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Pre-Release Xenoblade Chronicles 3: Pre-release Discussion Thread (Spoilers from leaks/early copies NOT allowed)

Which side are you on?


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Those short snippets at the end of the Direct of D fighting the whole party look frantic and badass. I was starting to wonder if they were just not going to show any of the top tier fighting choreography before release.
 
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There seems to be a consensus on their identity based on context and colors, but there aren't enough squares there to decensor it.
What's the consensus? I think that's why they wanted to know if it could be unblurred in the first place
 
Unfortunately there's just not enough data to unblur anything

There seems to be a consensus on their identity based on context and colors, but there aren't enough squares there to decensor it.

I figured they would go to a lot of lengths to make sure that stuff stays hidden but you never know. People mess up sometimes and people are really crafty in obtaining the original image.
 
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I'm still sticking with my prediction that Tyrea will be a playable hero. She checks a lot of boxes:

-Returning character
-Not previously playable
-Has a connection to a known returning character
-She's not so important to the original stories that new fans will need to know everything about her but will be appreciated by returning fans, especially those who played Future Connected
 
What's the consensus? I think that's why they wanted to know if it could be unblurred in the first place
Everyone I've talked to about it has suggested its Vandham. The colors match his grey hair/mask and his fleshy pink biceps.
 
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The heroes are in the same order in both the hero menu and the class select menu which makes it seem like that's when they join. It's weird the very first hero you get is the one they don't want to show, I mean you're going to get them right at the beginning anyway.

The ordering also means Riku and Manana don't actually fight with you until after the staff-wielding Indoline guy joins you. That would explain why we've seen a lot of footage with the party in Millick Meadows at around level 12 without any seventh member despite the nopons being with them story-wise.
 
Everyone I've talked to about it has suggested its Vandham. The colors match his grey hair/mask and his pink biceps.
I can kinda see that. It's also suspicious that it's the very first slot in the list and the list being sorted in chronological order, and Vandham would be one of the first potential allies for the team.

Hopefully that means he doesn't end up like XB2 Vandham!
 
Don't know if it's been talked about already but this direct pretty much cemented that Noah transforming blade is gonna be its own unique mechanic and has nothing to do with the class change mechanic since the in universe "explanation" for class change was shown in the trailer.

Really curious to see how that'll work.
 
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I think these are the same as the boat the party can use. They don't look like any of the mechs we've seen from Keves or Agnus. Might be affiliated with whatever Vandham's faction is?

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It looks like the party fights both Ethel and Cammuravi near the end of Maktha Wildwood. You can see Ethel's mech in the background of the second image, so maybe they're taking on both at once?

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Close up of this person punching Lanz. Her weapons look like the successor to Poppi QT's Mech Arms.

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This dude next to Ethel looks unique. I don't think he's a Hero, but he's not generic.

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Lanz is Lv. 65 while the rest of the party is Lv. 50. I'd say that leveling down is essentially confirmed.

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There's a Heart-to-Heart symbol on the minimap here some distance from where the party and the Colony 9 Barracks are. Wonder what that's for.

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There's another symbol on the left side of the minimap. I'm guessing that might be the cantina, but who knows.

The blue hologram in the bottom left side of the screenshot also appears in Alcamoth in XC1. Is this confirmation that Alcamoth is a returning location? 👀
 
I can kinda see that. It's also suspicious that it's the very first slot in the list and the list being sorted in chronological order, and Vandham would be one of the first potential allies for the team.

Hopefully that means he doesn't end up like XB2 Vandham!
Considering the Censored Hero is alive well into the level 40-50 range (unless they'll just allow us to fight with a dead guy on our team) this might actually be a rare case of a surviving Vandham

Don't know if it's been talked about already but this direct pretty much cemented that Noah transforming blade is gonna be its own unique mechanic and has nothing to do with the class change mechanic since the in universe "explanation" for class change was shown in the trailer.

Really curious to see how that'll work.
Noah has a Talent Art called "Infinity Blade" that's a bit strange. We've seen him have it on 3 different classes, it's had a different effect one of those times, and it seems to use the katana in the one clip where we kinda barely see it in action. I'm not sure that'll be the only mechanic using that form, but it seems to be one of them

Also on a somewhat related note I saw Eunie finally using her gun staff as a gun in the Hero section of the Direct. Guess that might be an Art we haven't seen yet from her
 
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I know how to Cheer this cast of depress Xenoblade 3 protagonists!

Call in a expert.


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tears
Why does that screenshot of Haze look so good?
Whenever I play her ribbon blurs out weirdly because of the way the game simulates bokeh. I tried to google an example but like.. it looks good in all the images.
I'm confused now. 😅
 
Why does that screenshot of Haze look so good?
Whenever I play her ribbon blurs out weirdly because of the way the game simulates bokeh. I tried to google an example but like.. it looks good in all the images.
I'm confused now. 😅
Maybe just lucky with the shot. I took it from my switch and there’s a couple areas in Torna where you can “activate” the dynamic resolution lol. It’s funny just moving the camera and the picture turns blurry to sharp to blurry.
 
Maybe just lucky with the shot. I took it from my switch and there’s a couple areas in Torna where you can “activate” the dynamic resolution lol. It’s funny just moving the camera and the picture turns blurry to sharp to blurry.
Well the blur from the active resolution is not what I mean, the game has a way of blurring the background to simulate bokeh, and while normally it's only the background that's affected, Haze's ribbon being transparent somehow makes it get caught up in the blur. Like, the part that's around her body will be sharp but the part that extends past her shoulders will be super blurry, along with the background.

Here, I finally found a couple:
0u0rck8zu2n11.jpg

ECCMYMKW4AAgZLy.jpg

Really obvious in the second one, but visible in both. Where the ribbon is in front of her the edge is sharp, but as soon as it extends past her (look around her hair) the sharp edge goes away and the ribbon blurs out.
It always caught my eye for some reason.
 
Oh god. The Direct was cool and this game looks like it’ll be great but I have thoroughly failed in my quest to replay the first two, and there’s no way I’ll make it now! 😔
 
So the Torna equivalent expansion is going to be Monolith Soft's first native Switch 2/Pro game? 🤔 Since it's going to be Fall 2023 release after all
 
So the Torna equivalent expansion is going to be Monolith Soft's first native Switch 2/Pro game? 🤔 Since it's going to be Fall 2023 release after all
As an expansion to the main game I don't think it'll be developed with the Pro in mind, even if it does come out after.
 
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I believe all of these shots show the same structure, with the last one taking place inside of it.

The third shot shows it at ground level, but the other shots show it in the air, so this could be an airship of some kind. It might be the Keves city we see the homecoming ceremony in, but it's hard to tell from inside. Based on the terrain and the distance from the sword, the third shot looks like it could be at Eagus Wilderness, though it could also be past the sword on the other end of the map. Of course, if it's an airship, it might move during the game.
 
I know I jumped the gun before with proposing Juniper was from a third faction before her twitter update happened so I'm hesitant to do that again but... does anyone else think Gray might come from the same place Vandahm does?

One of his eyes is covered like Vandahm's although it's a different eye. Could imply Gray was from Keves and Vandahm was from Agnus before they removed their clock eyes. Also, the ether lines on his guns are orange instead of Keves blue or Agnus green implying an actual third faction. He looks a lot older than 20 too. And I know it's been pointed out that all the male characters of lines under their eyes making them look older, but Gray has actual wrinkles and the lines look way deeper more numerous than Cammuravi's or Isurd's.
 
With New Game+ you could blast trough it if these are the only games you want to play :p

That would be great if I could swing it! I’m a victim of circumstance lol. I originally played XC1 on Wii, which I no longer own. Then I bought the DE when it came out and now have a save around Sword Valley…but it’s been so long I should probably start over if I really want to make sense of things.

I played XC2 on a Switch Lite I no longer own, and I didn’t pay for NSO at the time so there’s no cloud save!

I also never played Future Connected…or Torna…maybe I should find the best seven-hour recap of the series I can find and just go that route 🥱
 
I believe all of these shots show the same structure, with the last one taking place inside of it.

The third shot shows it at ground level, but the other shots show it in the air, so this could be an airship of some kind. It might be the Keves city we see the homecoming ceremony in, but it's hard to tell from inside. Based on the terrain and the distance from the sword, the third shot looks like it could be at Eagus Wilderness, though it could also be past the sword on the other end of the map. Of course, if it's an airship, it might move during the game.
I think that might be Alcamoth that went through a bit of remodeling done by the Queen.

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In these shots we see the same blue hologram things that are in Alcamoth in XC1.

Xenoblade_Chronicles_Definitive_Edition_Scenic_3_2560x1440.jpg


And then in XC3.

This the room where the children are grown in pods.

And the main party seems to end up attacking there at some point. Maybe fairly early on? Maybe this is the big halfway point of the game?
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So we've seen I think 9 Heroes so far (the 8 named ones and the Indoline Hero)? Based on the 23 classes "shown" in the classes screenshot, we can assume we have at least 17 Heroes (probably at least 18 in reality). We also know one of those is Cammuravi, and we can reasonably assume Ethel as well. Maybe Isurd, but he's less certain than those two.

So we still have around 4-5 Heroes left to be revealed. Eunie is seen using dual fans at one point, so that's possibly one of those (or the Indoline). Then I'm starting to feel like Censored Hero is Vandham, which tbh is definitely a twist worth spoilering (should've changed the sorting though if they wanted to hide it better)
They're not going to be gacha, obviously, since that would make no sense, but it seems like Heroes will more or less be taking the place of blades for this game. Other than story heroes I'd be willing to bet that there will be a lot of sidequests that unlock more, too. At least I really hope so, I love that kind of reward system. And a new hero to fight with, plus unlocking their class, is a BIG reward.
 
They're not going to be gacha, obviously, since that would make no sense, but it seems like Heroes will more or less be taking the place of blades for this game. Other than story heroes I'd be willing to bet that there will be a lot of sidequests that unlock more, too. At least I really hope so, I love that kind of reward system. And a new hero to fight with, plus unlocking their class, is a BIG reward.
When they show the hero menu, Fiona comes after Alexandria but in the class select menu there's a silhouette of a character in between these two. Assuming these menus show the order the heroes join, this pretty much confirms some heroes will come from optional quests which is pretty cool.
 
I know I jumped the gun before with proposing Juniper was from a third faction before her twitter update happened so I'm hesitant to do that again but... does anyone else think Gray might come from the same place Vandahm does?

One of his eyes is covered like Vandahm's although it's a different eye. Could imply Gray was from Keves and Vandahm was from Agnus before they removed their clock eyes. Also, the ether lines on his guns are orange instead of Keves blue or Agnus green implying an actual third faction. He looks a lot older than 20 too. And I know it's been pointed out that all the male characters of lines under their eyes making them look older, but Gray has actual wrinkles and the lines look way deeper more numerous than Cammuravi's or Isurd's.

Yeah, Gray definitely looks a lot older than 20. Between that and the guns' ether, I would be immensely surprised if he's not another third party like Vandham.





Giving Riku this English voice was the best decision they could have made.
 
When they show the hero menu, Fiona comes after Alexandria but in the class select menu there's a silhouette of a character in between these two. Assuming these menus show the order the heroes join, this pretty much confirms some heroes will come from optional quests which is pretty cool.
I wonder if there'll be a few super-late-game hidden heroes that are cameos of some sort ala KOS-MOS. Complete with extremely powerful classes and arts.
 
I could see cameo heroes being rewards for challenge battle mode.
This would make the most sense, and I'm absolutely expecting that with the DLC. I'm just excited at the idea of having characters, classes, arts, etc., hidden away via sidequests or difficult battles. Kind of like if every Blade in XC2 was obtainable either through the plot or with sidequests instead of the gacha system.
 
I'm a bit confused about Heroes.. Are they actually playable, or are they NPCs that help out but you can use their classes while they are active?
Heroes aren't directly playable, they join your party in the 7th slot and can be swapped between outside of combat. Once you do...something (probably raise their affinity to a certain level) you unlock their class permanently to use on the 6 playable characters, who can swap between any classes they have unlocked, regardless of if that Hero is active or not (not sure why this particular idea keeps popping up, not speaking to you directly since I've seen it in multiple places but that would be such a weird way to do a class system).

You carry over certain Skills and Arts between classes, which you unlock by ranking up that class
 
Wait, do the playable characters change into the heroes outfits too, like they do eachother when class swapping?
 
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Arts and Skills list
About two or so weeks ago, Apopheniac made a list of all arts we've seen. I put together an updated list with what we've seen and learned from the direct and new images on the website. I might've missed something but I tried to be thorough.

* = can be mastered
" " = official translation hasn't been seen yet
(T) = Talent Art
(CO) = Chain Order Finisher Art

ARTS

Noah Exclusive

(T) Infinity Blade – AOE / Pierce (also gains a Break effect at some point)

Swordfighter Arts (Circle)
Edge Thrust – Back attack↑
Sword Strike – Side Break
Air Slash – Cancel attack↑
Ground Beat* – AOE
Shadow Eye* – Aggro halved / Atk up
(T) Overclock Buster* – Dazed↑
(CO) Brave Assault – Attacks during chain attacks gain a 70% chance to bypass defense.

Medic Gunner Arts (Circle)
Myopic Screen* – Daze
Group Heal – AOE / Heal
Power Ring – Field / Atk up
Ether Cannon* – Acc down
Vortex - AOE / Area heal on hit
(T) Healing Ring – Field / Regenerate
(CO) Pinion Primed - Reduces enemy ether defense by 45 percentage points durin Chain Attack

Heavy Guard Arts (Circle)
Bull Rush – Topple
Crash Out* – AOE / High aggro
Uppercut Slash – High aggro
Variable Turret – Block attacks
Solid Stance* - Def up / Atk down
(T) Mad Taunt – AOE / Taunt
(CO) Tyrant Wave – Increases defender aggro by 35% and grants Attack Up to all allies

Zephyr Arts (Diamond)
Butterfly Blade – High aggro
Air Fang – Aggroed↑
Wide Slash* – Evade
Glow Ring* – Target Lock
“Speed Demon” – Eva up / Atk down
(T) Gemini Strike – High aggro / Evade
(CO) Lightning Quick - Reduces attacker and healer aggro by 90%

Tactician Arts (Diamond)
Dark Banner* – Sleep
Stormy Skies – AOE / Heal
Hazy Figure – Field / Eva up
Overfall* – Ether Def down
Avenging Eagle - AOE / Eva down
(T) Tidal Wave – AOE / Heal all on hit
(CO) Art of Subjugation - Reduces enemy physical defense by 45 percentage points during Chain Attack

Ogre Arts (Diamond)
Big Impact – Front Blowdown
Hammerhead – Side attack↑
Giant Swing* – Knockback
Cannonball - Dazed↑
Maximum Voltage* – Unblockable / Atk up
(T) Pressure Drop – Launch
(CO) Bombshell Blitz - Attacks during chain attacks gain a 90% chance to be unblockable

War Medic Arts (Circle)
Multi Blast* – Area heal on hit
Advanced Cooldown* – Field / Def up
Heal Bullet - AOE / Heal
Cure Bullet - ? (it's AOE with a heart symbol)
Vital Bullet - AOE / Delayed healing
(T) Technical Heal - Heal party
(CO) Bullet Hail – Heals all allies for 40% HP and grants them Regenerate

Guardian Commander Arts (Circle)
Imperial Sword – Awakened Boost
Shield Bash* – Topple
Falcon Swoop – AOE / Awakened Boost
Noble Taunt* – Taunt
Grand Protection - Block Rate+ / Atk down
(T) Deflector Field* – Absorb damage / Awaken
(CO) Deflector Form – Increases Defender aggro by ?% and grants Armor Veil to all allies

Yumsmith Arts (Circle Arts) - Arts have different names if the main six are using them vs. the nopon
Wok-a-Block / Flashback* - Side Break
Final Say / Extended Slash - Shackle Block / Front attack↑
Roasty Toasty / Energy Grenade* - Continuous damage field
(T) Sword of Valor - Damage Link
(CO) Noogie Storm - Increase everyone's TP by 8.

Stalker Arts (Diamond)
Landslide - Launched↑ / Evade
Staying Power* - Field / Arts Follow-up
Driving Arrow - Back Bleed
Rapid Shot - Side attack↑
Night Hunt* - Slower aggro / Back Atk+
(T) Refreshing Rain - AOE / Wounded enemy↑

Incursor Arts (Diamond)
Reversal Edge - Crit+ during enemy art
Glitter Stream* - Side Break
Sidewinder - AOE / Back Crit Rate+
Aerial Slash* – High Crit Rate / Evade

Lone Exile Arts (Circle)
Soaring Tempest - Launch
Demon Slayer - High aggro
Eye of the Storm - Block / Spike
Inferno Wheel - Aggroed↑
Ascension Blade - Launch
(T) Blossom Dance - High aggro / Pierce
(CO) Saber Siege - Increases damage ratio by 150 percentage points and grants Power Charge to all allies.

Full Metal Jaguar Arts (Circle)
Quick Draw - Evade / Front Attack↑
Demolition - AOE / Pierce (%)
Superstorm - High acc. / Eva down
(T) Violent Streak - AOE / Evade / Pierce

Indoline guy's class (Diamond)
Rank Splitter - Area heal on hit
Violent Furry - Chance to pierce
Divine Protection - Field / Armor Veil
(T) Demise Thrust - Burst

Isurd's Class (Diamond)
No Love Lost* - Phys Def down
Hornet* - Area heal on hit
Moondog - Field / Regenerate
(T) Soulfire - Heal all on hit / Atk down

Ethel's Class (Circle)
Cross Impact* - Power Charge on hit
Hidden Thorn* – Bleed
Null Slash - AOE / Side Crit Rate+
(T) Saber Strike - Smash

Dual Fan class arts (Diamond)
Way Home* – Burst

Mace and Shield class arts (Diamond)
Mighty Beat* – AOE / High aggro / Smash

Purple Knuckles class (Circle)
Aquaball – AOE / Land↑ / Atk down
Dig – AOE / Side attack↑
Draining Vacuum – Area heal on hit
(T) Final Countdown – Dmg+ per Soul Hack

Unknown class circle arts
Gale Slash* - AOE / Aggroed↑
Tyrant Cross* - 1 random debuff

Unknown class diamond arts
Pointy Stick* – Wounded enemy↑
Spearpoint Thrust* – Bind

Noah’s Ouroboros Arts
Phantom Slash – Interlink Lv3: Break all
Bounding End – AOE / Annul guard (%)
Unison Strike – High Crit Rate
Dragon Tail – AOE / Atk down
(T) Mega Spinning Edge – AOE / Pierce
(T) Origin Blade - Weaken all enemies
(CO) Limits Unbound - Greatly increases damage ratio and deals defense bypassing damage.

Mio’s Ouroboros Arts
(CO) Death of 1000 Cuts - Greatly increases damage ratio and reduces Attack and Healer aggro
(A tweet implied she has an AOE break art)

Eunie’s Ouroboros Arts
Ether Collider – Interlink Lv3: Daze all
Typhoon Field – AOE / Area heal on hit
Raptor Raid – AOE / Acc down / Evade
Lightning Arrow – Unblockable (%) / Knockback
(T) Sacred Cannon – AOE / Moebius↑ / Unblockable

Taion’s Ouroboros Arts
Fleeting Form – Regenerate all
(CO) Grand Design - Greatly increases damage ratio and fully heals all allies.

Lanz’s Ouroboros Arts
Ray of Punishment – AOE / Aggroed↑
Sudden Impact – Interlink Lv3: Topple all
Burning Rain – AOE / High aggro
(T) Winning Rush – Pierce / Launch combo

Sena’s Ouroboros Arts
Earth Crusher – Interlink Lv3: Launch all
Mortal Bullet – Knockback / Annul reaction
Dino Upper – Blowdown
(T) Hammer Revolution – AOE / Pierce / Blowdown

Theoretical arts
? – AOE / Eva up (happens at the end of a clip where the party fights an elite tirkin – it’s possible the source was not an art but rather a passive triggering)

SKILLS

Swordfighter Skills

Sharp Eye - Increases dexterity by 15%.
Cypher Edge* - Increases critical hit rate by 15%.
Covert Attack* - Reduces aggro drawn from attacks by 25%.
Inspiration - Increases damage dealt to bosses and unique by 70%.

War Medic Skills
Healing License* - ? (my guess: increases healing power by some percentage)
Antibody System* - ? (my guess: adds resistance to all debuffs)

Guardian Commaner Skills
Protector’s Pride* - ?
Mind for Guarding* - ? (my guess: increases block rate)

Taion’s Ouroboros Skills
Shared Curse – Increases damage dealt for each debuff on all enemies (up to 500%)

I thought about updating my status effect chart but wasn't sure if we've really seen enough stuff to justify it. The lightning bolt with waves icon (not to be confused with the other lightning bolt field effect icon for blaze) I previously thought was paralysis turns out to be called Damage Link. My best guess as to what that would be is it makes the inflicted take damage when they deal damage like the curse status in Xenosaga 3. There's also a buff called power charge which I'm guessing is pretty much the same thing as supercharge from X.

@Phendrift they do!
 
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About two or so weeks ago, Apopheniac made a list of all arts we've seen. I put together an updated list with what we've seen and learned from the direct and new images on the website. I might've missed something but I tried to be thorough.

* = can be mastered
" " = official translation hasn't been seen yet

ARTS

Swordfighter Arts (Circle)

Edge Thrust – Back attack↑
Sword Strike – Side Break
Air Slash – Cancel attack↑
Ground Beat* – AOE
Shadow Eye* – Aggro halved / Atk up
(T) Overclock Buster* – Dazed↑
(T) Infinity Blade – AOE / Pierce (also gains a Break effect at some point)

Medic Gunner Arts (Circle)
Myopic Screen – Daze
Group Heal – AOE / Heal
Power Ring – Field / Atk up
Ether Cannon – Acc down
(T) Healing Ring – Field / Regenerate

Heavy Guard Arts (Circle)
Bull Rush – Topple
Crash Out* – AOE / High aggro
Uppercut Slash – High aggro
Variable Turret – Block attacks
(T) Mad Taunt – AOE / Taunt

Zephyr Arts (Diamond)
Butterfly Blade – High aggro
Air Fang – Aggroed↑
Wide Slash* – Evade
Glow Ring* – Target Lock
“Speedster” – ? (it’s a buff art)
(T) Gemini Strike – High aggro / Evade

Tactician Arts (Diamond)
Dark Banner* – Sleep
Stormy Skies – AOE / Heal
Hazy Figure – Field / Eva up
Overfall* – Ether Def Down
(T) Tidal Wave – AOE / Heal all on hit

Ogre Arts (Diamond)
Big Impact – Front Blowdown
Hammerhead – Side attack↑
Giant Swing* – Knockback
(T) Pressure Drop – Launch

War Medic Arts (Circle)
Multi Blast* – Area heal on hit
Advanced Cooldown* – ?
Technical Heal* – ?

Guardian Commander Arts (Circle)
Imperial Sword – Awakened Boost
Shield Bash* – Topple
Falcon Swoop – AOE / Awakened Boost
Noble Taunt* – ?
(T) Deflector Field* – Absorb damage / Awaken

Yumsmith Arts (Circle Arts)
? – Field / Blaze
? – Break

Dual Fan class arts (Diamond)
Way Home – Burst

Unknown class circle arts
Hidden Thorn – Bleed

Unknown class diamond arts
Maximum Voltage – Unblockable / Atk up (I'm almost certain it's an ogre art)
Mighty Beat – AOE / High aggro / Smash
“Sparrow” – Area heal on hit
“Remain Force” – Field / “Arts Pursuit”
“Glitter Stream” – Side Break

Noah’s Ouroboros Arts
Phantom Slash – Interlink Lv3: Break all
Bounding End – AOE / Annul guard (%)
Unison Strike – High Crit Rate
Dragon Tail – AOE / Atk down
(T) Mega Spinning Edge – AOE / Pierce

Mio’s Ouroboros Arts
?

Eunie’s Ouroboros Arts
Ether Collider – Interlink Lv3: Daze all
Typhoon Field – AOE / Area heal on hit
Raptor Raid – AOE / Acc down / Evade
Lightning Arrow – Unblockable (%) / Knockback
(T) Sacred Cannon – AOE / Moebius↑ / Unblockable

Taion’s Ouroboros Arts
Fleeting Form – Regenerate all

Lanz’s Ouroboros Arts
Ray of Punishment – AOE / Aggroed↑
Sudden Impact – Interlink Lv3: Topple all
Burning Rain – AOE / High aggro
(T) Winning Rush – Pierce / Launch combo

Sena’s Ouroboros Arts
Earth Crusher – Interlink Lv3: Launch all
Mortal Bullet – Knockback / Annul reaction
Dino Upper – Blowdown
(T) Hammer Revolution – AOE / Pierce / Blowdown

Theoretical arts
? – Field / Def Up (a Defense Up field is seen in some screenshots)
? – AOE / Eva up (happens at the end of a clip where the party fights an elite tirkin – it’s possible the source was not an art but rather a passive triggering)
? – AOE / Eva down (happens in a clip where the party fights two green brogs – possibly a diamond art that Lanz used as a fusion with Bull Rush)
? – Daze (A purple projectile that inflicts daze has been seen twice but its source is unknown)

SKILLS

Swordfighter Skills

Cypher Edge* - ?
Covert Attack* - ? (my guess: reduces aggro gained from auto attacks)

War Medic Skills
Healing License* - ? (my guess: increases healing power by some percentage)
Antibody System* - ? (my guess: adds resistance to all debuffs)

Guardian Commaner Skills
Protector’s Pride* - ?
Mind for Guarding* - ? (my guess: increases block rate)

Taion’s Ouroboros Skills
Shared Curse – Increases damage dealt for each debuff on all enemies (up to 500%)

I thought about updating my status effect chart but wasn't sure if we've really seen enough stuff to justify it. The lightning bolt icon I previously thought was paralysis turns out to be called Damage Link. My best guess as to what that would be is it makes the inflicted take damage when they deal damage like the curse status in Xenosaga 3. There's also a buff called power charge which I'm guessing is pretty much the same thing as supercharge from X.

@Phendrift they do!
THATS crazy, so many costumes!!
 
I haven’t actually played much of Final Fantasy V, but the class system in this game sounds a lot like why people love that game so much. Just a crazy amount of options, and a great sense of progression from mastering classes and permanently inheriting them.
 
An interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."

The marketing of this game also displays a lack of focus on or uniqueness in Noah's sword vs the Monado or Aegis sword where they were basically the most important and valuable possessions in their respective games. Intriguing.

What is Takahashi hiding 👁
Where is the blade in Xenoblade 👁
 
An interesting thing to note: This is the first game in the series to not attempt to tie into the "blade" part of the name thematically or conceptually. No "Monado", no "Blades" (it's mostly played for lore it seems vs the whole drawing point/main mechanic in the game), no "B.L.A.D.E."

The marketing of this game also displays a lack of focus on or uniqueness in Noah's sword vs the Monado or Aegis sword where they were basically the most important and valuable possessions in their respective games. Intriguing. What is Takahashi hiding 👁 Where is the blade in Xenoblade
To be fair the goal in the beginning of the game is to get to a place called Swordmarch
 
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