Then you're not reading the whole thing. The t239 is all but confirmed to be for Drake, even Nate believes thatBasically what Hermil below says:
Then you're not reading the whole thing. The t239 is all but confirmed to be for Drake, even Nate believes thatBasically what Hermil below says:
Developers and engineers have been operating under the idea that they should push tech to what is possible but, yes, forgot about how to design engines and software that consider labour hours. UE5 is a step in the right direction, with tools intended specifically to minimize workload like Nanite, and the death of Moore's Law has forced chip-makers to get really creative and find hardware acceleration techniques to squeeze more out of every clock cycle for less, which also lightens workloads.With the announcement of the new GPUs and their prices as well as the lack of true "next gen" games on PS5 and XSX, have we reached the point where developing for such powerful hardware isn't feasible anymore or is this just hangovers from Covid?
I get the sense that this industry needs a pause on chasing power and start prioritizing efficiency and utilizing what already exists. I just can't see how it's reasonable to make graphics better by throwing more money and power (literally at the PSU wattage requirements for these new cards...) at things.
The reason so many games are still cross-gen isn’t technical, it’s economic. Games are so expensive to make that it doesn’t really make any sense to make them exclusive to hardware that has only sold a few tens of millions; doing so would limit sales too much.With the announcement of the new GPUs and their prices as well as the lack of true "next gen" games on PS5 and XSX, have we reached the point where developing for such powerful hardware isn't feasible anymore or is this just hangovers from Covid?
So you are saying T239 is confirmed to be Drake? What has that got to do with Nintendo?Then you're not reading the whole thing. The t239 is all but confirmed to be for Drake, even Nate believes that
To compensate for the cost of the internals Nintendo has decided to return to dot matrix displays, please understand.We should worry more, what about screen roulette?
Probably not very likely if Nintendo continues to use OLED displays from Samsung for Nintendo's new hardware.We should worry more, what about screen roulette?
what if all the joycon buttons are gumdropsWe should worry more, what about screen roulette?
this is actually a realistic expectation, right?what if we get no ray traced games!
this is actually a realistic expectation, right?
it's a genuine question
You can have ray tracing on any console, there's probably some Switch games that do it already.this is actually a realistic expectation, right?
RT is very scalable, as it depends on your resolution. 1 ray per pixel can be heavy so going down to 1 ray per 4 pixels is much lighter. not only that, you can scale the fidelity of the assets being traced.it's a genuine question
all I've heard about ray tracing for this has been downplaying it; limited capacity, too intensive for handheld, Nintendo is unhappy, etc
you can have both if the devs take the time for itRay tracing is way overhyped anyways tbh. I'd rather have a better framerate if anything.
Good analysis. Folks can easily compare clock speeds, and are used to doing so in apples-to-apples desktop situations, it's not obvious that Jaguar to A78C isn't apples to apples.I hope this brings people back into a more realistic world when it comes to this. I am aware of the caveat that I mentioned about geekbench, however, if these mobile CPUs can get that close to this desktop configuration, I think people need to keep their expectations in check with respect to the CPU in the other platforms because it’s not as high as people make it seem.
Microsoft is eliminating physical, actively, with GamePass. Sony desperately wants a streaming service for other reasons. The Switch has limited storage, and is designed to be played in low/no internet situations, on the go. I expect Nintendo would be the last to goApple and Google don't sell games for their devices on physical media. When a device is portable, physical media is a big inconvenience. I'd be really surprised if Nintendo does cartridges again for this new system. If any of the big 3 is going to leave physical first, I think it'll be Nintendo.
Nintendo Is Selling More Digitally Than Physically For The First Time Ever
You can have ray tracing on any console, there's probably some Switch games that do it already.
If I were to do it for the other consoles, I’d get:Good analysis. Folks can easily compare clock speeds, and are used to doing so in apples-to-apples desktop situations, it's not obvious that Jaguar to A78C isn't apples to apples.
Zen 2 is a superior arch to Jaguar, but it's a 19 stage pipeline with cache size similar to A78C and its 13 stage. A cache miss on Zen 2 is deadly, which is one of the reasons it leans so hard on it's (excellent) branch predictor.
Clock for clock at 2.3GHz, Cinebench delivers a 2.24x improvement in single-thread erformance, and across four cores, it's a 3.4 times boost to performance compared to Jaguar. Factor in the mooted 3.2GHz frequency of Zen 2, and we're getting a 4.7 times improvement. Remember this is just one workload and limited one too, one that doesn't tap into the new architectural features of the Zen 2 core. Stacking up our projected octo-core Jaguar results against the 3700X with all cores and threads enabled and we retain the 4.7 times improvement to performance against our surrogate Xbox One X score, rising to 6.7 against our stand-in PlayStation 4. And just to stress again, this is an imperfect test - a very basic benchmark that just gives a small hint of the vast increase in performance we should get from the new consoles.
crysis remaster does have rt reflections but not on switch. voxels is just that, tracing against a voxel structure rather than a bvh structure.I thought Crysis Remastered had it - I assume their voxel based global illumination solution is a form of software ray tracing
there are a great many other places that have high physical sales, like AsiaWow. It seems the general consensus is against me on Nintendo going digital only this generation. Everything is going that way -- even Microsoft and Sony are clearly signaling that this is the last physical gen for both of them. Brick and Mortar stores are disappearing as more and more of the things we consume move to digital. I saw the Xbox One launch fiasco mentioned as well, as if that just happened instead of 10 years ago. I suspect Nintendo will still sell boxes just with digital codes in them at first to bridge the gap and keep the self space they currently occupy at places like GameStop, and I hope that they add gift purchasing before going all digital, but I'd be shocked if they kept cartridges around another generation. I'll leave my end of the discussion at that. We'll all find out soon enough.
Even if they were interested in getting rid of physical media, this seems like a practical giant mess considering most of us are expecting a lot of cross-gen games. Is cross-gen TOTK allowed to run in Drake mode from a game card while a Drake-only game launching the same day isn't?There's always the chance Nintendo could go all digital with this new machine and keep the card slot only for backwards compatibility. It's something they could easily remove later to cut costs if they go this route.
I have no idea what ip you are talking about.A digital-only world isn't something Nintendo is interested in given how their most successful new IP of the Switch era is physical-only. It is in their DNA.
I assume RFAI have no idea what ip you are talking about.
It is Ring-Fit Adventure, yes.I assume RFA
Wow. It seems the general consensus is against me on Nintendo going digital only this generation. Everything is going that way -- even Microsoft and Sony are clearly signaling that this is the last physical gen for both of them. Brick and Mortar stores are disappearing as more and more of the things we consume move to digital. I saw the Xbox One launch fiasco mentioned as well, as if that just happened instead of 10 years ago. I suspect Nintendo will still sell boxes just with digital codes in them at first to bridge the gap and keep the self space they currently occupy at places like GameStop, and I hope that they add gift purchasing before going all digital, but I'd be shocked if they kept cartridges around another generation. I'll leave my end of the discussion at that. We'll all find out soon enough.
you can get the game digitally, I think. but it's through a round about wayIt is Ring-Fit Adventure, yes.
You can only buy that game physically.
It’s an over 10M seller
Maybe the generation after Switch Next. We'll get a better idea in 4-6 years. Switch carts do cost a lot.Wow. It seems the general consensus is against me on Nintendo going digital only this generation. Everything is going that way -- even Microsoft and Sony are clearly signaling that this is the last physical gen for both of them. Brick and Mortar stores are disappearing as more and more of the things we consume move to digital. I saw the Xbox One launch fiasco mentioned as well, as if that just happened instead of 10 years ago. I suspect Nintendo will still sell boxes just with digital codes in them at first to bridge the gap and keep the self space they currently occupy at places like GameStop, and I hope that they add gift purchasing before going all digital, but I'd be shocked if they kept cartridges around another generation. I'll leave my end of the discussion at that. We'll all find out soon enough.
I have no idea what ip you are talking about.
I assume RFA
It is Ring Fit Adventure yeah, the game isn't available on the eshop and sold 14.54m units as of June 2022.It is Ring-Fit Adventure, yes.
You can only buy that game physically.
It’s an over 10M seller
Then you're not reading the whole thing. The t239 is all but confirmed to be for Drake, even Nate believes that
Yeah, I churned this up in the wake of the cpu-freq patch. Further confirmation of a few things - RT and Ampere arch generally - but I couldn't infer anything else useful from it, except that the dates on the files is consistent with the August timeline of separating branching Orin stuff from Drake, so that Orin data/code could be publishedNot sure if something useful can come out of it, or even if this old, but I'm posting it just in case it gets forever lost.
So after some aimless googling I bumped into some Nvidia development documentation, which mentions t239 in one of the readme files.
More specifically, the file seems to have been modified on August 8th, and t239 is listed as one of the GPUs supported by the "Ampere_B" class.
Here's a screenshot of the file contents, but you can also access it directly here.
I tried looking for further t239 references in the header/and other files on that site/repository, but I came up empty. Maybe you guys can dig deeper.
Yeah, I churned this up in the wake of the cpu-freq patch. Further confirmation of a few things - RT and Ampere arch generally - but I couldn't infer anything else useful from it, except that the dates on the files is consistent with the August timeline of separating branching Orin stuff from Drake, so that Orin data/code could be published
With what internal resolution?So I did the math,
With Sparsity enabled and Drake clocked to 1GHz in docked mode, 1.84ms for 1080p, 2.76ms for 1440p and 5.4ms for 2160p.
For DLSS.
With what internal resolution?
It’s Ultra Performance mode.Anyway 4k60fps seems more or less out of the question. That’s a third of the frame budget.
The technical factors really shouldn't be discounted here. Games have never been anywhere near this scalable, and the hardware never this iterative. You just couldn't have had games releasing across this wide a spread of consoles before now.The reason so many games are still cross-gen isn’t technical, it’s economic. Games are so expensive to make that it doesn’t really make any sense to make them exclusive to hardware that has only sold a few tens of millions; doing so would limit sales too much.
You’ll note that of the next-gen exclusive games so far, they’re basically all either first-party titles like Ratchet & Clank or Flight Simulator, or they’re titles that were moneyhatted to help defray their development cost, like Deathloop, Ghostwire: Tokyo, Forspoken, and Final Fantasy XVI. It’s just normally not economically viable for a third party to aim for anything less than the largest addressable market.
It isn’t just graphical fidelity that has increased game budgets. Game scope has increased dramatically, too. A game that you can beat in an hour like Star Fox 64 or Yoshi’s Story just isn’t viable as a full-priced game any more. Everything has to be a massive open world game that has dozens of hours of content.
Must be like the half-empty or half-full glass of water. I looked at it and thought "Only 1/3 to get to 4K60 from 720p60? Bargain!"Anyway 4k60fps seems more or less out of the question. That’s a third of the frame budget.
Outside the other reasons people have given, what is Nintendo going to do about retail stores that but from them? They have download cards but those are not enough.Wow. It seems the general consensus is against me on Nintendo going digital only this generation. Everything is going that way -- even Microsoft and Sony are clearly signaling that this is the last physical gen for both of them. Brick and Mortar stores are disappearing as more and more of the things we consume move to digital. I saw the Xbox One launch fiasco mentioned as well, as if that just happened instead of 10 years ago. I suspect Nintendo will still sell boxes just with digital codes in them at first to bridge the gap and keep the self space they currently occupy at places like GameStop, and I hope that they add gift purchasing before going all digital, but I'd be shocked if they kept cartridges around another generation. I'll leave my end of the discussion at that. We'll all find out soon enough.
well, if you're already 60fps then it's on the table.Must be like the half-empty or half-full glass of water. I looked at it and thought "Only 1/3 to get to 4K60 from 720p60? Bargain!"
It's a good find, absolutely. You can check out my summary (it's in the threadmarks) for the current info. I said I wouldn't update it, but so much came in immediately afterward that I did anyway.Ah so it's old - cheers.
Not keeping up with the thread, so I'm probably having blanks on the avail. info.
Absolutely. I hate the unification of modern engine development, but the default being a mature cross platform engine really matters. Generations are broken up by both raw measures of power and by feature set. Modern engines allow you to not just scale your solutions to power, but to swap, between, say, two mature lighting solutions without changing tool sets.The technical factors really shouldn't be discounted here. Games have never been anywhere near this scalable, and the hardware never this iterative. You just couldn't have had games releasing across this wide a spread of consoles before now.
Yeah know a small handful of switch games use 32 GB cards,. but it's like 3-4. 16 and 32 GB cards are a lot more expensive than the high storage capacity discs for PS4 and xbone, so I do think devs weighed that in when deciding to make games for switch.32GB game cards still aren't used much, but they have been around since literally day 1 of Switch, so it's definitely overdue for 64 or even 128 to make an appearance.
EDIT: I've now remembered how, based on 16 and 32 being there at the start, I very confidently predicted that by the end of Switch we'd have game cards with well beyond Blu-ray capacity considering most other cart/card generations saw capacity increases of 4x or more through their life. OOPS.