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StarTopic Nintendo General Discussion |ST8 May 2022| Prime Real E-ST8

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On the contrary, I think that certain series are more ripe for such than others.

Miyamoto always saw Star Fox as being a serialized series like "Thunderbirds" and mecha anime, so why not go for it, for example?

If friggin F-Zero, of all things, could get a 50 episode animated run, pretty much anything can!
Do agree with this. I was more thinking their big properties and how Zelda/Metroid might jump the shark so to speak. I do actually think animation/puppeteering (give me a star fox puppet show please) could work well for some things. I also think more manga/comics would work well for most of their franchises. More films/live action I think would be bad.
 
Sorry for being quiet for a few days. Had a couple of family birthdays and wanted to spend time with family this weekend some
But.
We are your family.

No, seriously, absolutely no reason to be sorry for something like that. It sounds like you made the right call, and I hope you and your family all had a great time.
 
That is correct, because Yakuza is good and Shenmue is not good

for real though, they share the same core spirit, putting the player in a small, detailed environment, having an emphasis on mundane tasks on top of the story in order to make the character more plausible. Yakuza probably wouldn't be as it is without Shenmue, but there are many differences between the two so imo you're correct calling them different.

I have no strong opinion on Shenmue but what I mean is that it has a much bigger emphasis on "life sim" aspects vs. Yakuza which is just a relatively straightforward open-world games. Yes they have some similarities but they still feel like very different realizations of the same idea. At least Shenmue 1 was, never bothered with the others so I don't know.
 
Are we entering another “Iwata was right” era in regards to AAA game development being too expensive and lengthy and taking a step back from the “power race” is greatly benefitting Nintendo? Both PS5 and XSX seem to have a dry year ahead of them and Nintendo is dropping banger after banger left and right.

Seems like the combination of Covid and having to learn to develop on more powerful hardware has led to a complete halt in output for these new systems. And before people say “Sony just released GT7 and Horizon” remember that those games were already delayed out of their launch year, and even the next-up-on-the-delay-chopping-block God of War was advertised as a 2021 game.
 
Do agree with this. I was more thinking their big properties and how Zelda/Metroid might jump the shark so to speak. I do actually think animation/puppeteering (give me a star fox puppet show please) could work well for some things. I also think more manga/comics would work well for most of their franchises. More films/live action I think would be bad.
Zelda, I would agree with. Metroid, I'd see otherwise, for similar reasons to Star Fox.

The Zero Mission manga, for example, did a lot to help really "color in" Samus's backstory and world. If they had kept that going, or animated it, that would have been so cool! And it predominantly works because Samus has always been an actual character, compared to Link.

As for Star Fox and puppets...as long as it had the kind of style and flourish going for it that's due, I'm more than down.
 
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Just got a notification to a reply to a comment I made in a video... 8 years ago

It was in a 3D World commercial, I was excited to buy my Wii U in a few days;

Zero regrets.
 
Are we entering another “Iwata was right” era in regards to AAA game development being too expensive and lengthy and taking a step back from the “power race” is greatly benefitting Nintendo? Both PS5 and XSX seem to have a dry year ahead of them and Nintendo is dropping banger after banger left and right.

Seems like the combination of Covid and having to learn to develop on more powerful hardware has led to a complete halt in output for these new systems. And before people say “Sony just released GT7 and Horizon” remember that those games were already delayed out of their launch year, and even the next-up-on-the-delay-chopping-block God of War was advertised as a 2021 game.
I mean I never thought he was wrong about that. It's been clearly demonstrated.

That being said, it's not like Switch didn't have a dry period or two.
 
Issue with Sony/Microsoft is not them being on the AAA buisness (you could argue some Nintendo titles also are), but the fact that they almost only release AAA titles and depend on third parties to fill the gaps between these releases.
 
Issue with Sony/Microsoft is not them being on the AAA buisness (you could argue some Nintendo titles also are), but the fact that they almost only release AAA titles and depend on third parties to fill the gaps between these releases.
Bingo. Combination is key. Imagine if every Nintendo game was BOTW/Smash Ultimate sized. We'd be dealing with a lot more droughts.
 
Been thinking about BOTW 2 a lot lately. Do you all think we see it at the (hopefully) June direct?
Hard to say. If it’s released in March or April 2023, it could be given the Kirby, September to March marketing cycle. Nintendo also has enough to show at their E3 equivalent/June direct in MK8 maps, Bayonetta, XB3, Splatoon, and Pokemon. TP and WW HD might fill in their Zelda slot for the Direct too.

But even then it’s hard to rule out a teaser/title drop, but I’m not expecting it considering the amount of 1st party games they could show.
 
Hard to say. If it’s released in March or April 2023, it could be given the Kirby, September to March marketing cycle. Nintendo also has enough to show at their E3 equivalent/June direct in MK8 maps, Bayonetta, XB3, Splatoon, and Pokemon. TP and WW HD might fill in their Zelda slot for the Direct too.

But even then it’s hard to rule out a teaser/title drop, but I’m not expecting it considering the amount of 1st party games they could show.
I feel like they can't do another teaser. It's been 3 years and 2 teasers already. I feel like the next time we see it it has to be a major trailer/title drop
 
Are we entering another “Iwata was right” era in regards to AAA game development being too expensive and lengthy and taking a step back from the “power race” is greatly benefitting Nintendo? Both PS5 and XSX seem to have a dry year ahead of them and Nintendo is dropping banger after banger left and right.

Seems like the combination of Covid and having to learn to develop on more powerful hardware has led to a complete halt in output for these new systems. And before people say “Sony just released GT7 and Horizon” remember that those games were already delayed out of their launch year, and even the next-up-on-the-delay-chopping-block God of War was advertised as a 2021 game.
This has been painfully obvious for some time now.
 
Been thinking about BOTW 2 a lot lately. Do you all think we see it at the (hopefully) June direct?
Yeah, I feel we're gonna get another trailer with the name; Then Game Awards they will put out another trailer giving us more context.
 
Mario Strikers DLC
Fire Emblem Three Hopes update
Mario Kart 8 Deluxe DLC
Xenoblade 3 Feature
Splatoon 3 blowout
Bayonetta 3 blowout
Zelda ports reveal
Metroid Prime Remake reveal
Mario + Rabbids 2 blowout
Style Saavy reveal

Guys that is already a massive E3. All of that might not even fit in one presentation. If something gets pushed we might have room for another heavily rumored game like Fire Emblem, but please do not expect a lot of new stuff to be revealed this summer beyond this.
 
I would ask for another Valkyria Chronicles but then I fear the writing would be similar to VC4 where sexual harassment is portrayed as a joke
I played 2 then 4, and last year finished 1. And man what happen to the writing. 1 had a sense of danger and wholesomeness with good character dev that fit the game. 2 was more school based but was nice. While 4 had some good character it was full of harassment jokes, too many anime tropes, some awful char dev and the writing was all over the place.
 
Mario Strikers DLC
Fire Emblem Three Hopes update
Mario Kart 8 Deluxe DLC
Xenoblade 3 Feature
Splatoon 3 blowout
Bayonetta 3 blowout
Zelda ports reveal
Metroid Prime Remake reveal
Mario + Rabbids 2 blowout
Style Saavy reveal

Guys that is already a massive E3. All of that might not even fit in one presentation. If something gets pushed we might have room for another heavily rumored game like Fire Emblem, but please do not expect a lot of new stuff to be revealed this summer beyond this.
No third party games?
 
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Mario Strikers DLC
Fire Emblem Three Hopes update
Mario Kart 8 Deluxe DLC
Xenoblade 3 Feature
Splatoon 3 blowout
Bayonetta 3 blowout
Zelda ports reveal
Metroid Prime Remake reveal
Mario + Rabbids 2 blowout
Style Saavy reveal

Guys that is already a massive E3. All of that might not even fit in one presentation. If something gets pushed we might have room for another heavily rumored game like Fire Emblem, but please do not expect a lot of new stuff to be revealed this summer beyond this.
GameBoy stuff will be revealed, assuming it's all true and ready to roll out.
 
Are we entering another “Iwata was right” era in regards to AAA game development being too expensive and lengthy and taking a step back from the “power race” is greatly benefitting Nintendo? Both PS5 and XSX seem to have a dry year ahead of them and Nintendo is dropping banger after banger left and right.

Seems like the combination of Covid and having to learn to develop on more powerful hardware has led to a complete halt in output for these new systems. And before people say “Sony just released GT7 and Horizon” remember that those games were already delayed out of their launch year, and even the next-up-on-the-delay-chopping-block God of War was advertised as a 2021 game.

Yup. COVID has really highlighted this problem once again. Also, the fact that companies are just announcing game titles just so they can recruit talent since there is a bigger need than ever for labor in game development.

It is kind of funny how different Sony and Microsoft are at the moment with their projects. Sony has next to nothing announced at the moment minus a few (very big) games. They are holding back quite a bit behind the curtains. Honestly, my quick two cents is that Sony won't be releasing that much software over the next 18 months besides God of War and Spider-man. The Naughty Dog stuff (Factions and TLOU Remake) will probably come out as well, but Sony is going to be pushing PSVR 2 hard. Microsoft on the other hand has a bunch of stuff announced, some much farther down the pipeline than others. Starfield was the big game and now their next several months is a huge mystery. Luckily MS/Bethesda have their show next month so hopefully there are a couple of surprises for 2022.

I said it the other day. We are 18 months into the PS5/XS generation and only two companies have released new "next-gen exclusive" games (Sony and Bethesda). And that total is five games. That would be unheard of in any generation before this. It really isn't just a Sony/MS problem. Everyone is slow to move onto the next gen only train.

@Blue Monty has the right idea. Sony and MS should try to invest in smaller games as well. I love Sony's AAA blockbusters as much as anyone, but getting more good content out in a consistent fashion is important.
 
It's worth mentioning that Iwata wasn't necessarily against AAA-development. BotW was greenlit during his tenure after all and that game's sequel is reaching ridiculous levels of prolonged dev time. So it's not like Nintendo themselves follow his ideal. I think he had a good point about the importance of being budget- and resource-conscious and how challenging it had become to operate in this space. But I'm not sure that it relates directly to what we're seeing on the other consoles right now. If people look at the second half of the year and feel that the PS5 and XS lineups are "barren" that seems more like an audience issue.
 
I keep getting this irritating feeling that, come June, Nintendo are going to do something like stop monthly N64 updates and move to a "lolz at random" schedule for that system; they'll add GB and GBA to the expansion pack with one GBA game per month accompanied by a random burst of GB games every other month.
 
Mario Strikers DLC
Fire Emblem Three Hopes update
Mario Kart 8 Deluxe DLC
Xenoblade 3 Feature
Splatoon 3 blowout
Bayonetta 3 blowout
Zelda ports reveal
Metroid Prime Remake reveal
Mario + Rabbids 2 blowout
Style Saavy reveal

Guys that is already a massive E3. All of that might not even fit in one presentation. If something gets pushed we might have room for another heavily rumored game like Fire Emblem, but please do not expect a lot of new stuff to be revealed this summer beyond this.
Is Style Savvy a rumor? I haven't heard anyone talking about it other than speculation. That doesn't seem like a Direct announcement anyways. Mario + Rabbids will probably be blown out at the Ubisoft event. And I doubt Mario Strikers DLC gets announced that soon.
 
Is Style Savvy a rumor? I haven't heard anyone talking about it other than speculation. That doesn't seem like a Direct announcement anyways. Mario + Rabbids will probably be blown out at the Ubisoft event. And I doubt Mario Strikers DLC gets announced that soon.
Hiring call a little while ago was a pretty firm indication Style Savvy was in the works. Maybe that was around late 2020? It wouldn't surprise me to see it; that variety of experience is important to Nintendo.
 
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Look, Koopalings are alright, but it’s just that adding one is a commitment to add all 7, and their inclusion in Mario Kart 8 crippled that games character roster.
I thought the method of their inclusion in Smash Bros. was rather elegant, but it's not the sort of solution that fits with an all-out Mario roster. Focusing on that franchise itself, it makes sense to keep them separate as their own characters, and, within the franchise, they have such an importance that it makes sense to include them in general.

I'm not about to begrudge their existence. An issue with these rosters run a bit deeper than that, especially for something like Mario Kart where one might expect them to have less effect.

I actually was always in favor of adding all seven to spinoffs; When they showed up in Mario Kart 8 was a big deal to me! They were always major characters in the franchise and really important for me, growing up watching the DiC cartoons and playing SMB3 and SMW; --I actively prefer them over nameless generic enemies.

BUT, Mario Kart 8's roster was the worst because they were basically the only good additions; Baby Rosalina (lore assassination!) and Pink Gold Peach are way worse offenders imo.. and by DLC, adding another Mario and Peach..., I was already completely numb. Without mention the cut of veterans for no reason like Diddy and Birdo... :T

I'd be fine with the Koopalings always showing up, each one taking their own slot, if that doesn't mean they'll cheap out on other additions.
This does seem like more the crux of the issue. The koopalings were all similarly-themed new characters, whereas other additions are often variations of existing characters.

There's a lot of potential in these rosters, and I'm not convinced the koopalings are entirely to blame for it not meeting that.

Yeah. I always thought it was weird to blame the Koopalings for MK8's roster, when the Babies, and Peach/Mario clones exist. But suffice to say, if Nintendo really wanted to make sure characters like Pauline, Funky, Birdo or Wart joined a MK game, none of these picks would stand in their way.

But don't y'all get me started on Mario Kart rosters and such.

On second thought, go on ahead. I think I've already covered that somewhere.
The idea of turning the series into more of a Nintendo Kart or Smash Kart or what have you has never particularly appealed to me. I know, for some people, branching out more into the wider Nintendo universe would be exciting, whether because it might bring in characters they want or it might allow for desired locales to be imported as race tracks, but I find it would be more interesting to delve deeper into the Expanded Donkey Kong Mario Universe and pull from there.

The universe this series is already rooted in contains so much that could yet be incorporated into a still Mario-centric series, elements which would certainly be cast to the side if the focus became Nintendo as a whole -- characters, for instance, that would never make it into Smash Bros. but nevertheless should have their chance to shine--; Mario Kart simply hasn't reached this potential yet.

A Vast Universe
A brief consideration will conjure readily apparent individual characters who have been ignored and would almost certainly be left to languish should the series take a turn into more focus on Nintendo as a whole.

Super Mario
Pauline / Foreman Spike / Nabbit / Captain Toad / Toadsworth / Wart

(Some of these examples, such as Pauline and Foreman Spike, though iconic in the beginnings of the franchise, have waited years in relative obscurity but appear to be making a resurgence, whereas others, such as Nabbit and Captain Toad, are more recent inventions waiting on their big chance, and yet others still, such as Toadsworth and Wart, have fallen more out of favor -- Toadsworth after building a career of appearances, Wart as the big bad of a single game, leaving Toadsworth the more likely contender, both to appear here and to reappear elsewhere.)

It doesn't even require delving particularly deep to discover the vast wealth of potential buried even just beneath the surface. While it might appear the universe in question provides nothing further of value, nothing to be mined for the improvement of Mario Kart itself (a position one might suppose supported by the continuous inclusion of further metal and baby variants of existing characters), even just considering the branches of this Expanded Universe will show there is much that has been ignored, much that would provide value to Mario Kart.

Luigi's Mansion
King Boo* / Professor E. Gadd / Hellen Gravely / Polterpup

(King Boo already holds a slot in Mario Kart but he would now draw more from his Luigi's Mansion appearances, where he has become the recurring villain. E. Gadd has appeared in various Mario-related titles, but remains most tied to Luigi's Mansion. Hellen Gravely is new, but appears poised to become recurring; if King Boo can do it, so can she. And Polterpup. Polterpup is an adorable ghost doggo who I considered would be an interesting surprise with fascinating potential in Smash, but who would almost certainly never make it in.)

Mario RPG
Kammy Koopa / Lady Bow / Vivian / Fawful / Cackletta / Popple

(This began as a separate listing for Paper Mario and Mario & Luigi, but these have been combined for ease. I considered the suggestion of Kamek, but Kammy presents her own unique appearance and characterization. Lady Bow is obvious, if we are considering RPG characters, and Vivian is well-received. Fawful makes sense, as a recurring villain, and I had considered whether Cackletta would be included -- eventually determining she should be, so secret shenanigans on the Character Select screen using both her and Bowser can lead to Bowletta --, and Popple seems like a character who could be made use of.)


Of course, the RPGs have no dearth of characters that could be considered, as evidenced by this Mario & Luigi Kart mockup, which draws only from characters who have appeared in [/i]Mario & Luigi[/i], courtesy of Deiji_Zeruda:
Ebhvhl0WkAYtjqi

Donkey Kong
K. Rool / Dixie Kong / Cranky Kong

(K. Rool and Dixie are pretty self-explanatory. Cranky is a crotchety old curmudgeon who rounds out The Geriatric Crew. There are other possibilities, but these are the most likely newcomers, without delving deeper into the series.)

Wario Land/Ware
Captain Syrup / Mona

(For the time being, I have limited this post to one supporting character from each Wario property. Captain Syrup should be in this and other Mario spinoffs by now. Mona is in the WarioWare slot because she already rides around on a motor scooter and has different outfits she can be outfitted with. Also, the obvious choice of Ashley is currently fighting for her spot in Super Smash Bros., though there really isn't anything saying they couldn't both compete in both series.)

Other
Poochy / Viruses

(Poochy, known for appearances in Yoshi's subseries, is an adorable pseudo-doggo-thing who should be given the opportunity to drive a vehicle and feel the wind without needing a window. While I don't tend to be particularly keen on the inclusion of generic enemies, the viruses are exactly the sort of zany addition one might expect, especially as Mario is now able to don his Dr. Mario persona.)


Past Inclusions

This is disregarding, even, such characters as have been in Mario Kart before and could make sense to return, such as Birdo, Petey Piranha, Diddy Kong, Funky Kong, King Bob-omb (through his appearance in Tour), et cetera, even Robo Mario.

All this is without even delving too deep into characters available in the universe. More depth, of course, if not achieved through character choice, can be afforded through forms.

Characters of Myriad Forms

As for the baby characters, metal variants, powered-up forms, and other such versions of characters, I would suggest they all be folded into the base form of the character. There would be options for different forms, which would affect handling (metal, baby, and so forth), accessed in one location, and then costumes and such would be accessed separately.

Luigi, for example, would have access to alts such as Gooigi and Mr. L, which would be named as such. Dry Bowser and Meowser would be folded into the base Bowser slot. Rosalina can manifest as the Cosmic Spirit. Yoshi can be yarn. Wario receives Wario Land transformations and his WarioWare look. Peachette is a heavier form of Toadette.

Really, this keeps the Character Select screen looking clean and helps keep players from being overwhelmed by the immediate options, allowing for a quick ability to jump in for those who aren't too particular and the option to select from a number of specific forms for those who have particular desires.

It's important to note that, while these variations might seem like superfluous additions that clutter the Character Select screen, they enjoy more popularity than we denizens of the internet message boards might expect, and, being built largely on the same models and only requiring some "simple" tweaks for gameplay, require less in time and resources. All this works into the idea of collecting them within their own base characters, in that people will want to keep them and their removal won't necessarily allow for much more work elsewhere. Worked well, it can all function for furthering Mario Kart as a celebration of the Mario universe.

Taking Center Stage

Of course, discussions on this topic would be remiss not to include the subject of courses: Mario Kart isn't all racers and nothing else, after all. The courses are an important part of the series' character, and certainly key to the overall gameplay.

A neat element of the series is its ability to flesh out the world through the stages, to explore areas and concepts beyond what is found in other Mario-based games. It's not beholden to worlds that have been seen elsewhere, and when it does visit them it visits them askew. There's no end to the possibilities. Even just considering existing locales, the Mario universe presents unending potential. Take, for instance, the potential of a Bob-omb Battle Zone, weaving around the incoming impact of giant water bombs, or of Boggly Woods, which has barely been explored and could be fashioned into a brilliant and gorgeous setting through which to race. While the Woods would likely be rendered in a typical Mario style, a less specific papercraft course would explore how the paper realms could be used, folding and unfolding all while looking amazing, and it would fit in with a Crafted World or Wooly World from Yoshi. A MicroGame course would keep racers on their toes.

That's not to say there aren't reasons to be interested in what courses based on other series could bring. One could imaging cruising across Hyrule, through the marketplace of Hyrule Castle Town as townspeople dodge out of the way, across the fields dodging cuckoos, diving into Death Mountain -- there's potential there, and I wouldn't be against the possibility of seeing it, but it doesn't negate the endless potential already found in the concepts afforded Mario Kart as it explores Mario's universe.

Courses are, however, one of the more potentially interesting aspects of a theoretical Nintendo Kart, but additional courses from elsewhere in Nintendo's portfolio don't guarantee these new courses will be any more fun, valuable, or well thought out than new Mario-based courses would be.

A continued focus on Mario-related courses also allows both a wider and deeper exploration of the franchise, which plays into the overall tone and feel of the series: a celebration of Mario.

A Celebration of Mario

In the end, Mario Kart is positioned to serve as an exploration and celebration of the Mario universe, and something of that would be lost if it went full-on Nintendo Kart. Little touches, such as Lakitu or music quirks or items or any other such element, all stem from and point to the Mario'verse. This is part of what gives the series its particular character, and while you could change that, any major alterations to such should be carefully weighed and considered.

Instead, I would like to see the series lean more into that exploration and celebration. Reach into further areas of the Mario world to pull in characters and items and courses. Treat individual characters themselves as a celebration, with the choices of alternate forms and costumes. There's still a lot of untapped potential.

But What of those Guests?

Well, I don't see guests from other Nintendo franchises going away anytime soon, but I also don't expect nor want them to become much larger a focus. I would imagine most such guests would originate with EAD/EPD.

Guests
R.O.B. / Isabelle / Link / Inkling / Biff / Olimar / Kirby

(R.O.B. is a link to the olden days of Nintendo history and has seen karting action in the past. Link probably isn't going anywhere -- Champion Link, and other variations, are included as selections --, nor would I expect Isabelle or the Inklings to do so. Biff works as a representative of ARMS, but adhering more to the aesthetic one might expect from Mario Kart and without picking out an actual fighter from the lineup. Olimar, likewise, melds with the aesthetic. Kirby is from outside EAD/EPD, but fits perfectly.)



Other Business


This has all been, essentially, conclusions I've considered posting in previous Mario/Nintendo Kart threads, but never actually got to.

First, to address the question of Samus, I've actually commented on that subject in the past with the proposal of characters that would fit the Mario Kart aesthetic, perhaps, a tad more:
Specifically dachora and etecoon, which we already know can pilot craft. A kart should be no issue.



See, the thing is, Mario sprung forth from Donkey Kong, which means Diddy was well within his rights to play around in what is actually Donkey Kong's expanded universe. As referenced above, Donkey Kong would be considered part of the same universe as Mario.

I would agree with more focus on Nintendo for Smash, though.



Where else are we supposed to fit in all the other Nintendo characters?



Kirby is a super special character who is obtained when you have save data from the new Air Ride game.


But this, this is brilliance.




Alex Roivas can avoid blue shells if she has enough Pargon at her disposal, but she sometimes hallucinate course obstacles herself. Her mummified bike appears to be powered by some eldritch tome nestled in a hand-shaped pedestal.

If Nintendo Kart is the price that must be paid for this, let it be so; give it to me.



Somehow this doesn't seem like the Mario and Luigi one might expect, but you make a strong case -- YOU HAVE BOOST POWER!​
 
Listening to some Metroid music while I get a little work done... and after that, you better believe I'm gonna play me some Metroid.
 
I keep getting this irritating feeling that, come June, Nintendo are going to do something like stop monthly N64 updates and move to a "lolz at random" schedule for that system; they'll add GB and GBA to the expansion pack with one GBA game per month accompanied by a random burst of GB games every other month.

I really hope not. At some point we will probably start to see inconsistent drops of N64 games, but there are still plenty of 1st party stuff that should keep monthly updates a thing for the time being.
 
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It's worth mentioning that Iwata wasn't necessarily against AAA-development. BotW was greenlit during his tenure after all and that game's sequel is reaching ridiculous levels of prolonged dev time. So it's not like Nintendo themselves follow his ideal. I think he had a good point about the importance of being budget- and resource-conscious and how challenging it had become to operate in this space. But I'm not sure that it relates directly to what we're seeing on the other consoles right now. If people look at the second half of the year and feel that the PS5 and XS lineups are "barren" that seems more like an audience issue.

In general it's important to remember that Nintendo isn't completely immune to industry trends.

We've seen criticism that Nintendo was less interested in smaller projects going into Switch, but I think they still do a relatively good job of supporting slightly more niche stuff. Nintendo has some of the most successful software in the industry but that doesn't stop them from putting out stuff that barely touches a million copies(or sometimes less).
 
Listening to Sanctuary Fortress and then getting excited for the Metroid Prime 2 remake that'll appear in like 2025 or 2026

hehehehehe sigh
 
Shame, the 3DS smoothes over some stuff that make the N64 original a bit difficult to go back to. But if you didn't enjoy it there's no point in forcing yourself.

I am planning to go back to some 3DS games soon. Fire Emblem Awakening and Majora's Mask are both on the list as several Pokémon games I didnt touch. I barely gamed during the 3DS/Wii U era thus missed some great games there. So I may actually try out MM and OoT.

Atm the Switch is giving me enough to do though :p
 
It's worth mentioning that Iwata wasn't necessarily against AAA-development. BotW was greenlit during his tenure after all and that game's sequel is reaching ridiculous levels of prolonged dev time. So it's not like Nintendo themselves follow his ideal.
Is it actually at “ridiculous levels” or is this just Zelda dev time being Zelda dev time (when it’s not MM)?
 
Is it actually at “ridiculous levels” or is this just Zelda dev time being Zelda dev time (when it’s not MM)?
BOTW->BOTW 2 will be the longest time between 3D Zelda entries ever , and six years even in the current state of the industry it's still a really long development time not the norm, especially for an entry that should 'recycle' a lot of content from the 1st game. Still makes sense though BOTW 2 is Nintendo most important release since 2017, so it has to deliver a lot depends on the game performance
 
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