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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

Weeelll, they worked on Captain America: Super Soldier and its obvious predecessor Catalyst:


I wonder how a new IP by NLG would look nowadays, would they stick to their cartoonish style of games? I know they tried to make multiple IPs before the Nintendo deal but it seems to me like they tried everything instead of focusing on one thing, there was no clear style.
 
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the hardest part about guessing new Nintendo IP is that they're very gameplay-first, and the game gets designed around that. ARMS was "stretchy arms fighting game", Splatoon was "shooting ink", Astral Chain was "not-pokemon on a leash helping you fight", Xenoblade was "exploring the bodies of dead gods". and guessing what kind of concept they go for is practically impossible. the game's theming also follows that. Astral Chain was originally a high fantasy game because Nintendo suggested sci-fi, simply because it was different
 
Yeah, now those folks are working somewhere where their efforts are actually bring appreciated (by the higher-ups). :p /half joking

As a PS fan as well, when Sony gutted their Japan studio I was more than a little mad about that. I am even more mad when I hear rumblings of them looking to buy studios like Square Enix because they had great talent under their noses and purchasing 3rd parties just takes them away from other platform owners.

/Rant over
 
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When I was younger, around the release of Metroid Prime 3, I actually thought a game like Feddy Force would be extremely cool. I was obsessed with this small snippet of GF marines using Phazon:



Of course, it was the monkeypawiest situation ever.
 
They should make a new Federation Force, but have Anthony Higgs as the lead character with a new squad of characters.
Anthony Higgs in the reveal trailer:

visor opens up "Kept you waiting huh?"
 
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When I was younger, around the release of Metroid Prime 3, I actually thought a game like Feddy Force would be extremely cool. I was obsessed with this small snippet of GF marines using Phazon:



Of course, it was the monkeypawiest situation ever.

I still think it can be cool, complete with bounty hunter multiplayer fps, but they will have to do better in almost every regard.
 
Either way I'd LOVE to see NLG dip their toes into something darker/realistic for once. They're brilliant with cartoony games, but diversity once in a while wouldn't hurt, and Nintendo doesn't exactly have much of those in their portfolio, certainly not in the west these days. What was their last, Eternal Darkness outside of Metroid Prime?

Excite Truck could count. It's a pity we don't have a new more grounded vehicle racer. Cruis'n Blast helps scratch that itch but it's not the same. Monster Games crafted an absolute gem and it's such a shame that Excitebots went balls to the wall instead and likely sold what you would expect (poorly).

I still wish in some universe Project HAMMER/Machinex would've been completed as intended (it began as a "Dynasty Warriors in the west" sort of thing IIRC). Such a crying shame that this not only fell through the cracks, but nearly destroyed NST with it.

It's honestly why I'd love for Nintendo and NLG to reboot Catalyst into something grand. Maybe it has potential, hard to gauge with just the one concept trailer.



This is so great that even Unreal profile reposted

Now was this person from, well, FROM, or Japan Studio? Googling only shows Bloodbourne as the only game Yoichi's ever worked on.
 
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@everyone we won!!! 🥺

edit: another interesting fact is that Koh Kojima according to the interview isn't going to work on XC3 DLC, he has probably already moved on the next game of the Xenoblade team

Kojima:
I have not been able to participate in the development of the Expansion Pass, but the content looks like a lot of fun as I've been watching from the sidelines, so I'm a little jealous. (laughs)

I hope you look forward to it.
Working with Honne on a Baten Kaitos successor of course.
 
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Either way I'd LOVE to see NLG dip their toes into something darker/realistic for once. They're brilliant with cartoony games, but diversity once in a while wouldn't hurt, and Nintendo doesn't exactly have much of those in their portfolio, certainly not in the west these days. What was their last, Eternal Darkness outside of Metroid Prime?

Excite Truck could count. It's a pity we don't have a new more grounded vehicle racer. Cruis'n Blast helps scratch that itch but it's not the same. Monster Games crafted an absolute gem and it's such a shame that Excitebots went balls to the wall instead and likely sold what you would expect (poorly).

I still wish in some universe Project HAMMER/Machinex would've been completed as intended (it began as a "Dynasty Warriors in the west" sort of thing IIRC). Such a crying shame that this not only fell through the cracks, but nearly destroyed NST with it.

It's honestly why I'd love for Nintendo and NLG to reboot Catalyst into something grand. Maybe it has potential, hard to gauge with just the one concept trailer.

Now was this person from, well, FROM, or Japan Studio? Googling only shows Bloodbourne as the only game Yoichi's ever worked on.
Preach. Something realistic from nlg would be lovely, nintendo is so lacking in that regard.
 
Catalyst seems like another gray brown action adventure from the PS360 era, not worth anyone's time today

I have to agree! Rather than create a dull "realistic" dime a dozen game, I'd rather NLG play to their strengths and keep making cartoony games with exaggerated animation. I'd love to see what they could do with Donkey Kong and Wario.
 
Monolith hired the Lead Environment artist from bloodborne
Several staff from Gravity Rush/Knack
Art and Programming are just a bit bigger than 2/DE but the design team in charge of field is massive
Team from 90 to 120 have to take a closer look
Lot of new monolith staff unveiled in the last years is uncredited
Some Staff from DE didnt move to 3
No Honne
Looks like a bunch of people from the Japan Studio shutdown got jobs at Monolith, that's good.
 
I have to agree! Rather than create a dull "realistic" dime a dozen game, I'd rather NLG play to their strengths and keep making cartoony games with exaggerated animation. I'd love to see what they could do with Donkey Kong and Wario.
imagine if studios never tried anything new outside of their area of expertise. DK's last main 2d game would have released in 1996. (sorry jungle beat widows :sneaky:)
 
Looks like a bunch of people from the Japan Studio shutdown got jobs at Monolith, that's good.
I wonder how many Monolith rounded up. Helps that Japan Studio is/was in Tokyo, same city Monolith are HQ'd. Dunno how close the two are though.

I'd have assumed most would've wound up at Bokeh or genDesign.

It's also like how NDCube have offices in both Tokyo and Sapporo, where I think Hudson had their offices (again not sure how close they happened to have been), which likely helped those ex-Hudson folks migrate over to NDCube.
 
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imagine if studios never tried anything new outside of their area of expertise. DK's last main 2d game would have released in 1996. (sorry jungle beat widows :sneaky:)

Imagine squandering your talent on something as dull looking as Catalyst! If you want a game like that, you're better served with other developers.

Reminds me a lot of the bizarre requests among certain Nintendo fans for Nintendo to make an M-rated, gritty reboot of StarTropics. I don't get the want for Nintendo to start making these sort of games. Do people actually want more games like Geist and Devil's Third?
 
Imagine squandering your talent on something as dull looking as Catalyst! If you want a game like that, you're better served with other developers.

Reminds me a lot of the bizarre requests among certain Nintendo fans for Nintendo to make an M-rated, gritty reboot of StarTropics. I don't get the want for Nintendo to start making these sort of games. Do people actually want more games like Geist and Devil's Third?
Nintendo didn’t make those games
 
Nintendo didn’t make those games

They are first party titles, even if they were not developed by studios that Nintendo own. They were funded, overseen, and published by Nintendo.

Moreover, is that something that's actually important? Do people actually want Next Level to make games like that?
 
Monolith hired the Lead Environment artist from bloodborne
Several staff from Gravity Rush/Knack
Art and Programming are just a bit bigger than 2/DE but the design team in charge of field is massive
Team from 90 to 120 have to take a closer look
Lot of new monolith staff unveiled in the last years is uncredited
Some Staff from DE didnt move to 3
No Honne
giphy-downsized-large.gif
 
Imagine squandering your talent on something as dull looking as Catalyst! If you want a game like that, you're better served with other developers.

Reminds me a lot of the bizarre requests among certain Nintendo fans for Nintendo to make an M-rated, gritty reboot of StarTropics. I don't get the want for Nintendo to start making these sort of games. Do people actually want more games like Geist and Devil's Third?
this is a bizarre assumption of them not wanting to do something different and that they can't.
 
this is a bizarre assumption of them not wanting to do something different and that they can't.
I mean at the same time there're assumptions that they would want to do something different and out of their depth. We just don't know
 
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this is a bizarre assumption of them not wanting to do something different and that they can't.

Do they want to do something different? Does Next-Level want to return to making titles like Captain America: Super Solider? I don't think either of us know for sure. Could they make an enjoyable game in that style? Maybe! But when there's so few out there who can animate cartoonish characters the way Next-Level can, and no shortage of colorless and gritty titles, I know what I'd rather they work on!
 
Next Level have excelled on Switch and it really comes down to their incredible character animation. Nintendo don’t often use a lot of traditional animation techniques like squash and stretch in their games, but Next Level do and it makes their work stand out from the crowd.

I’d love to see Next Level tackle a Wario game next. He’s just a fun, expressive, cartoony character that’d fit well with their style; and his animations in Battle League are like a small window into that potential.
 
Next Level have excelled on Switch and it really comes down to their incredible character animation. Nintendo don’t often use a lot of traditional animation techniques like squash and stretch in their games, but Next Level do and it makes their work stand out from the crowd.

I’d love to see Next Level tackle a Wario game next. He’s just a fun, expressive, cartoony character that’d fit well with their style; and his animations in Battle League are like a small window into that potential.
I think they should tackle a 3D donkey kong game

or ice climbers
 
I think they should tackle a 3D donkey kong game

or ice climbers
If there's a DK team at EPD, then they are probably the ones that will handle the series going forward.

Having said that, they might only handle the more ambitious DK titles while they shop for developers to keep the "Country" portion of the series alive. Next Level would be a great choice for that if Retro is still busy with Metroid or something else. Them or Playtonic.

Also, I still like the idea of the Celeste developers making an Ice Climbers reboot.
 
If there's a DK team at EPD, then they are probably the ones that will handle the series going forward.

Having said that, they might only handle the more ambitious DK titles while they shop for developers to keep the "Country" portion of the series alive. Next Level would be a great choice for that if Retro is still busy with Metroid or something else. Them or Playtonic.

Also, I still like the idea of the Celeste developers making an Ice Climbers reboot.

If nobody else is working on DK, I'd love if Playtonic made a new 2D title. Impossible Lair showed that their team has still got it! Fantastic game.

The idea of the Celeste team making an Ice Climber game is neat, but personally I think I'd rather have them focus on their own projects. I think they can probably work on more interesting games by themselves.
 
If there's a DK team at EPD, then they are probably the ones that will handle the series going forward.

Having said that, they might only handle the more ambitious DK titles while they shop for developers to keep the "Country" portion of the series alive. Next Level would be a great choice for that if Retro is still busy with Metroid or something else. Them or Playtonic.

Also, I still like the idea of the Celeste developers making an Ice Climbers reboot.
Retro wont be touching dk again anytime soon most likely. Even then, i doubt nintendo would want them to do 2d dk when they have a team doing 3d.
 
They wouldnt be using one of their premier studios for the less successful/acclaimed part of a franchise.
🤨 Donkey Kong is bigger than Metroid, and Metroid just had Dread with Prime 4 underway.

Like financially, it doesn't make much sense for Retro not to work on a DKC since both of their DKC games was their best selling ones out of their catalog. At the end of the day, it's what they want to do. If they want to work on DKC after Prime 4 then they'll do it. Given the DK team allows them to.
It does stop Zelda though
I think Grezzo might be picking up the mantle with that one.
 
Surprised we don't have the full credits for XB3 typed up yet.
Original Concept
MONOLITH SOFTWARE INC.
Nintendo Co., Ltd.

Scenario
Tetsuya Takahashi
Yuichiro Takeda
Kazuho Hyodo

Cinematic Directors
Mamoru Ota
Hiroshi Shirai (Graphinica, Inc.)
Yusuke Kubo

Researcher
Takaaki Suzuki

Main Character Designer
Masatsugu Saito

Ouroboros Designer
KOICHI MUGITANI (CHOCO)

Music
Yasunori Mitsuda (PROCYON STUDIO)

ACE (TOMOri Kudo, CHiCO)
Kenji Hiramatsu
Manami Kiyota
Mariam Abounnasr (PROCYON STUDIO)

Yutaka Kunigo

Seishin no Fue & Kishin no Fue Production
Eiichi Taguchi
Keisuke Seki

Game Design
MONOLITH SOFTWARE INC.

Programmers

Lead Programmer
Toshiaki Yajima

Programers
Michihiko Inaba
Ken Murakami
Yukihiro Yamaguchi
Yoshiharu Miyake
Kei Tateno
Mitsuki Kagawa
Yuta Takeuchi
Katsunori Itai
Ryohei Sasaki
Koudai Hayano
Kazuki Kawashima
Hiroshi Oohata
Shinya Kuno
Kodai Yae
Takashi Shibahara
Kazuki Nakagomi
Daisuke Kanada
Daisuke Mizuma
Minami Fujiwara
Chen Chun Chen

Shuhei Rokumoto
Yuki Ota
Syounosuke Tsuha
Ryoma Seita

Programming Support
ZEREO Inc.
Morito Ishii
Yasushi Nomoto
Katsuhiko Tooya

Effect Tool
Firehawk

Graphic Designers

Art Direction
Eiji Takahashi

Artwork Designers
Takafumi Hori
Kouhei Toda
Tetsuya Amabiki
Yurina Moriya
Akira Takimoto
Tomomi Fujino
Chika Sumida

Tonamikanji

Character Model Designers
Takashi Miyata
Masaharu Yamazaki
Akinobu Yamakawa
Atsushi Domoto
Fumiko Arai
Kimi Ishikawa
Tomohisa Fukui
Shota Sakaki
Hiromichi Mochizuki
Masaki Tanaka

Map Model Designers
Eiji Takahashi
Yoichi Akizuki
Makoto Yui
Kaito Murakami
Yawara Nakamura
Zhang Xianxian
Miyu Tomisaki

Sayaka Matsuzawa

Animators
Hirotaka Orita
Chizue Utazu
Naoyuki Osada
Ryota Namai
Takuma Yoshizawa
Kazuma Matsuda
Kazuyo Yoshida
Tatsuya Tomishima

Special Effects Designers
Yuji Tago
Ryota Fujisawa
Yuto Ichiba

UI Art Designers
Nana Tanaka
Reina Nakamura
Takahide Muto
Yumi Otsuka

Satoshi Kaneko

Graphics Support

Animo Creative Works LTD.
Hiroki Takahashi
Naomi Imaoka
Naoki Adachi
Naomi Takagi

AVANT Inc.
Shinichi Mochizuki
Yuji Anzou
Maki Takano
Hiromi Maeda
Ayaka Shibutami
Takashi Hiramichi
Atsushi Sugiyama
Sho Ishii
Hinano Kitami
Ryo Sagae
Masaki Koike
Ryotaro Hanabusa
Takashi Suzuki

Brushup Co., Ltd.
Takamitsu Nakamura
Hiroki Matsuyama
Haruki Chiba
Aoi Shiraishi
Yusuke Kobayashi
Tatsuya Nakazawa
Yuki Hirata
Erena Maruya
Shigeru Komatsu
Koichi Yasuda
Natsune Kudo
Takuya Yokoyama
Kohei Otake
Risa Maehara
Takumi Nakamura
Shogo Nagamichi
Yuhei Sonobe
Masakazu Wakabayashi
Asuka Tsugane
Yuka Aoyagi
Taizo Inukai

IMAGICADIGITALSCAPE Co., Ltd.
Ryuji Shimatani

KEY WEST CO., LTD.
Ryouta Osaki
Sotaro Yamamoto
Nozomu Nakaura
Yuki Iwane
Sarara Tago
Koichi Iwasaki
Reiji Sakai
Kiryu Minami
Sayaka Nakamura
Masayuki Onishi
Erika Tanimoto
Sayumi Hashimoto
Asuka Morizane
Shun Endo

NAC Inc.
Masaki Sekiguchi
Ayako Fukutomi
Ayako Okamura
Takuya Matsuda
Masato Owashi
Takuma Nagayoshi
Shun Koganemaru
Yuki Ebinuma
Kazuki Yoshimura
Toshimitsu Yanai
Nanako Matsumoto
Kotomi Sato
Futo Sato
Takumi Sekizaki
Kehtaro Nakamura
Keigo Kimura
Kenta Kojima
Tomoya Kaihatsu
Masaya Kikuchi

NEURON AGE CO., LTD.
Kento Shimada
Keiko Shiotsuki
Masahiro Inoue
Masaki Yasumitsu
Shin Fukahori
Daijiro Shibasaki
Sayuri Yamashita
Muneharu Iwao
Miyu Sumitomo
Taisuke Tsuda
Masaya Furusho
Hitoshi Sugie
Hayato Odeishi

Q'tron, Inc.
Atsuko Kato
Tomoyoshi Nagai

SEVEN DREAMS INC.
Keisuke Asaba
Akihiro Kawashima
Shotaro Yabashi
Yuuki Sakurai
Takuya Yamamoto
Kazama Namiki
Jun Kotouno
Kazunari Yuki
Rie Ota
Tetsuya Tohara
Kana Hagiri
Jinichi Ito
Masashi Yoshimura
Motohiro Sasaki
Yuka Nomoto

Studio Hotaru CO., LTD.
Zhao Yupeng
Kito Ogihara
Guo Yongchao
Yang Chenyi
Michihide Tsubota

STUDIO TRIGGER Inc.
Atsushi Kitagawa

Subako Inc.
Tetsuya Kobayasi
Naoko Hara
Akihiro Miura
Yuuji Wada
Yuusuke Uchida

Thoris Co., Ltd.
Ryo Anahara
Jindo Mori
Chalise Hari
Koji Iwase
Mikako Kasagi
Tsurugi Katsuki
Shun Koyama
Yukihito Sabae
Hiroaki Tagami
Sana Nakamura
Yuta Hakoda
Seiji Muramatsu
Eduardo M. R.

Planning

Field Planners
Masahiro Iwamoto
Yutaka Egawa
Tomonori Kawazoe
Yuichiro Tsumita
Tomoki Yamamura
Ayuri Satoh
Yusuke Kiuchi
Yuji Okamura
Taichi Kawano
Junpei Suzaki
Takuma Amano
Shunya Handa
Rikito Handa

Shota Abe
Itsumi Hori
Hiroshi Konishi
Atsuko Oode
Hiroko Gunji
Kanae Nakayama

Ryoji Tanaka
Chika Amemiya
Kengo Yuasa
Shinji Kawata

Battle Planners
Mitsuhiro Hagi
Takeo Enomoto
Daisuke Yoshinaga
Shuhei Oga
Yuta Fujisaki

UI Planner
Makoto Shimamoto

System Planners
Koji Hayashi
Keiichi Takano

Sound Planner
Yutaka Kunigo

Cutscenes

Cutscene Director
Mamoru Ota

Project Manager
Atsuo Nozaki

Cutscene Production
Norihiro Takami
Rena Ohki
Dai Ito

Katagawa Tadahiro

Graphinica, Inc.

Cutscene Director
Hiroshi Shirai

Cutscene Animation Chief Director
Shinichi Miyakaze

Cutscene Animation Directors
Hidehito Yamamoto
Kouki Hori
Shigetaka Ushida

Cutscene Storyboard Artists
Hiroshi Shirai
Ryuta Ono
Koko Yamazaki
Kenji Setou

Script Event Storyboard Artists
Kouji Houri

Testing
Sadanori Kaneda

3DCG Animators
Koji Nakahata
Ryunosuke Tachibana
Shusaku Ishida
Takato Sato
Takashi Yokoya
Masahisa Adachi
Masato Matsumoto
Midori Nakano
Ayane Ando
Ryohei Suzuki
Saeko Yaginuma
Musashi Miura
Hiromitsu Miyashita
Mahito Kuwazuru
Yoshihiro Yuki
Shun Kumagai
Tetsuya Kouzuma
Mengyao Zhang
Tomomi Sato
Tatsuro Sasaki
Tsuyoshi Uno
Nanako Kumagai
Yoko Ishii
Mayu Nakano
Yoko Aki
Julius Kosasih
Koji Kawaguchi
Himeri Tani

3DCG Producers
Hirotsugu Shimoyama

3DCG Desk
Yuji Sakata

Managers
Tatsuya Maki
Ken Taguma
Kentaroh Nishimura

Production Managers
Asuka Ueno
Tsukasa Ishikawa
Kumiya Somekawa
Erina Chikaizumi
Shuto Hoshino
Miki Shinagawa
Hiroki Tsuchiya
Mio Hisada
Takahiro Tsuzuki

asura film co., ltd.
Haruki Akamine
Itaru Kajita
Yasuto Kanazawa
Junzo Takahashi
Satoshi Hayakawa
Tomoya Higa
Syogo Miyagi
Minami Uchida
Chizuru Mita
Yoko Mita

Cutscene Support

ANIMA Inc.
Naoto Kimura
Takaya Iwamoto
Masahiro Nishimura
Midzuki Terada
Makoto Seki
Shouhei Kiuchi

FANTASISTA, INC.
Hirotaka Obata
Masataka Aida
Hideaki Nagai

Ignis Imageworks.Corp.
Tetsuya Kobayashi
Misato Usui
Masaaki Hasegawa
Mariko Egawa
Hidetomo Kanemaki
Yoko Konno
Koji Ogawa
Yudai Aratake
Hanson Villian

INAZUMA Animation Studio
Makoto Suzuki
Miki Nakahara
Yuka Hayashi
Leona Ogura

Optical Force, Inc.
Tsubasa Kuwabara
Kenta Kiryu
Ririko Tekmiya
Shinryu Shinzawa
Hirotsune Kouno

RIOT Visualization Co., Ltd.
Kimihiro Ueno
Hiroyuki Okuyama
Satoshi Negishi
Hirotoki Inomata
Takuya Goto

RIZ Inc.
Yuya Matsumoto
Kouki Tenma
Kaname Toshima

SAMURAI PICTURES, Inc.
Kenya Taniguchi
Takayuki Sato
Takeru Midorikawa
Takuya Hashimoto
Teiko Murakami
Ryota Nagashima
Tatsuya Sekiya
Hiroyuki Kusama
Ryo Yamaguchi

studio VOXEL
Takashi Sakamoto
Yoshiaki Shimatsu
Kentaro Shiomitsu

TYUTYU Ltd.
Kiyoshi Okuyama
Tomomi Koike
Tomokazu Ohara
Chihiro Nitta
Chisaki Sato
Minoru Kida

WAO WORLD
Masumi Reisen
Masanori Asano
Hui Zhang
Naoya Katsura
Keisuke Tahara
Kei Murayama
Kazuya Nishimura
Tomomi Kaneko
Kouhei Satou
Kazuhiko Yoshida
Meng Xiao Cai

Zinou Pharmaceutics, Inc.
Koichi Nobuta
Ryo Yamazaki
Yusuke Hirota
Yutaka Iwama
Miura
Shota Deguchi
Nobuo Hosoyama
Tatsuki Suzuki
Chay Lyn Lyn
Takuya Oki
Akane Osawa
Ryouya Ishikawa
Rimika Kumazaki
Miyu Higuchi
Ayumu Fuke

Script Event

Script Event Director
Emi Takano

Project Manager
Syo Togawa

Script Event Production
Hideki Tanaka
Hayato Nikawa
Yuki Sekiguchi
Ako Ito
Hikaru Katsuda

Yasuhiro Matsuda

Graphinica, Inc.

Script Event Storyboard Artists
Hiroshi Aoyama
Takaaki Ishiyama
Kei Umabiki
Yutaka Kagawa
Ko Soung Cheol
Kenya Kodama
Daisuke Shimamura
Yuka Takahashi
Kiyoto Nakajima
Shinnosuke Tonaka
Hiroshi Hara
Koko Yamazaki

Production Managers
Kenya Kodama
Kiyoto Nakajima
Shyohei Anzai

Productino Support
Koutaroh Horiguchi
Keisuke Futagi
Min Seong Cheon

Script Event Support

QREAZY CO., LTD.
Tsubasa Okuda
Ai Kato
Kenta Suzuki
Kie Shimizu
Ting-wei Tsao
Mayumi Fujii
Yuki Furuya
Wei-hsuan Wang

Motion Capture

quack-luck Inc.

Motion Capture Actors
Katsuyuki Yamazaki
Naomi Taniyama
Ami Ikenaga
Keigo Kitamura
Yoshino Imamura
Atsushi Ohkawa

Koji Shirahama
Takumi Yamada
Kai Kitamura
Kisuke Hara
Masahiro Kuranuki
Kaori Kawabuchi
Ami Nakano
Chikako Hashimoto
Tsubasa Honda
Keiko Wakao
Daiki Suzuki
Kenya Hirano

Stunt Coordinators
Sanshiro Wada
Yoshio Miyaki

Stunt Coordinator Assistants
Meito Abe
Saori Izawa

Motion Capture Support

Digital Frontier Inc.
Susumu Fujihara
Kazuhiko Watanabe
Kohki Koshita
Ami Kurita
Tatsuya Saito
Risa Arakawa
Chie Kashiwabara
Yusuke Saheki
Kento Katsuma
Tetsuaki Fujii
Takatoshi Yoshikane
Keitaro Hamabe
Daisuke Kobayashi
Yuji Sato
Chieri Ishimaru
Takehito Watanabe

Support Engineer
Toru Honbu
Shuhei Arai
Joe Morita
Mitsuhiro Hirose
Naruto Suzuki
Hideki Kinoshita
Keita Sugawara
Takamiya
Yuri Sato
Yoshihisa Ishihara


Artwork
Hoonkyung Lee

Special Thanks
Nanami Tsuruta
Ayako Moriwaki
Hitoshi Yamagami

Character Supervisors
Takeshi Tateishi
Fumiko Miyamoto

Product Artwork
Yuki Ijiri
Osamu Nagai

Testing
Mario Club Co., Ltd.
Shigeo Takada
Rika Imaeda
Takahiko Kono
Masaki Furukawa
Ryuji Hamaguchi

NOA Product Testing
Sebastian Galloway
Takashi Baker
Amanda Barrera
Frank Caraan
Jake Lokholm

Pole To Win Co., Ltd

Technical Support
Tomohiro Umeda
Takehiro Oyama
Shuhei Furukawa
Kyohei Minato
Hiroaki Gohara

Production Managers
Takako Shijo
Ryuhei Nakao
Masae Takatsuki
Hazuki Sannomiya
Ayako Yoshioka

Project Managers
Shinya Saito
Akira Kinashi

Directors
Koh Kojima
Genki Yokota

Co-Producer
Yuki Sakamoto

Producers
Koh Kojima
Genki Yokota

Tomohiro Hagiwara

Katsuya Eguchi
Toyokazu Nonaka

General Producers
Hirohide Sugiura
Shinya Takahashi

Executive Producer
Shuntaro Furukawa

Executive Director
Tetsuya Takahashi
 
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old concepts rare ever get revisited. if anything, old ideas get repurposed into something new
I would also imagine that NLG is pretty different these days even if some of the old staff is still there, their experience working with Nintendo only for over a decade has probably changed how they develop games and just more experience in general plus newer staff this would reflect on the creation of any new IP. That is why I’m curious about how a new IP by them would look but I also think that NLG might be ‘forced to’ always work on Nintendo IPs or at least it seems like it
 
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I think Nintendo is crazy to not do anything with Eternal Darkness given how much more successful survival horror/action games have become since the original's release. I think Mercurysteam would do a stellar job. Combine their artistry with Nintendo's (Kensuke Tennabe's) oversight and I think they can have a success on their hands.
 
I think Nintendo is crazy to not do anything with Eternal Darkness given how much more successful survival horror/action games have become since the original's release. I think Mercurysteam would do a stellar job. Combine their artistry with Nintendo's (Kensuke Tennabe's) oversight and I think they can have a success on their hands.
Yeah it needs a legit total reboot. There's some BAAAAAD baggage due to the lead writer's... later developments and Dyack being Dyack. It's likely the rare IP that's legit better rebooted with the concepts/ideas but little else than a proper follow-up/remake.
 
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