KanameYuuki
Rattata
Ewww, they didn't nerf glowflies rounds...
They didn't buff tristrikeI'm honestly pretty surprised the tentatek in 3 is basically a spiritual successor to the wasabi splattershot from 1.
As long as they buff tristrike I'll use that one a lot.
I haven't read the patch notes fully yet, I'm saving them for tomorrow cause I need something to do at workSo with the patch notes out, it looks like I won't be investing alot of time in Jet Squelcher, Heavy, and Pro anytime soon. Of the new kits I plan on trying
Custom Jr. Kit; I like Wave Breaker as a special, I like support, and Torpedo looks great on it. Kit can chargers and attack ninja squid. I don't really play short range but the kit looks fun.
Forge Pro; Very skeptical that it won't get outshined by Sloshing Machine now that I have seen the Patch notes. I'll still try the kit out because maybe I am underestimating it.
Splattershot Nova, if the dps is lower than Pro than that worries me a bit given its kit. Hwoever, other aspects of the weapon might alleviate the weaker damage. Overall, its kit I am most interested in trying. I am cautiously optimistic.
What kits are you guys interested in?
It's not a competition between divisions, it's just for your matchmaking. I know a lot of tryhards would love to be matched against Japanese players every time.We're never gonna beat Asia in X battles, I don't even see the point of doing that division.
It's not a competition between divisions, it's just for your matchmaking. I know a lot of tryhards would love to be matched against Japanese players every time.
Usually matchmaking leans towards being ping-based, meaning you often won't even play against anyone who lives more than about 500-750km away from you. I'm assuming ping is removed from the equation here to allow for more accurate matchmaking, but they still want to let people pick vaguely which region they are.It's a little weird to split them for matchmaking purposes by (roughly) halves of the globe, you'd have thought timezones would mostly naturally take care of them in the first place. I suppose it's because they want it to be particularly low latency?
If it's just region lock I don't see why they bothered materializing it. For the lore I guess lolIt's not a competition between divisions, it's just for your matchmaking. I know a lot of tryhards would love to be matched against Japanese players every time.
So I'm reading the patch notes and appreciate the splatana wiper buffs, but I have a question: Does our anarchy rank drop with the start of this new season? I see the section for voluntarily resetting and was wondering if there is a general reset taking place at the start of a new season.
Previous Rank | Rank after Reset |
---|---|
C- to C+ | C- |
B- | C |
B | C+ |
B+ | B- |
A- | B |
A | B+ |
A+ | A- |
S | A |
S+0 to S+9 | S |
S+10 to S+50 | S+0 |
It is the way to goWith the zipcaster buff and crab tank being unchanged, I'm becoming a Splatana Stamper main and rising up against the crab army
Seems like 33 hours from now for it to be playableWhen's the update playable in Europe? I think I read the game will be updated today and the new stuff unlocked tomorrow. Anyone know what time?
I assume the Undertow changes will be immediateI wonder what exactly will be available before the season changes, since the update drops almost 24h before then. Balance changes will obviously go into effect, but what else? Will the recon photo mode be available for instance?
Tricolor Battles changes feel like giving up on the design intention of the mode.
I suppose the Tricolor were a necessity and they probably will continue to improve the mode when more player and results data becomes available.Tricolor Battles changes feel like giving up on the design intention of the mode.
Cool to see Salmon Run scenarios arrive earlier than anticipated.
Nothing in the patch notes to make me reconsider my reduced playtime.
I agree, it was clearly meant as a comeback mechanic of sorts but now it's being turned into just another category for the final results.Tricolor Battles changes feel like giving up on the design intention of the mode.
Not really? Because of the multiplier when the half time winning team is defending, those are still the most important matches that will effectively decide the mode.
The things they've changed were the bad things. Forcing (the defenders) people to play a mode they didn't necessarily want to was bad. Forcing one side of the equation to be fighting an uphill battle which was demonstrably not close to an equal win ratio was bad.
They only changed things that sucked. It's still not going to be great being the defenders but everything they've changed should improve the mode significantly. The only downer is not being able to do it with a team of 3 or 4 any more.
The only other option they could have had was to do even more radical changes to the mode to make it somehow so that the win ratio is roughly equal and that's very difficult to do with a mode they probably thought would have already been the case originally
What made you reduce your playtime?
I have a slight worry about X battles.
X battles are now Best of 5 (play until you win 3 or lose 3), but if it still uses the same power system, you could theoretically go 3-1 and still lose points.
If they make it so winning an X series always makes you go positive, it'd massively inflate the higher powers.
The only way I can see it working is where you pay a certain amount of X power at the start, and at the end you get back more or less power than you paid, just so it feels like you didn't go "negative".
(This would funnily enough be exactly like Anarchy Series, except with power differences calculated into gains and losses instead of a flat rate)
We don't know any details besides what's officially mentioned, and I'm honestly worried. The only thing it'd help with is mindset, but I think going 3-1 and going negative would be more tilting than seeing -30 after losing a match outrightThis raises a good question: What is the point of doing X power adjustments after a set of matches instead of after each match? Unless X Power is seperate from the actual rating used for matchmaking, which would be repeating the mistake of Anarchy Series/Open...
Do we know if medals will contribute to X Power?
We don't know any details besides what's officially mentioned, and I'm honestly worried. The only thing it'd help with is mindset, but I think going 3-1 and going negative would be more tilting than seeing -30 after losing a match outright
Yes, there's datamines confirming it (it's close to finished, not sure why it's not in this update) and I swear there was an official source saying it tooHonestly do we have any evidence that we're even getting online matchmaking for Tableturf battle beyond the stupid GX video that doesn't provide a source?
The closest thing to an official source I've been able to find is the GX video which doesn't provide a sourceYes, there's datamines confirming it (it's close to finished, not sure why it's not in this update) and I swear there was an official source saying it too
It's not the official source, but here's the dataminesThe closest thing to an official source I've been able to find is the GX video which doesn't provide a source
.....actually come to think of it, I feel like it's mentioned in the actual game somewhere
I've definitely seen those, I wasn't sure though.there’s also currently-unused tableturf arcade cabinets in their own areas in both the regular and Shoal lobbies, which seems like pretty good supporting evidence
Yes, there's datamines confirming it (it's close to finished, not sure why it's not in this update) and I swear there was an official source saying it too
I believe from what we know this is far enough along in development (including assets and netcode) that it'd be strange for it to be binned at this point. They added assets to it after launch tooThe only thing I would say is that being in datamines doesn't actually guarantee it comes out, there was datamined evidence of there being 2 additional ranked modes in development within splatoon 2, and at least one was far enough in development that it was sorta playable, albeit with requiring swapping some missing models in, see: https://nintendoeverything.com/splatoon-2-dataminers-show-off-unreleased-ranked-mode-rocket/
There were originally videos of the other datamined mode too, was called 8 ball, but Nintendo went scorched earth on the dataminers footage of that one.
In any case, clearly neither mode materialised.