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News Pokemon Scarlet and Violet sold 10 million in the first 3 days

were they good or were they padding like most sidequests in video games
they were decent. they were also centered around the conceit of the game so as you play, you'll naturally complete them.

either way, it's not a ridiculous idea to play pokemon for the non-catching parts. I have never come close to completing the pokedex because that shit was way too boring. I've never done so until Legends, only because there was something worthwhile for it. wanting sidequests to pokemon isn't weird at all. for a series that does as much world building as Pokemon, they do fuckall with it. especially its characters
 
Even ignoring the fact that your greatly underselling all the stuff there is to do in the open world, If you don’t like catching Pokémon then why are you playing a Pokémon game?
In a way I feel the same though, especially because I like Pokémon I too, would like to enjoy a deeper connection with the world. Third generation managed to make me really feel part of the world with its base building and battle frontier for playing around, weather effects were superb to soak in the atmosphere. There's just so much potential to deepen the experience but the world feels... Rushed to me. Even if I like the diversity of its biomes aside from camping there is no way to enjoy it.
 
I've played since RBY (though GSC for real) and have capped ingame timers at 999 hours on 2 Pokemon cartridges I still own and I have never even completed 75% of a dex in any game. Completely uninteresting content to me which meant SV had about 30 hours of content for me, which is a fine amount to be fair. Funnily the only game I did enjoy catching stuff in was Arceus because they made an effort to actually improve that part of the game, it's a slog in every mainline title including this game.
 
No one will explore the world in Zelda or Elden Ring or Assassin's Creed or GTA to find a new enemy type to beat, no one.
I think I mostly agree with your points but I’ve gotta say, you’re totally fucking wrong here

about Elden Ring at least, fuck the others

I absoLUTELY went around in Elden Ring, exploring to see what kind of horrifying unexpected creature was gonna kick my ass next. It was thorough, intentional, integral to the exploration. the game knows that — you can hear things singing to themselves, see them breach the surface of the lava, see a glint of something desperately trying to pretend to be a person, etc etc etc.

it was 100% a huge draw for me.

plus, in Elden Ring moreso than other souls games, you don’t know what kind of useful things you’ll get from enemies — weapons, things that can help you fundamentally change your weapons, or materials to craft single-use things that will get you out of a pinch — and you can often use those things right then, right there to get the advantage you need to get further into the world.

frankly that’s a big part of why Elden Ring works for me — it’s kinda similar to Pokémon!! in a roundabout way, at least!

they do so many varied and interesting things with the enemies — and they’re so ingrained with the slow picture coming together about the lore — that I seek them out like new Pokémon
 
You're insinuating Miyamoto thinks of Pokemon like that Miyazaki meme "Anime was a mistake. It's nothing but trash" quote. We don't know what he thinks of Pokémon, and it's kind of poor taste to put words in his mouth about it.
It's not if it likes the game as a concept but the state of it. Do you believe Myiamoto would.let a game of his own to ship like that???
 
It's not if it likes the game as a concept but the state of it. Do you believe Myiamoto would.let a game of his own to ship like that???
I'd rather Miyamoto let his game ship like Scarlet and Violet then launch like Sticker Star.
 
I have some basic statistics about the success of this franchise on the Switch that I hope people find informative! I think it's the ultimate testament to how crazy the performance has been, particularly in the last 12 months:

  • Pokemon has sold 85.18 million units on the Switch (premium software only)
  • Mainline Pokemon has sold 79.01 million units on the Switch
  • 41.48 million units were sold within the last 12-months
  • 40.78 million units of mainline games were sold within the last 12-months
  • 39.33 million units of mainline games were sold counting only new releases (as in, games released in the last 12 months)
 
Even ignoring the fact that your greatly underselling all the stuff there is to do in the open world, If you don’t like catching Pokémon then why are you playing a Pokémon game?
I never said I don't like catching Pokemon. And I certainly object to the notion that there is "a lot to do" in the open world.

Things to do in the open world in this game:

1. Battle and catch Pokemon.
2. Pick up items on the ground.
3. Battle random trainers standing around.

That's it. #3 quickly vanishes after you defeat all the trainers, and #2 quickly becomes unnecessary as by mid game the player has a ton of money and items already.

There are no side quests, side stories, or unique structures or points of interest out in the world. Nothing to discover and/or explore.
 
There are no side quests, side stories, or unique structures or points of interest out in the world. Nothing to discover and/or explore.
this pisses me off so much with pokemon and makes them poor rpgs to me. they squander big selling points for their games so much
 
I think I mostly agree with your points but I’ve gotta say, you’re totally fucking wrong here

about Elden Ring at least, fuck the others

I absoLUTELY went around in Elden Ring, exploring to see what kind of horrifying unexpected creature was gonna kick my ass next. It was thorough, intentional, integral to the exploration. the game knows that — you can hear things singing to themselves, see them breach the surface of the lava, see a glint of something desperately trying to pretend to be a person, etc etc etc.

it was 100% a huge draw for me.

plus, in Elden Ring moreso than other souls games, you don’t know what kind of useful things you’ll get from enemies — weapons, things that can help you fundamentally change your weapons, or materials to craft single-use things that will get you out of a pinch — and you can often use those things right then, right there to get the advantage you need to get further into the world.

frankly that’s a big part of why Elden Ring works for me — it’s kinda similar to Pokémon!! in a roundabout way, at least!

they do so many varied and interesting things with the enemies — and they’re so ingrained with the slow picture coming together about the lore — that I seek them out like new Pokémon
I apologize I missed this!

Elden Ring is definitely one of the few games I can see people actively seeking out enemy types in new areas actually (in fact, the reason I added bosses as a caveat in my original post was specifically because of Elden Ring). I think FromSoft games in general make a good argument for this because they are so action and combat focused, and that of course lends itself well to enemies inducing exploration (the world design being top notch in addition just adds to those games' already considerable appeal of course).
 
this pisses me off so much with pokemon and makes them poor rpgs to me. they squander big selling points for their games so much
The games stopped being RPGs a long time ago.

Removing dungeons/puzzles and giving players access to all their boxes at all times essentially removed what little difficulty was left in the games.

The early games required players to navigate labyrinths with 6 Pokemon (caves, Silph Co, etc). Now there are zero dungeons/puzzles and players have access to all their boxes at all time.

The games started to become overly simplified when Ohmori started serving as a Director on the games.
 
this pisses me off so much with pokemon and makes them poor rpgs to me. they squander big selling points for their games so much
While I agree in wanting those, they don’t seem to actually be actual any bit significant selling points these days. The main games are more about the social experience and collection, and I don’t see that changing anytime soon.

Now, I do hope that a side series can explore that ala Arceus though.
 
The games started to become overly simplified when Ohmori started serving as a Director on the games.
they became overly simplified sooner than that. Gen 4 was notable when they talked about how people struggled to navigate places like Mount Coronet. by Gen 6 we started to see the results of that. even Gen 5 was more simple in its design

While I agree in wanting those, they don’t seem to actually be actual any bit significant selling points these days. The main games are more about the social experience and collection, and I don’t see that changing anytime soon.

Now, I do hope that a side series can explore that ala Arceus though.
if they're gonna go the social experience, then the need to start doing more. a pseudo MMO where you can see other players avatars in the world running around (but not interactable), maybe a lobby where you can interact with people. like Street Fighter 6's social space mode.

I don't agree that the characters aren't selling points though. otherwise the anime would be more full of original characters (though Journeys is kinda that already) and stuff like Pokemon Masters or the Twilight Wings series wouldn't exist. leader reveals are also part of the games' hype cycle, so the value is acknowledged. but all that is independent of Game Freak, who, if we're lucky, give them some shred of characterization beyond introduction.
 
I've played since RBY (though GSC for real) and have capped ingame timers at 999 hours on 2 Pokemon cartridges I still own and I have never even completed 75% of a dex in any game. Completely uninteresting content to me which meant SV had about 30 hours of content for me, which is a fine amount to be fair. Funnily the only game I did enjoy catching stuff in was Arceus because they made an effort to actually improve that part of the game, it's a slog in every mainline title including this game.

I agree but the method of catching really fit the point of Arceus. Filling out the dex and doing missions. Mainline games are about gyms and legendaries. Having the Arceus style wouldn't gel well with it imo.
 
I never said I don't like catching Pokemon. And I certainly object to the notion that there is "a lot to do" in the open world.

Things to do in the open world in this game:

1. Battle and catch Pokemon.
2. Pick up items on the ground.
3. Battle random trainers standing around.

That's it. #3 quickly vanishes after you defeat all the trainers, and #2 quickly becomes unnecessary as by mid game the player has a ton of money and items already.

There are no side quests, side stories, or unique structures or points of interest out in the world. Nothing to discover and/or explore.
Scattered around the open world are
1. Pokémon to battle and catch (duh)
2. Trainers to battle
3. Towns with gyms (and admittedly little else)
4. Titan Pokémon Lairs
5. Team Star Bases
6. Tera raid dens
7. Wild terastalized Pokemon
8. Hidden Gimmighouls
9. Ruin stakes
10. Scattered items and TMs

Obviously #1 is what you’re coming to be doing most of the time, as this is a Pokémon game and that’s kinda the whole point of the game, but there’s never really a lack of things to do during the main adventure. Pokémon games before this basically just had 1, 2, and 3 for the entire adventure. So to me it just doesn’t sound like you like Pokémon games. Which is valid, but for me personally I’ll pick the game up and 5 hours will go by because I’m swarmed with things I want to go and do. I think I spent like 2 hours in the opening area before I even got to the school just catching, battling, and grabbing every item I saw.
 
they became overly simplified sooner than that. Gen 4 was notable when they talked about how people struggled to navigate places like Mount Coronet. by Gen 6 we started to see the results of that. even Gen 5 was more simple in its design


if they're gonna go the social experience, then the need to start doing more. a pseudo MMO where you can see other players avatars in the world running around (but not interactable), maybe a lobby where you can interact with people. like Street Fighter 6's social space mode.

I don't agree that the characters aren't selling points though. otherwise the anime would be more full of original characters (though Journeys is kinda that already) and stuff like Pokemon Masters or the Twilight Wings series wouldn't exist. leader reveals are also part of the games' hype cycle, so the value is acknowledged. but all that is independent of Game Freak, who, if we're lucky, give them some shred of characterization beyond introduction.
Oh I agree that characters are important, I didn’t say otherwise? I was just talking about one of the major selling points.

Character, in general is also a huge one and related to the collection piece, but extends beyond the Pokémon to all the other characters in the game.
 
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Why are we pretending that the joy of Pokémon isn't climbing a hill and finding a Shroomish under a tree

The joy of Pokemon is finding a bunch of funny Slowpokes and a Slowbro swimming around in a lake looking like a bunch of goofs
 
I'm gonna be honest I might be weird but I have fun with the game just by going around on my living motorbike exploring and doing random things. I don't need the game to give me "stuff to do". And that's a bit of the beauty of this game.

I also had a bit of this with Arceus, but it's amazing on this one.
 
I'm gonna be honest I might be weird but I have fun with the game just by going around on my living motorbike exploring and doing random things. I don't need the game to give me "stuff to do". And that's a bit of the beauty of this game.

I also had a bit of this with Arceus, but it's amazing on this one.
This is the first time a Pokémon game has had a truly believable living world imo. It’s fascinating to explore even if you’re not checking imaginary boxes.
 
I hope next year there's more just the DLC
I.e side games.
Which I don't understand why they don't sell more.
 
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10,000,001 now.

It was the people screeching that it didn’t deserve it’s sales that pushed me over the edge to buy it. I don’t even like Pokémon that much. 🤷🏻‍♂️
 
seems weird
Meh, seeing graphics/performance obsessed nerds rage online whenever a game like this sells as well as it does is my personal GOTY every year.

I haven’t played a mainline Pokémon in a long time either. I might like it.
 
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I'm honestly a bit baffled to see so many users in this very thread make use of the "it doesn't deserve it" line of thought. Hard to take some of the reactions in here seriously, honestly.

Honestly I find reactions that go the other way equally useless. It's all euphemism.
 
10,000,001 now.

It was the people screeching that it didn’t deserve it’s sales that pushed me over the edge to buy it. I don’t even like Pokémon that much. 🤷🏻‍♂️
Videogames are not cheap.

Kids who are forking over money for a new game (or their parents money) should at least get an experience which is smooth and technically functional.

This may not be an issue for you, but personally I don't like the fact that Gamefreak/TPC are making money off kids selling them a product they know is sub par. Videogames are nearly sixty pounds here in the UK now, people are handing over a lot of money for the games.

It's the biggest franchise in the world, they can afford to actually make the games run well.
 
Videogames are not cheap.

Kids who are forking over money for a new game (or their parents money) should at least get an experience which is smooth and technically functional.

This may not be an issue for you, but personally I don't like the fact that Gamefreak/TPC are making money off kids selling them a product they know is sub par. Videogames are nearly sixty pounds here in the UK now, people are handing over a lot of money for the games.

It's the biggest franchise in the world, they can afford to actually make the games run well.
It's not like Gamefreak/TPC wanted to or intentionally wanted to sell the game with terrible performance, but they couldn't just delay the game.
Besides the actual game is actually amazing
 
It's not like Gamefreak/TPC wanted to or intentionally wanted to sell the game with terrible performance, but they couldn't just delay the game.
Besides the actual game is actually amazing
I mean they absolutely could have done. I've said multiple times that I just don't see why they didn't make Arceus their 2022 November game and delay S/V another year. Giving both games more time in development would have likely done wonders for both games. Instead they released 3 games in 12 months, and all three had varying degrees of performance issues. I'm not wholly convinced on the 'but the merchandising' counterargument either. If TPC are basing their entire business model on Gamefreak saying 'We can get an open world game released in 3 years, promise' then that's not good planning.
 
I haven't got the game as...."Sees backlog and crazy amount of PO i still need to pay off lol" but it seems that many really liked the open world concept.

I actually really enjoyed Sw/Sh DLC Tundra open Zone concept.

After this, does anyone feel that a new Pokemon game that return to Open Zone is worth for GF to give it a spin or we are all in Open world forever now?
 
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I mean they absolutely could have done. I've said multiple times that I just don't see why they didn't make Arceus their 2022 November game and delay S/V another year. Giving both games more time in development would have likely done wonders for both games. Instead they released 3 games in 12 months, and all three had varying degrees of performance issues. I'm not wholly convinced on the 'but the merchandising' counterargument either. If TPC are basing their entire business model on Gamefreak saying 'We can get an open world game released in 3 years, promise' then that's not good planning.
I mean the entire franchise is based around the games coming out on time, so if Gamefreak puts a game in for a certain date, it absolutely has to hit that date, or it will cost the company a fuck ton to delay. Its not as simple as just pushing it back.
 
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I mean they absolutely could have done. I've said multiple times that I just don't see why they didn't make Arceus their 2022 November game and delay S/V another year. Giving both games more time in development would have likely done wonders for both games. Instead they released 3 games in 12 months, and all three had varying degrees of performance issues. I'm not wholly convinced on the 'but the merchandising' counterargument either. If TPC are basing their entire business model on Gamefreak saying 'We can get an open world game released in 3 years, promise' then that's not good planning.

If they do this, they would have to delay Anime, the TCG, all plush and other merch and find a solution to fill this hole with new merch, TCG sets, a filler anime season etc etc. It's really not that easy. Could it be better planned BEFORE? Yes. But if the game is scheduled for a certain date, it's hard to delay it.
 
If they do this, they would have to delay Anime, the TCG, all plush and other merch and find a solution to fill this hole with new merch, TCG sets, a filler anime season etc etc. It's really not that easy. Could it be better planned BEFORE? Yes. But if the game is scheduled for a certain date, it's hard to delay it.
What I'm getting at is that they should have taken this into account before they embarked on serious development of S/V. Open World games take a lot of time to develop and if Gamefreak thought they could churn one out in 3 years no problems then that's...well it's naive to say the least. They should have given themselves more time in the first place when the decision was made to turn Pokemon into an open world experience, and adapted the anime, card game et al accordingly. Instead they stuck to their rigid 3-year generation plan and ended up rushing it.

And that doesn't really address the Arceus in the room. The more I think about it, the more I question why that game even exists at all. Like, if the plan was always to have Gen 9 release in 2022, then why did they 'waste' (I say that in the most inverted of commas as I liked Arceus) resources on it when it could have been all hands on deck for S/V? You can't even say 'they were experimenting' as given the close release time between them there's no way they could have applied the feedback in time.

Befuddling decisions are being made regarding this IP and it is having a negative impact on the game's quality.
 
Switch 2 delayed 2 years now lmao.

Seriously tho that performance was absolutely insane. I never expected it not to be a megaton but 10 million in 3 days is beyond insane.

Fastest selling game ever in Japan (Nintendo breaking its own record in 2 months lol). Fastest selling Nintendo game ever. Pretty sure it's also the fastest selling exclusive/single console game ever. Jesus.
 
Didn't Sun and Moon's literal day one shipments reach 10m though? I don't know how that translates to three days sell-through though
I think that 10m initial shipment extended for the whole quarter shipment, didn't it? How much SM sold on its first quarter?
 
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If Gamefreak/TPC have got themselves into a situation that delaying a game has ramifications on merchandising, anime releases, etc, then quite frankly that's their problem, not consumers.

They control merchandising, they set their own schedules. This problem has entirely arisen because of their decision to turn Pokemon into an annual, and now bi-annual, franchise.

They were still able to release merchandise and anime back when they were doing one generation per platform. And quite frankly, no one was upset when Gen 2 Pokemon started showing up in the first Pokemon movie or Pikachu's Vacation, even though the games weren't out yet
 
If Gamefreak/TPC have got themselves into a situation that delaying a game has ramifications on merchandising, anime releases, etc, then quite frankly that's their problem, not consumers.

They control merchandising, they set their own schedules. This problem has entirely arisen because of their decision to turn Pokemon into an annual, and now bi-annual, franchise.

They were still able to release merchandise and anime back when they were doing one generation per platform. And quite frankly, no one was upset when Gen 2 Pokemon started showing up in the first Pokemon movie or Pikachu's Vacation, even though the games weren't out yet
That was just a tease for the 2nd generation of Pokemon, they have never fully started the other segments of Pokemon until the games are out.
 


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