• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

So where are we at now? 8 nm bad again?
Consul-Z.jpg
 
Here are the corrected power estimations for Orin'rake CPU and GPU on 8 nm.





Orin_power_estimations.png

I went through the Nvidia power tools and went ham... This chart is correct, the GPU was turned off for the initial power reading, then that reading was subtracted for every single option, this actually took a few hours, but I'm bored at work. The reason you have to turn off the GPU for the initial GPU reading, and then estimate the 6TPC, is because moving from 2TPC to 8TPC and subtracting the 2TPC is ignoring the other components in the GPU that need power, for instance, at 420MHz 6TPC's draw 5.7w as Thraktor pointed out, not 4.7w like we initially thought. The (wattage)* with that symbol next to them is what Drake (minus Orin's tweaks) would consume... I'd suggest that Drake's SoC would consume maybe 5% less watts at a given clock than Orin.
 
Don't understand why Nintendo is supposed to do what Microsoft and Sony aren't doing either for their whole catalog.

Even Microsoft efforts are ultimately limited in scope and don't apply to their whole library.

That alone should tell you that comparing backwards compatilibity to an emulator is pretty damn stupid considering there are different expectations at play here.
 
Does the tool give you control of how many GPCs are active?
This is what the tool looks like, (don't mind the settings, this was taken before I created the chart) can't see it all on a 1080p screen, so this is my phone's screenshot, basically you can turn off the GPU to get a baseline power reading, then turn on the GPU with 2, 3, 4, 7, or 8 TPCs (2SM each) since you can't just do 6TPCs for Drake, I put in all the numbers and carefully added the correct power draw estimates by linear math, the 7TPC and 8TPC are proof that the 5TPC and 6TPC line up correctly. The CPU you can't turn off, so I went with 2 cores and then to 10 cores, so per core power draw is shown there, also it's not worth paying too much attention to wattage that isn't in (x)'s because that includes Orin's board and 2 extra A78AE cores, memory which has 4 channels instead of 2 like drake will have...
 
This is what the tool looks like, (don't mind the settings, this was taken before I created the chart) can't see it all on a 1080p screen, so this is my phone's screenshot, basically you can turn off the GPU to get a baseline power reading, then turn on the GPU with 2, 3, 4, 7, or 8 TPCs (2SM each) since you can't just do 6TPCs for Drake, I put in all the numbers and carefully added the correct power draw estimates by linear math, the 7TPC and 8TPC are proof that the 5TPC and 6TPC line up correctly. The CPU you can't turn off, so I went with 2 cores and then to 10 cores, so per core power draw is shown there, also it's not worth paying too much attention to wattage that isn't in (x)'s because that includes Orin's board and 2 extra A78AE cores, memory which has 4 channels instead of 2 like drake will have...
So after this exercise what are your conclusions? 8nm is feasible but we’re looking at something around 2.3 TF docked and 1 TF portable?

What do think the odds are they stuck with 8nm or went with a smaller (TSMC?) node?
 
Just for my clarification re: the whole #nm discussion: whether it's 8nm, 7nm or 5nm, it's mostly going to affect the battery life, right? All the other components are established to determine how much power this device will have, it's just the nm's will determine the clock speed and power use (or something like that)
In simple terms, the 'nm' is the size of a transistor. Due to marketing, how to measure this has have become a bit complicated over the years but lets keep it simple an say just that. Now, the miniaturization of the transistors has been one of the main drivers of the technological explosion over the last decades; the so called Moore's law is based on this miniaturization. A chip with more transistors that can run at higher clocks and consume less power equals a more powerful chip for the same power consumption.

So, in this sense, the 'nm discussion' is very important as it relates directly to the power of the device. Now, why this might be argued that is not as important by some (not me) is that this miniaturization has slowed down and has become more expensive over the last few years. While in previous decades a generational difference is node fab translated in differences of over 100% in computing power for a given power profile, now we are talking about 30% in ideal scenarios, with the resulting chip being considerably more expensive. So, Switch not being in a cutting edge node is not as important as it was in years past, but I still think it still is important.
 
Last edited:
So after this exercise what are your conclusions? 8nm is feasible but we’re looking at something around 2.3 TF docked and 1 TF portable?

What do think the odds are they stuck with 8nm or went with a smaller (TSMC?) node?
CPU 1.5GHz
GPU portable 1.3TFLOPs, docked 2.3TFLOPs

One of the big problems we've been having with these 8nm numbers is we are using high loads, and comparing that to Erista's medium loads, which is why I put both in the chart for Orin, Erista's SoC can consume ~7.5w when portable, it's just that we've been using Zelda botw which is only a medium load, so much lower ~5.4w power consumption, however 3 hours of gameplay for botw vs 2 hours of game play for the most demanding games on the platform, points out to us that the CPU and GPU draw much more power in those games.
Does this tool support the Tegra X1? just for some comparisons...
edit: also, what about undervolting?
I posted a picture of the tool, it doesn't have those options, and no I don't have access to TX1 via that tool, maybe if I had a TX1 jetson board?
 
I'm going to vote that, from now on, we only speculate about the hardware to come after Drake. I'll start

Two words: Flesh controller



Good heavens ... this pic almost makes me wanna apply for a mod position here just to remove it.
 
I'm going to vote that, from now on, we only speculate about the hardware to come after Drake. I'll start

Two words: Flesh controller


I'm now regretting my decision to catch up on this thread immediately after waking up.
 
So, as it turns out, the Jetson PowerEstimator can be conned into using 6 TPCs instead of 7. The API endpoint will accept any configuration, it's just that the front end only lets you submit actual valid Orin configs, and front end is very readable JS.

Dropping from 7TPC's @420MHz to 6TPC@420MHz with all other settings the same (8CPU cores @ 1.5GHz, DLA + PLA off, EMC Freq @3199, EMC load at low, CPU and GPU load at high) I save a grand total of .8 watt, exactly
 
So, as it turns out, the Jetson PowerEstimator can be conned into using 6 TPCs instead of 7. The API endpoint will accept any configuration, it's just that the front end only lets you submit actual valid Orin configs, and front end is very readable JS.

Dropping from 7TPC's @420MHz to 6TPC@420MHz with all other settings the same (8CPU cores @ 1.5GHz, DLA + PLA off, EMC Freq @3199, EMC load at low, CPU and GPU load at high) I save a grand total of .8 watt, exactly
shows that 8nm is already at the limits of scaling
 
In fact, you can pretty easily get the tool to spit out the numbers it uses internally for its estimates. It's a curve, but barely, there is so little variation it's close to a single constant.

I can make it estimate TPC draw for a GPU clock of 460MHz (load high), and just alter the number of TPCs from 2 to 7, one at a time, and you get a consistent 0.85W draw per TPC, which the UI rounds for you, creating the illusion of a power curve
 
I'm going to vote that, from now on, we only speculate about the hardware to come after Drake. I'll start

Two words: Flesh controller


Okay so first of all, that's a big fat NOPE, oh my god

And imagine I've just ordered the NSO N64 controller and waiting to receive it.
That pretty much guarantees I'll have nightmares where I receive this instead :(((
 
In fact, you can pretty easily get the tool to spit out the numbers it uses internally for its estimates. It's a curve, but barely, there is so little variation it's close to a single constant.

I can make it estimate TPC draw for a GPU clock of 460MHz (load high), and just alter the number of TPCs from 2 to 7, one at a time, and you get a consistent 0.85W draw per TPC, which the UI rounds for you, creating the illusion of a power curve
In other words, the tool is kinda worthless?
 
You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
 
Last edited:
You can only pick 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
  • Xenoblade DE
  • Xenoblade 2
  • Xenoblade 3
  • Nier Automata
  • Bayonetta 3
  • Sonic Colors
  • ummm
  • I yield my time
 
In other words, the tool is kinda worthless?
No individual SM is linear, the clocks are what create the curve, not how many individual cores you are turning on, it's the same with CPU cores.
Yeah, just confirming what @Z0m3le says here. If you know what 1 TPC @460MHz will draw, you know pretty close to what 2 will draw. But knowing what a TPC draws at @460MHz will tell you a lot less about how much the same TPC will run @920MHz.

I'm sure there are actual curves plotted on the backend somewhere, taken from actual Orin numbers. It's just that by manipulating the tools javascript you can make it spit out fine grained changes that Orin doesn't support.
 
0
You can only pick 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

Doom
Doom Eternal
Xcom 2: War of The Chosen
Two Point Hospital
Two Point Campus
Dying Light
Sonic Forces
Sonic Frontiers
Metroid Dread
Luigi’s Mansion 3
Mario Party Superstars
Diablo 3
Xenoblade 3
Snowrunner
Pokémon Scarlet/Violet
 
I demand all pixel art games be scaled evenly from 720p / 1080p to 2160p with zero artifacts.

- This post brought to you by Integer Scaling™ Gang
 
If it was an extrapolative model, wouldn't both of the shadows be warped to be behind the motorcycle? To me, this is an indictor that it might be interpolation.
If I understand correctly what that's trying to show, the two shadows come from two different types of extrapolation. One is from pure motion extrapolation of the image (the shadow which ends up too far back) and one is a newly generated shadow based on extrapolated geometry. The larger "DLSS3" system aims to be smart enough to know what to do when these two different types of extrapolation disagree.

I did a quick Twitter search and found some things from an NVIDIA guy (or so says his bio).

 
You can only pick 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
  1. Doom 2016 (60 FPS)
  2. Doom Eternal (60 FPS)
  3. Quake Remastered (Steady 60FPS)
  4. Burnout Paradise (Resolution)
  5. Need for Speed 2010 (60FPS)
  6. Breath of the Wild (Draw distance, resolution)
  7. Civ 6
If these get updated I'll be very content. Many first party Nintendo titles have suited the Switch well from a technical POV.
 
You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
  1. Witcher 3
  2. Doom 2016
  3. Doom Eternal
  4. Sonic Frontiers
  5. Bioshock Collection
  6. Borderlands Collection (cheating...?)
  7. Ezio Collection
  8. MK8D
  9. Smash Ultimate
  10. Xenoblade Chronicles 2
  11. Spyro Reignited
  12. Divinity: Original Sin 2
  13. Metro Redux, maybe...not sure if I'd keep this pick
  14. It Takes Two feels like a wasted slot being so new...really want to play with my wife but that Direct footage looked eh.
  15. not sure. Odyssey maybe
I excluded live service games like OW, Dead by Daylight, Apex, etc.

I am at the point where I want all third party announcements to be as late as possible. When It Takes Two was revealed for November I couldn't help but think "ahh! Just wait a few more months!" Fingers crossed for patches.
 
0
You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope

1. Pokémon Scarlet/Violet
2. Pokémon Legends: Arceus
3. Astral Chain
4. Bayonetta 3
5. Xenoblade Chronicles 3
6. Monster Hunter Rise
7. The Witcher 3
8. The Legend of Zelda: Breath of the Wild
9. Luigi's Mansion 3
10. Doom Eternal
 
CPU 1.5GHz
GPU portable 1.3TFLOPs, docked 2.3TFLOPs

One of the big problems we've been having with these 8nm numbers is we are using high loads, and comparing that to Erista's medium loads, which is why I put both in the chart for Orin, Erista's SoC can consume ~7.5w when portable, it's just that we've been using Zelda botw which is only a medium load, so much lower ~5.4w power consumption, however 3 hours of gameplay for botw vs 2 hours of game play for the most demanding games on the platform, points out to us that the CPU and GPU draw much more power in those game
Coincidentally the Jetson Orion nano models are using 1.5 GHz for CPU as well.. But only 6 core A78s, 625 Mhz for GPU and 68 GB/s LPDDR5 bandwidth. The higher end nano module uses 1024 cuda cores and maxes out at 15 watts..

Not suggesting anything about Switch 2/Drake at all about this btw. Those clock speeds seem to be the most balanced until power draw spikes.

 
Last edited:
You can only pick 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.
I'll only list the games I feel like deserve a remaster (enhanced resolution, textures, lighting etc.. and framerate) the most.

SMT V
The Witcher 3
Wolfenstein
Apex Legends
BotW
Fortnite
Paladins
DOOM Eternal
Monster Hunter Rise
Fall Guys
Hyrule Warriors
Crysis remastered trilogy
dying light
the outer worlds
dying light
 
0
If I understand correctly what that's trying to show, the two shadows come from two different types of extrapolation. One is from pure motion extrapolation of the image (the shadow which ends up too far back) and one is a newly generated shadow based on extrapolated geometry. The larger "DLSS3" system aims to be smart enough to know what to do when these two different types of extrapolation disagree.

I did a quick Twitter search and found some things from an NVIDIA guy (or so says his bio).


I don't think the neural network is generating a new shadow; instead, there's one residual shadow from each of the two frames that would be used to calculate the flow field if optical flow were enabled. Say that frame N+1 is the frame being generated with an extrapolative neural network, so you calculate the field of motion vectors between the pair of frames N-1 and N. Since the motorcycle is moving along the street, the field of motion vectors on the street geometry are oriented downward in screen space.

In an extrapolative model, one of the neural network's jobs would be to predict how the motion vector field would update in frame N+1, and since the motorcycle continues to move downward, the natural inference would be to expect the street geometry to continue being oriented downward in screen space. If you input those frames into the model, the shadow from frame N would be transformed downward in screen space, and the shadow from frame N-1 would be transformed even further downward, since it's two frames old.

idk2.png

If the model is extrapolative, it's strange that one of the shadows is instead transformed upward. Since the street continues to move downward in screen space, there would be no reason for the neural network to expect the shadow to transform that way without additional motion compensation from the optical flow field, which is disabled in this image. Just comparing my expectations to the result, you can see the shadow ahead of the motorcycle and the one behind it. Where they overlap, you get the correct dark color; where they don't overlap, the shadow shade is blended with the shade of the lit pavement, leading to a greyed out tone:

nvidia-dlss-3-without-optical-flow.jpg

But I can't argue with that first tweet. "No latency, no interpolation" is as clear as you can get, barring any marketing semantics about "interpolation" versus "reconstruction."
 
Thinking beyond the launch of this device, I’m very interested to see how/if the industry shifts if the power increase causes Nintendo to encroach upon the market share of the other 2 major platform holders. If this thing is able to reach near parity on major 3rd party ports like COD/Warzone, NBA2K, Madden, Assassin’s Creed, I wonder how many consumers will start to look at Drake as a truly viable Primary console.

I’m sure everyone in the industry has been keeping a close eye on it with how Switch moves software. And Now we’re seeing bigger focus on the PC handheld releases despite those existing for a while now. SteamDeck 2 is pretty much a given now well the current iteration is doing.

It gonna do great regardless but it just seems like generally the Switch’s success is a potential major plot twist to where the Industry is headed fast. Trends that are taking over like hardware agnosticism for software, and death of physical media, the Switch seems to go against all of that as it’s extremely strong in those areas. Sure technically, Switch games can easily be played elsewhere but people don’t want to play them elsewhere. Don’t really think the industry expected people to enjoy a hybrid experience so much and want to see what Drake does and if they really need to make a move to serve that market as well.
Ooh, yea, the future of dedicated video game systems gets interesting.
So there are a couple of things lurking in the back of my mind regarding consoles in general. I rambled a lot here, but to try to condense to a few points:
  • Increase in absolute performance matters to the extent of being able to impress consumers, and the ability to impress is ultimately related to expectations. Consumers are generally trained to expect significant tangible difference from one 'generation' to the next.
  • Perf/watt matters. IMO, ~200 watts, or a not a whole lot more than 200 watts, is the ceiling for the big stationary box model, as ultimately, that restricts where you can physically place the damn thing in your room. Architectural improvements, new features/techiques, and improvements in semiconductor fabrication contribute to this... and uh, yea, there's real world stuff going on and more people are starting to actually care about power consumption. That's an interesting wrinkle.
  • Perf/$$$ matters. Because ultimately, the mass consumer market has a soft wall here at about $500 USD (or its psychological equivalent), right? And unfortunately, transistor/$$$ seems to be trending in a not so fun direction. Which is important, because basically, more transistors is more raw power (whereas architecture and features/techniques would be about smarter/more efficient usage of the transistors you do have).

Since it's the future we're talking about, I'm an outsider (and thus don't know what's coming ahead), I can only frame the followup thoughts as questions to play around with in mind.
First off, potential timelines. At the root, let's say that Drake is functionally equal to a hypothetical PS4.5 (ie approximately a midpoint between PS4 and PS5, including both CPU and GPU, which rules out the PS4 Pro).
  • maybe one timeline sees the iterative approach, thus Drake-next comes in 2027-2028 and be a peer to the PS5 generation. Then Drake-next^2 is in the early 2030's and is functionally a PS5.5
  • maybe another timeline sees Drake-next coming in 2029-2030 instead and ends up being a PS5.25. (what the hell is a quarter generation here? Let's say, better than PS5, but not doubling it)
Point is, I'm listing possible bars that a hybrid system can establish at so and so times.

Now for the questions.
  • what can a big stationary box offer to the mass market, relative to a hybrid?
  • can this box meet both the energy and cost restraints?
  • what does this box offer to game design, again relative to a hybrid? Are we at a point with mobile/hybrid hardware (Drake being the particular example for this) where it has caught up just enough with game design, such that going forward, the progression of mobile tech keeps up well enough with the evolution of game design? In other words, at so and so time, sure, a big stationary box has the power to unlock higher complexity in game design, but would it be significantly/meaningfully more?
 
You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
Astral Chain. Bayo 3. Metroid Prime 4. BOTW 1. Monster Hunter Rise. Mario and Luigi Sparks of Hope. Metroid Dread. Xeno 3. Super Mario Odyssey. Xeno 2. tbh i dont think there are many options lol.

Prime 4 will be crossgen therefore wont get a remaster, zelda botw2 probably too. And i think those are the ones that wont get replaced by ''switch 2'' versions (it doesnt makes sense to remaster smash ultimate when smash 6 comes, or mario party superstars) and also graphically intensive.
 
0
Great analysis. I'm just spitballing some thoughts back at you

Now for the questions.
  • what can a big stationary box offer to the mass market, relative to a hybrid?
  • can this box meet both the energy and cost restraints?
Lots of folks play exclusively on the Tee Vee. Many people here have been surprised I don't own a 4K set and, in fact, haven't played on a TV in years. I have to work to remember there are people who enjoying playing on a giant screen.

The thing is, energy wins in the hardware will come to set top boxes as much as they come to handhelds. My expectation is for performance per watt to begin to converge, as server customers who need maximum power still have to take an awfully close look at their power budgets.

We're unlikely to see a 50W hybrid in the next 10 years, if there is going to be reasonably parity between what you get in the hand and what you get on the screen. If machines trend toward power/watt equivalence, then even a set top box running at much lower power than the behemoths do know will have power advantages over hybrids, and be directly catering to customers who, demographically, are likely to spend more money on hardware - both because they're interested in it and because they have more income to spend.

Sony, at least, can make money off of these people multiple times - selling them the TV and the sound system as well as the console, and that integrated package can be very profitable for them, even if the market gets smaller.

Set top boxes are also likely to offer advantages that extend beyond power draw, namely in storage.

  • what does this box offer to game design, again relative to a hybrid? Are we at a point with mobile/hybrid hardware (Drake being the particular example for this) where it has caught up just enough with game design, such that going forward, the progression of mobile tech keeps up well enough with the evolution of game design? In other words, at so and so time, sure, a big stationary box has the power to unlock higher complexity in game design, but would it be significantly/meaningfully more?
I think it's hard to tell what the next feature will be. It will likely be hardware accelerated AI, but it might not be. Or it may get so rapidly integrated that by the next gen, that is a given and there is a leap beyond that one. There are likely to be innovations in cloud streaming, VR, and massive procedural generation over the next generation as well, and while a hybrid can theoretically offer all these possibilities, not only are set top boxes generally better positioned, they're better positioned across the board on these things.

"I use my playstation 6 mostly to stream my library to my phone elsewhere in the house, and when I travel, my save moves up to the cloud, and then I stream from the cloud"

"Oh really, I use my PS6 entirely as the backend for my ultra light VR headset"

"You are both fools, the PS6 exists exclusively to store 1 terabyte of persistent data about the massive procedurally generated open world where I rule as philosopher king."

Portable gaming already dominates the industry, and I think market forces outside of the tech world entirely will drive this further - increasingly folks are building their homes not around televisions, while gaming gets more and more popular. Even if most folks have TVs as the centerpiece of their living room in the west, the adult-hardcore-no-tv-owner demographic will be a growing minority for some time.
 
Ooh, yea, it didn't occur to me that the set top box could evolve to go back downward in power draw. I would like that to come back as an option on the market. For that matter, I didn't think of the utilization of a set top box as a mass market plug n play server.
Not much else to add, but I dig the food for thought.
 
  1. You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol
  1. Xenoblade DE
  2. Xenoblade 2
  3. Xenoblade 3
  4. Breath of the Wild 1
  5. Super Mario Odyssey
  6. Metroid Dread
  7. SMT V
  8. DOOM Eternal
  9. DOOM 2016
  10. Pokemon Legends Arceus
  11. Splatoon 3
  12. Super Mario 3D World + Bowser's Fury
  13. Crash Bandicoot N. Sane Trilogy
  14. Hades
  15. Mario + Rabbids: Kingdom Battle
 
You can only pick up to 15 Switch games to get a free complete Remaster level upgrade for drake, which ones you picking? Games releasing in 2023 and beyond are not eligible.

For Me:

Astral Chain
Marvel Ultimate Alliance 3
Xenoblade Chronicles 3
Xenoblade Chronicles 2/Torna
Kirby and the Forgotten Lands
Mario Odyssey
Metroid DREAD
Warframe
Bayonetta 3
Crysis 3
Luigi Mansion 3
Monster Hunter Rise/Sunbreak
Witcher 3
Nier Automata
Mario and Rabbids Sparks of Hope


I will probably edit my list once I see what you guys have down lol

I don’t often return to old games, so there’s going to be quite a bit of recent or upcoming games in the list:

  • Breath of the Wild; I played it twice now, and if Drake launches with a patch for it before Tears of the Kingdom, I’d jump back in to finish off my Master Mode profile and most of the DLC.
  • Splatoon 3; I plan on playing this for several years off and on, so this is a given.
  • Xenoblade Chronicles 2; A favorite of mine that deserves to look better than Switch would allow
  • Xenoblade Chronicles 3; I bought it day one and am still stubbornly waiting for new hardware to play it. I don’t care if it’s improved over XC2 - I can already tell even the possibility of an improvement in the next 6 months is worth waiting for.
  • Pokémon Scarlet / Violet; I’m happy with the direction they’ve taken this title, but it could use a bit o’ Drake, and I might still be playing it or it’s DLC next year.
  • Fire Emblem: Engage; Once again a case of DLC launching in a post Drake world, I’d want the whole experience updated for a potential return to the base content.
  • Mario Kart 8 Deluxe; Just bump me to 4K/60 fps and give me HDR.
Edit: A few more came to mind
  • Sonic Frontiers; If by chance it’s good, I might get it sometime next year. In that case I’d like to get it on Switch/Drake
  • Mario and Rabbids: Sparks of Hope; Or at least DLC that’s full updated to support it
  • Pikmin 3; I passed on it this time around because I wanted couch coop but didn’t feel like playing it in 720p with split screen on a 65”. Patch it and I’m there
I really don’t think there’s anything else I’d personally benefit from them patching. There’s one game that’s not for me, but I think they should re-release as a Deluxe title that’s Drake exclusive:
  • Super Smash Brothers Ultimate; Include DLC characters, rollback net code, 4K, and some visual polish. Not sure if contracts for these characters with third parties would allow such a release but that’s not for Nintendo to sort out.
 
Last edited:
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom