- Pronouns
- He/Him
Interesting, bc with the way people have been reacting, it made me think that a good performing SwSh would be better than SVSwSh could be a Genshin Impact level looker and I would not pick it over S/V.
Interesting, bc with the way people have been reacting, it made me think that a good performing SwSh would be better than SVSwSh could be a Genshin Impact level looker and I would not pick it over S/V.
Open world that looks bad for me. The sense of adventure IMO is more important than the frame rate in a game of this sort and as far as I'm concerned the franchise should strive to give us a sense of wandering fun that we saw in the anime when we were kids.In terms of Pokemon games, would you want a linear game that runs and looks good or an open world game that runs and looks bad?
What people reacting where? Almost every single "this game should absolutely not have released in this state" comment also makes sure to note how great the core design is, and how they want more of that, just polished.Interesting, bc with the way people have been reacting, it made me think that a good performing SwSh would be better than SV
Can you really blame me for thinking that after the reactions I have been seeing for SV, I seriously believe that because of the reactions that many of the hardcore fans would get rid of any improvements SV have made if it means the games don't run horriblyThat doesn't really fix it, as you're wording with the assumption that Scarlet and Violet are still jank in this scenario, but even so, I would take Scarlet and Violet.
This doesn't matter. Scarlet and Violet's performance is jank, but fine. It doesn't impact gameplay to any significant degree.
You keep framing this question absurdly as "god-tier graphics and performance Sword/Shield versus regular Scarlet/Violet," and this is still an unrealistic comparison and an extremely loaded question where you seem to have predetermined that the smart answer is Sword/Shield.
The other place for starters, I have seen people alone say that the performance alone makes SV an awful game, regardless for what the core design is like.What people reacting where? Almost every single "this game should absolutely not have released in this state" comment also makes sure to note how great the core design is, and how they want more of that, just polished.
Vocal reactionaries generally don't speak gospel. How many times do we have to go over the fact that the extremely vocal and angry Pokemon fans represent an extreme minority?Can you really blame me for thinking that after the reactions I have been seeing for SV, I seriously believe that because of the reactions that many of the hardcore fans would get rid of any improvements SV have made if it means the games don't run horribly
.
Criticism of bugs and the absurd, frankly unacceptable, lack of polish =/= "I want them to go back to Sword/Shield style"The other place for starters, I have seen people alone say that the performance alone makes SV an awful game, regardless for what the core design is like.
Ig but the way they say it, it makes seem like they would prefer it as they think Gamefreak have been too ambitious for their work, which is why it runs terribly.Criticism of bugs and the absurd, frankly unacceptable, lack of polish =/= "I want them to go back to Sword/Shield style"
That's true, ig I should just ignore themVocal reactionaries generally don't speak gospel. How many times do we have to go over the fact that the extremely vocal and angry Pokemon fans represent an extreme minority?
Pokemon gets to cheat.
Some people never outgrew the Pokémon is for kids phase and all its implications, wich leads to everything else.What is it about Pokémon that makes people come out with just the most embarrassing takes
Gameplay design over performance. Always.OK, so let me fix it for you, would you want a game that's very much like SwSh with all its flaws, but without the wild area, and it looks good and peforms like a dream or would you want Scarlett and Violet?
The way who says it? Why does it even matter?Ig but the way they say it, it makes seem like they would prefer it as they think Gamefreak have been too ambitious for their work, which is why it runs terribly.
That's true, ig I should just ignore them
Man "just catching Pokemon" is doing an incredible amount of heavy lifting in that sentence
I've said this before and I'll say it again, nothing in Elden Ring made me nearly as excited as finding a random Shroomish in this game (if you've noticed I keep using Shroomish in my examples, it's because that was the one where my excitement shocked me the most, but I feel basically that excited for any Pokemon). But that also comes down to how much I dislike how Elden Ring rewards players, imo
Like, what could you want out of an open world reward? A new weapon? Pokemon. Enemy variety? Pokemon. Lore? Pokedex entries, which you get by catching Pokemon. Collectibles? Pokemon. They're like the Swiss army knife of rewards
I actually sort of approached this topic earlier this weekOK, so let me fix it for you, would you want a game that's very much like SwSh with all its flaws, but without the wild area, and it looks good and peforms like a dream or would you want Scarlett and Violet?
it's a very charming complete fucking disaster
I greatly prefer this over sword and shield being mid in every respect
Sure, there could be more. But that doesn't make what's there any less rewarding. And I mean, a lot of these are kinda rewards already? Raids provide a ton of these already and serve as exploration rewards, and you can find special items, berries, and mints in the overworld as well. Agree that cosmetics would be a sick reward thoughThere could be plenty of rewards for open world quests and side stories. Lucky Eggs, special evolution items, mints, rare berries, unique clothing and cosmetic items not available in shops, even shiny Pokemon or Pokemon with special egg moves. The sky is the limit.
I will modify this, if the core game design of your product is sound or appealing, the game will overcome any lack of polish or jank and do great anyway. There is a reason that Skyrim or Fallout New Vegas or Destiny or Diablo did well in spite of all the shit (deservedly) thrown their way, but Cyberpunk or Assassin's Creed Unity did not, because the core design in those games was vapid, and even once the jank was smoothed out, there's not a lot there to love (I am sure there are many who do like those games a lot, I am speaking from a broader perspective here). There is a reason that games like No Man's Sky or Fallout 76 or Sea of Thieves were able to rally from poor launches, but something like Anthem could not, because the former group had a very strong and sound conceptual loop that had been executed poorly at launch, but got fixed later; something like Anthem did not have that.Family game sales will never be affected by online complaints. Never. Only mature games with major online hype can be affected (like Cyberpunk).
I agree with everything you said. but this is, IMO, still the untapped potential of Pokemon. Their application within the open world only scratches the surface. Swimming in rivers, check. Sleeping under trees, check. Hordes of Tauros, check. But the 3D equivalent of finding Mewtwo in Cerulean Cave in R/B/Y is still just a Pokémon standing still in the middle of a wide open room, or stock animations of a Pokémon pacing back and forth, or a slapped together cutscene with the cuts being freeze frames fading into each other. Crown Tundra helped with this a little bit, but there’s still room to grow.Man "just catching Pokemon" is doing an incredible amount of heavy lifting in that sentence
I've said this before and I'll say it again, nothing in Elden Ring made me nearly as excited as finding a random Shroomish in this game (if you've noticed I keep using Shroomish in my examples, it's because that was the one where my excitement shocked me the most, but I feel basically that excited for any Pokemon). But that also comes down to how much I dislike how Elden Ring rewards players, imo
Like, what could you want out of an open world reward? A new weapon? Pokemon. Enemy variety? Pokemon. Lore? Pokedex entries, which you get by catching Pokemon. Collectibles? Pokemon. They're like the Swiss army knife of rewards
Legends kind of does this (not nearly as much as they can though, I agree, untapped potential is correct)I agree with everything you said. but this is, IMO, still the untapped potential of Pokemon. Their application within the open world only scratches the surface. Swimming in rivers, check. Sleeping under trees, check. Hordes of Tauros, check. But the 3D equivalent of finding Mewtwo in Cerulean Cave in R/B/Y is still just a Pokémon standing still in the middle of a wide open room, or stock animations of a Pokémon pacing back and forth, or a slapped together cutscene with the cuts being freeze frames fading into each other. Crown Tundra helped with this a little bit, but there’s still room to grow.
I want to go into a cave and realize it’s a den of a powerful Pokémon. Once you wake it up from its slumber, it gets enraged and its attack goes up because you’re in its home and it feels threatened. They only get into behaviors in text, but there are still no satisfying events surrounding legendary Pokémon in the bigger 3D games. I don’t need to see the Drifloon carrying a child off (nothing that intense) but I just want to see something exciting.
It sort of does. Like finding the Zorua in that ice cave is cool but it’s again, just standing there with stock animations.Legends kind of does this (not nearly as much as they can though, I agree, untapped potential is correct)
So you would sacrifice performance for it?
You, understandably, probably won't believe this but it's never my attention to ask stupid questions or try to stoke a war or something.Can you please not do this again? Seriously.
You, understandably, probably won't believe this but it's never my attention to ask stupid questions or try to stoke a war or something.
I genuinely believe that what I am asking is a good discussion and it's only after other users respond to me that I realise what I am saying is a terrible discussion.
I am really sorry
Yeah I do think that if it wasn't for Legends priming me to actually want to "catch em all" I might've been harsher on Scarlet as a wholeYep, discovering new Pokémon is like, the main appeal of the game. The experience can be enriched for sure, maybe add more unique locales, puzzles and secrets. But like, I'm almost all the time only looking for new Pokémon, I put a waypoint to the next badge but keep on sidetracking
I think trying to fill the Pokédex might bring a different vibe to the game, not sure if I would like it as much if I was just rushing for the badges
it's because you tend to ask rhetorical questions seemingly in pursuit of a specific preconceived responseI don't understand why I keep on asking really stupid questions
Yeah I realise and need to do better at realising that even online most people will be favourable to Pokemon and Gamefreak and the people that aren't are the minority, like that other user said.Like last time, I think the core of what you're asking is perfectly fine.
But like last time, you refer to these "other people" who believe the opposite people here are saying, and seem to weigh these invisible peoples' opinion far greater than that of the people responding to you here.
It's naturally frustrating for anybody you're talking to when you repeatedly say "well most of what I hear is the opposite", especially if you're using that to counter someone's opinion.
Yeah I realise and need to do better at realising that even online most people will be favourable to Pokemon and Gamefreak and the people that aren't are the minority, like that other user said.
I think that the toxic discourse surrounding SwSh ruined that for me, as I saw far more people bring unfavourable towards Gamefreak than being favourable and so I just, very wrongly assume, that if ur online, ur much more likely to be unfavourable than bring favourable.
I will try and be better.
When I am asking it, I (for some reason) don't realise that I am asking a question with an answer that I want, but when the person responds.it's because you tend to ask rhetorical questions seemingly in pursuit of a specific preconceived response
no, I do not want boring games that look better, even if they look really, really good
I genuinely don't realise that I am doing that, I just thinking I am having a honest and fair discussion, when I am not.I think you're still misunderstanding
It's not about which opinion anybody holds. That doesn't matter.
It's asking a leading question and relentlessly questioning the responses when they don't align with what you've heard "most people" say that's the problem
I think the turn based nature of Pokemon does help people overlook a lot of the bugs and performance issues. People notice framerate drops more in action games where it can be a matter of life or death for your character. In Pokemon if the frame rate chugs while you use Thundershock, it doesn't have an impact on the gameplay, it just kinda sucks. Ultimately I think that's why Pokemon fans are so forgiving when the games perform badly. It doesn't detract from the core gameplay enough to make it that big an issue.
And wading into the open world debate a bit, it's not really about filling them with 'stuff', it's about making exploring them exciting. BOTW excels at this - "Wow check out that massive landmark over there I wonder what would happen if I explOH MY GOD A BLOODY DRAGON!" Again if searching every nook and cranny to complete your Pokedex is your bag, then fair enough, but the best open world games do more than just have you travel from point A to point B just doing the same thing and seeing the same terrain.
Anything’s possibleWill this become the best selling Pokemon game?
I think it depends on how fast it sells after FebruaryAnything’s possible
Even ignoring the fact that your greatly underselling all the stuff there is to do in the open world, If you don’t like catching Pokémon then why are you playing a Pokémon game?I love open world games. Elden Ring, Horizon, etc.
The Paldea region is just undeniably empty. There are no surprises or anything unique to discover out in the world like those other games. It's just catching Pokemon in bland environments.
Yeacan we all agree at least that it's better this hit 10m than swsh or bdsp
For what it's worth, going back to your original question, it would have been better to ask how S/V compares to people's favorite linear Pokémon title. Some people may say they just flat-out prefer their favorite older game in all respects, but S/V does a lot of creative and interesting things with its design that Pokémon hasn't attempted before, and there are reasons people may prefer it over their old favorite at least for some reasons if not overall.I genuinely don't realise that I am doing that, I just thinking I am having a honest and fair discussion, when I am not.
Edit:
Sorry for the thread derail
No I liked both of those too for all their problems. I have no issues with them selling, I just need the better games to sell more. Legends beating BDSP and S/V beating SwSh is what I want.can we all agree at least that it's better this hit 10m than swsh or bdsp
the ironic thing is that the game that centered around catching pokemon had 100+ sidequests and this one has pretty much noneEven ignoring the fact that your greatly underselling all the stuff there is to do in the open world, If you don’t like catching Pokémon then why are you playing a Pokémon game?
were they good or were they padding like most sidequests in video gamesthe ironic thing is that the game that centered around catching pokemon had 100+ sidequests and this one has pretty much none
Most were just about catching Pokemon or see a Pokemon do a certain action, nothing that interesting imowere they good or were they padding like most sidequests in video games
yeah im already catching pokemon plenty dont see why i need a stinking sidequest marker for it. maybe the see a pokemon do something would be interesting.Most were just about catching Pokemon or see a Pokemon do a certain action, nothing that interesting imo
Hence why almost all the quests were “catch an x” or “fill out the Pokédex for X”.the ironic thing is that the game that centered around catching pokemon had 100+ sidequests and this one has pretty much none