effect - squared: they're trying to show as little as they can, which leads to us potential customers being confused what the game is even about. Would be nice if they offered more clarity where all the development budget and time went so we know we haven't waited 6 years for BotW but moar.

Personally I was most excited by E3 2021 because it established a clear and separate identity, but even that trailer was about half of what I would've liked. Every trailer since seems to throw more disparate elements at the viewer without showing how it all ties together, while simply showing Hyrule like we know it. That makes it feel a bit like BotW with a lot of mods installed.

This all being said, I trust Zelda Team's standard of quality so feel confident in my preorder of the Collector's Edition, and in more casual circles I'm mainly hearing positive things about those weird and mysterious trailers. But between this and Splatoon 3, EPD's marketing has changed, and I'm not sure if it works for me.
 
Maybe zelda devs didn’t like the extensive marketing campaign BOTW needed to have and punished everyone with teaser trailers non-stop.

Watch we get close to Release and it’s another teaser lol

I am predicting nintendo announcing that a new Zelda trailer will be uploaded on their YouTube channel on some random day in March or April as the “final trailer” and effectively presenting the make or break for those on the fence
 
No. The first 20 seconds enticed me, but as it went on and the designs and world looked very similar my hype tempered down.

I am still confident they are holding back tho. But strangely enough the games atmosphere feels more similar to BOTW, than Majora's Mask did to OoT.

And Majora had such a short development time. I won't lie I was hoping for an entire tone shift, but maybe it'll still be there
yeah, MM feels like a new game, reusing assets. There is not much content in the game thats the same, its the assets they reused.
Here its different, they reused the game, and seemingly remixed some and added on top of it.
Tbh I never saw a Zelda trailer with this much negativity. Here, old place and old old place is the same.
The trailer didn't do much for me either. I wanted it to be more like a Zelda game (dungeons, item based progression) and instead they seemed to be double down on the sandbox elements and cars(eww) which aren't my thing.

But anyway, I know I'm not able to skip a Zelda game so I already ordered my OLED Swich(sold my OG one some years ago hoping that Nintendo would launch a revision with better spec) and I believe that if it as good as BOTW, which I like it but less than other 3d Zelda, it already justified my purchase.

TLDR: I will focus on the good stuff and buy the game. Though right now I don't believe it can be a top tier Zelda game.
Also the good thing of having low expectation is that I give the game the chance to impress me.



I wouldn't say I like it more but it's always fun to dissect it.
Yeah, pretty much where im at. not that i wanted to much to get back to old zelda, but the gimicky "uh i can move mining carts through the air" youtube videos never appealed to me, since i was there for exploration and the adventure. Thats what they showed here.
Im still struggling to gather how much of the landmass in air there really is, since its changing from clip to clip. maybe its a lot, maybe not.
They said it was a sequel that started with DLC ideas and expanded quickly beyond that scope. What exactly would be enough to set it apart for you? Not to say they are at that point, I'm not sure they are, myself.
For me its the feel. when i see a screenshot, does it feel like something that i could not think of in BotW? Does it have a different feel?
MM is the best example: it had hess dungeons, a ton of sidequests as a balance, and not a moment there could you say "ok, that looks like OoT". Many of those screenshots clearly look like BotW. The stuff reminds me of the one hit obliterator, or the shrine designs of the dlc shrines.
slightly off, and... designs that i dont buy. the shrines where higher. why? how? practical reasons? no, not really, so why would shikah build them differently? one hit obliterator.. wide weapon, that does not look like a weapon, but still kills in one hit with... a blunt side and mass? so its just magic, but the function did not match the form for me.

Same with this game: the green magic energy is one thing... but green goe that serves literary as magic/high tech glue? weels on a wooden board without an axis...thats not how cars work. the horn weapons on every enemy? how does that make sense in the world, except to be used for a gameplay mechanic?
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Overworld bosses in the original BotW trailers felt like they are just roaming the world, naturalistic. The dragon on the bridge? Feels so much more "gamey", like hes there to just block the path for the hero to not get past it... in a game where you literary can fly, swim or climb around it?

I Believe in a great game, and that they will show a lot.
But how did they manage to make ganondorf less menacing every time they show him?
The first one was creepy, the second time was a bad fast cut reiteration of the first that looked dumb, this time...similar, but the voice sounds forced.

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i still like the design of the islands, of tunic link, and am really interested how they handle the underground area (don't make it just big open areas, the point of the underground would be to me somewhat more claustrophobic, like the point where the hinox chases you)
 
It's truly the modern internet discourse conundrum.

If Nintendo did some 45 minute presentation on TotK that was like "here is a full explanation of all the story teases that set up the adventure, here is the players goal, this is why you want to explore sky islands, this is why you want to explore the underground, this is why you want to explore the old map, this is how dungeons work in totk, this is how your new arm powers work, etc" people would be crying that Nintendo has spoiled everything and "I would have rather found that out while playing"

But instead Nintendo has gone with the "you know what this is, here's a tease of some new stuff you'll be able to play around with", and everyone's crying about how disappointing the game looks because they've shown so little.

People want to be spoiled, and when they get spoiled they complain they got spoiled

As meme Miyamoto says "you don't know what you like, that's why I make wii sports at least with families we're always right"
I don’t get why it has to be so exaggerated in either direction here? We’ve seen Nintendo hit a great sweet spot of providing just information plenty of times. Hell, we saw them do so with Breath of the Wild, and I don’t remember there being any widespread complaints by either side over that marketing campaign.

You’re inventing a narrative here to try and justify your own opinion. Nothing wrong with being satisfied with what they’ve shown, but saying that those disappointed with the marketing inherently can’t be satisfied is silly.
 
Do people not remember the discourse around BotW before the January 2017 presentation? People were arguing about if BotW WOULD HAVE TOWNS! It's absolute lunacy that people think these carefully selected teaser represents a fraction of what TotK will be.
 
They are definitely holding back in my opinion. Right now for some reason they are being secretive and showing new gameplay mechanics, but nothing on the actual structure of the game.

I’m hopeful we at least get a tree house here before release to give us a sense of the gameplay loop. Right now it just looks like a giant BotW sandbox.
 
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I think, for me, the reason the trailer didn't light the world on fire is that there wasn't much to latch on to: a new character, a returning character, a changed town, or something similar would have left me wanting more. As we got it, there were some new enemies and the vehicle thing and some new locales, which are fine and good, but nothing that went "oh show more of me THAT" immediately.

But all that means is that they're STILL keeping everything secret. I have all the faith in this game.

And after some thought there absolutely is that kind of stuff in the trailer, like the ability to make vehicles and who knows what crazy shit. It just isn't as in your face.

However if that IS Ganondorf's voice, that's the last bad dubbing straw for me, I'm playing in French or whatever.
 
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