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Reviews EDGE Magazine #374 review scores - Neon White, FEW Three Hopes, TMNT Shredder's Revenge, and more

mazi

picross pundit
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Reviews:
Neon White - 9
Diablo Immortal - 4
Fire Emblem Warriors: Three Hopes - 7
The Quarry - 7
Air Twister - 7
Drainus - 8
Floppy Knights - 5
Teenage Mutant Ninja Turtles: Shredder's Revenge - 7
Poinpy - 9
Mario Strikers: Battle League Football - 5

Cover - A Plague Tale: Requiem
Hype - 100 games, too many to list 😶
Studio Profile - Draknek and Friends
The Making of - Marvel's Guardians of the Galaxy
Time Extend - Hellblade: Senua's Sacrifice
The Long Game - OlliOlli World
 
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Man I really need to play Neon White, that game looks like a major "I didn't even know I wanted this"-type hit
 
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A 7 is probably how I feel about TMNT as well

Im not really sure why and I want to go into it a bit deeper to really try to figure out why I think the game is good, but not best turtles beat ‘em up ever like I was sort of expecting and how others seem to feel about it.

It had all the elements in place that could have made it that, but in practice something feels missing and I’m not 100% sure what it is.
 
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Wow, Neon White is a). getting prominent review coverage and b). great scores. Deserved, it's fantastic (but the writing is horrendous so be prepared to skip skip skip).
 
To be honest, the art style and what I have seen of the writing are the reasons why I have stayed away from it.
When you're actually playing the game (the first-person part) it's just goodness. And honestly, that part is the meat of it. The writing is just framing really - waaaay to much of it, but can be fast-forwarded through quickly. So it's really doable to pretend that the story is not there :p .
 
I like the writing in Neon White. It's not good but I like it. As for the game itself if you're not a shooter fan do not be scared, the gameplay is more like a first-person 3D platformer.
 
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I personally couldn’t stand the writing in Neon White. I just skipped through as much as I could because the core gameplay is incredible. Oof at that Strikers score but it’s another barebones Nintendo sports release so not too surprising there.
 
Neon White is a masterpiece in gameplay design and an absolute mediocrity in all the other departments (character art, writing, user interface...). It's like it was made by two departments totally independent one from the other. Even the art design inside the gameplay parts is miles ahead of the one from the story and hub world. Really functional and to the point to make the game quickly understandable to the player with a clever use of colours and basic geometry shapes; the opposite of the story part and hub world.

However, at the end, the gameplay is so good and addictive that it barely matters. A clear example of really rough edges but with a perfectly fine tuned core.
 
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I've only played Poinpy and Turtles from that list, agree with both scores. TMNT was a fun weekend game and I do like it but I just don't have the same urge to replay it as I did SoR4 (always felt like I had more to learn/improve at in SoR4)

Poinpy is honestly my biggest surprise of the year. I rarely play games on my phone and I started it thinking 'yeah this is decent' but then I got hooked until I beat it.
 
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That's rough for Strikers.
I really hoped Next Level Games would be the ones to break the streak of "barebones Nintendo sports releases" :\
Before, I could blame Camelot. Now I have to see this as company strategy and I think it is short-sighted in that case. Not in a time when word-of-mouth and positive or negative buzz spreads incredibly fast right after launch.
 
Strikers frankly does not have less content than the original Gamecube game when you put them next to one another. It is outclassaed by the Wii game, but the Wii game had the benefit of being made out on the same engine and using the skeleton of the GC release. Since MSBL is a brand new game, made from scratch, and with significantly more detailed assets than the GC counterpart, I don't think this is "Nintendo messing with NLG" as much as any brand new MS was going to get dragged by audiences who were expecting a Bigger Than Charged sequel that it simply was never aiming to be or going to be, DLC or no DLC.
 
I really hoped Next Level Games would be the ones to break the streak of "barebones Nintendo sports releases" :\
Before, I could blame Camelot. Now I have to see this as company strategy and I think it is short-sighted in that case. Not in a time when word-of-mouth and positive or negative buzz spreads incredibly fast right after launch.
To be fair. Mario Strikers were the most content deprive sports games before the switch era. The original is like Battle League only no online.

Tho I think it is Company strategy. I feel folks expectations were unrealistic with NLGs if they were aware of the first 2 in the series.
 
Drainus deserves a 10 just for being the only shmup I can absolutely recommend to anyone from beginner to expert because of its multiple difficulties and really fun upgrade system and actual story.

I'm a lot higher on TMNT as well. Absolute joy to play from start to finish.

I think with Nintendo's sports games they're just really leaning on "online multiplayer means infinite replayability" and while that's partially true, today's trends are treadmills and stats going up and unlocks and with team-based games some kind of season mode. Instead we don't even have enough characters to do that really.
 
Neon White is definitely a 9/10 to me, whew that game is a rush! Writing isn't its strongest suit but it's just dated 2000s dialogue with Steve Blum hard carrying as the main character's voice. The entire game presentation hits like the best parts of the Dreamcast era so it's fitting imo.

Really curious if Nintendo and NLG learn their lesson with some of these scores.

Also TMNT with a 7 is somewhat surprising but that's like a 8 everywhere else lol so it's fine.
 
Strikers frankly does not have less content than the original Gamecube game when you put them next to one another.

I feel folks expectations were unrealistic with NLGs if they were aware of the first 2 in the series

I get that context Fami, it's just that as EggMani above said times and expectations do change!

In a way it sort of reminds me of ARMS a little bit in that the core gameplay looks such a treat. But it need that little extra "fluff" or gaminess or play options polish (or story mode in ARMS case) tomrrally take the overall package up several notches and draw more players to stay engaged.

I'm not sure what to think! Maybe a lot of the launch day concerns will be patched away by the end of the year. But if that were the case and the plan all along, I'd personally have liked to see the game held back a bit longer to get those parts in on day 1.

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My bad for derail.

Turtles with an Edge 7 seems like a very strong score for a side-scrolling beat-em up 👍

Also I am amused that I keep reading Diablo Immortal mentions as Diablo Immoral :p
 
I checked out Poinpy because of the review. It's a mobile game from the maker of Downwell published by Netflix. You need Netflix subscription to play (so this is apparently a thing now), but at least there are no micro transactions. Feels really good to play, which is no surprise if you've played Downwell. Definitely something I can imagine playing in short bursts while waiting for a bus or something.
 
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If you check what Fami folks in the Mario Striker ST have to say, Battle League Football has bigger problems than a lack of content. There's balance and gameplay issues holding online multiplayer back which a couple DLC characters won't fix. The game needs a patch more than it needs Daisy.
 
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I get that context Fami, it's just that as EggMani above said times and expectations do change!

In a way it sort of reminds me of ARMS a little bit in that the core gameplay looks such a treat. But it need that little extra "fluff" or gaminess or play options polish (or story mode in ARMS case) tomrrally take the overall package up several notches and draw more players to stay engaged.

I'm not sure what to think! Maybe a lot of the launch day concerns will be patched away by the end of the year. But if that were the case and the plan all along, I'd personally have liked to see the game held back a bit longer to get those parts in on day 1.

===

My bad for derail.

Turtles with an Edge 7 seems like a very strong score for a side-scrolling beat-em up 👍

Also I am amused that I keep reading Diablo Immortal mentions as Diablo Immoral :p
I'm not talking about the game's success or lack of success with becoming a social media darling by appealing to what modern gamers want, I even agree it messed up badly by focusing on gameplay elements that frankly aren't the kind of thing casual players care for, I am just saying that I sincerely doubt Striker's current state is due to some "Nintendo's Update it later Policy" fault considering it is on par with the old game (that frankly had a easier job than this one does due to the lack of gear customization and not having to deal with the woes of HD development). I am pretty sure the game would be out in this state even if it had no DLC planned, maybe with 2 or 3 characters more, but like Sheldon said that would not be enough to save the game's public perception since it's real problem is that it's a weird beast that is too technical for casuals but too flimsy for the hardcore and that doesn't please any specific audience. It's a bad game design issue more than a molten content issue IMO.
 
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There needs to be a serious conversation about Nintendo's shitty habit of releasing Mario spin-offs with barely any content. I don't care if they release free updates afterwards, these skimpy releases need to stop
 
Historical footnote:

The 5 for Mario Strikers Battle League Football is one point lower than the Edge score for Federation Force.

Blast Ball redeemed!
 
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Decent score for Three Hopes and in line with what I'd give it. Enjoying it immensely and has some great features, but it's very much 'switch off brain and bash' gameplay.

Disappointing score for Mario Strikers and in line with what I'd give it. Been a very rough gen for Mario Sports games.
 
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There needs to be a serious conversation about Nintendo's shitty habit of releasing Mario spin-offs with barely any content. I don't care if they release free updates afterwards, these skimpy releases need to stop
Cannot speak for Golf because I never played it, but Aces had a good balanced amount of content from day 1. Whether one liked the single player mode or not (I did a lot) that is always up for debate.
 
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