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News Live A Live HD-2D Remaster announced for Nintendo Switch, coming July 22nd (UPDATE: new trailers, see threadmarks)

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Famitsu interview with Tokita about the remake:

Apparently its been in the works since 2019.

The Japanese website also confirms that Team Asano is involved.
 
Outside of the HD-2D look being so well received, I truly believe this initiative is all thanks to the success of Octopath Traveler on the Switch. There's other factors too of course.
 
Outside of the HD-2D look being so well received, I truly believe this initiative is all thanks to the success of Octopath Traveler on the Switch. There's other factors too of course.
Makes a good amount of sense to include Live A Live with that since that game tends to be cited as an inspiration for Octopath
 
Interesting note at the end of the character trailer.
The HD-2D branding is showing HD-2D 1.2
(i assume version 1.2?)



Could explain why the screen shots and trailer looks much cleaner and higher res than Triangle Strategy or Octopath. It seems to be doing less DOF stuff, but then again Traingle strategy isn't pushing much DOF and its resolution is low.
 
Interesting note at the end of the character trailer.
The HD-2D branding is showing HD-2D 1.2
(i assume version 1.2?)



Could explain why the screen shots and trailer looks much cleaner and higher res than Triangle Strategy or Octopath. It seems to be doing less DOF stuff, but then again Traingle strategy isn't pushing much DOF and its resolution is low.

I assume they made custom tools for UE4 to facilitate HD2D faster and then continuously updated it. probably doesn't have anything to do with visual fidelity as it's probably still UE4
 
I assume they made custom tools for UE4 to facilitate HD2D faster and then continuously updated it. probably doesn't have anything to do with visual fidelity as it's probably still UE4
We don't know, HD-2D appears to be a graphical style they are using now, specificallty branding this version HD-2D 1.2 i guess means something now.
 
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Anyone know how long each persons story is? (from the original) I imagine it differs.
It does. Each character's story is only a few hours long. The stories that more closely resemble traditional jrpgs are longer while the more unique ones tend to be shorter.
 
Fun fact toby fox drew inspiration of the boss theme from this game.

Still cool to see a unreleased game for the rest of the world getting the hd 2d treatment. Alot of unlikely gaming stuff happening lately and im all here for it.
 
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Comparison between original and remake. They went off!


I am most curious about the shinobi chapter. It seems they have heavily modified the perspective/the way you navigate the castle. It was already one of the most thorough chapters in the original so it’s a bit surprising. I hope the other chapters also get their share of love and improvements.
 
I'd completely forgotten that the original was still using the FFIV/FFV era "house style" with 1 tile high/wide field sprites instead of the latter 2 tile high field sprites that started with Romancing SaGa 2 and Final Fantasy VI (despite releasing after both those games). Impressive work with those updates! I'm assuming they're based on their combat sprites which I think were larger in the original.
 
Presentation was already pretty good for the time in the original and they further improved it.

Hopefully they also modernized some of the gameplay and choices.
 
Very excited for this. I’ve tried to play the original several times over the years, but the fan translation is just so bad that I end up stopping. It came across as late 90s and early 2000s edge lord “whoa dude, this is an adult game… they say fuck!”
 
Hopefully they also modernized some of the gameplay and choices.
Looking at some of the screenshots it does seem like it, look for example how enemy info is now displayed in battle

screenshot06
 
Interesting note at the end of the character trailer.
The HD-2D branding is showing HD-2D 1.2
(i assume version 1.2?)



Could explain why the screen shots and trailer looks much cleaner and higher res than Triangle Strategy or Octopath. It seems to be doing less DOF stuff, but then again Traingle strategy isn't pushing much DOF and its resolution is low.

Triangle Strategy runs on HD-2D 1.1
I assume Octopath runs on 1.0
So it's nice that the keep evolving it, but I doubt it has anything to do with DOF.
 
Triangle Strategy runs on HD-2D 1.1
I assume Octopath runs on 1.0
So it's nice that the keep evolving it, but I doubt it has anything to do with DOF.
i dont think so either, i see DOF in the trailer and assets after re-reviewing it, but the resolution bump and noticable.
 
i dont think so either, i see DOF in the trailer and assets after re-reviewing it, but the resolution bump and noticable.

I think the difference is that one is an original game and the other one is "just" a remake. The first probably just does way more stuff.
 
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Could explain why the screen shots and trailer looks much cleaner and higher res than Triangle Strategy or Octopath. It seems to be doing less DOF stuff, but then again Traingle strategy isn't pushing much DOF and its resolution is low.
Which screenshots are you talking about? On the web eShop, Octopath has 1080p images while LIVE A LIVE has 720p.
 
Looked and tried to see if the game can be preordered in the most likely places to carry it early, but I haven't seen it. Anyone else from Europe having this issue?

Not available yet at the usual places in France.
But things are moving, pages are updated and it should appear within the next 10 days or so.
 
Looked and tried to see if the game can be preordered in the most likely places to carry it early, but I haven't seen it. Anyone else from Europe having this issue?
Not available yet at the usual places in France.
But things are moving, pages are updated and it should appear within the next 10 days or so.

This is what I noticed as well, yeah. Should only be a matter of time now.

EDIT: Pre-order now live (heh) on Amazon DE.
 
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This looks really good. I hadn’t even heard of it before the direct and now it’s one of the games I’m most looking forward to.
 
I think many players are already prepared for this considering how long Octopath has been released.
Possibly down to even the last bit of the storyline(s).
The issue with octopath is i found all the stories rather boring after the first act or two. This seems more compelling tbh because of the diverse settings.
 
The graphic designer who worked on the original Live A Live reacted to the news of Live A Live remake:




[Machine translation] At the time, "Live A Live" didn't sell well, and I shed tears of frustration when the public said, "Don't make games like this, make games like FF7." But now, I'm really happy to know that there are many people who still love this game then and now. I never thought this day would come... I cry.
 
The graphic designer who worked on the original Live A Live reacted to the news of Live A Live remake:




[Machine translation] At the time, "Live A Live" didn't sell well, and I shed tears of frustration when the public said, "Don't make games like this, make games like FF7." But now, I'm really happy to know that there are many people who still love this game then and now. I never thought this day would come... I cry.


This is heart-warming content
 
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The graphic designer who worked on the original Live A Live reacted to the news of Live A Live remake:




[Machine translation] At the time, "Live A Live" didn't sell well, and I shed tears of frustration when the public said, "Don't make games like this, make games like FF7." But now, I'm really happy to know that there are many people who still love this game then and now. I never thought this day would come... I cry.

They sound very passionate, love it! I really hope the game does well.
 
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If the story of each character is only a few hrs I guess you aren’t going to reach very high lvls
Levels are arbitrary. If you want a short game to have big level numbers then you just shorten the xp thresholds for each level or have mobs hand out buckets of xp.

Like Parasite Eve is an 8 hour game and most playthroughs I’ve done top out in the 30s but that’s fine because I’ve unlocked all the skills and I’m smoking things left and right so it’s a complete experience to me. Not all games need to go to 99.
 
Levels are arbitrary. If you want a short game to have big level numbers then you just shorten the xp thresholds for each level or have mobs hand out buckets of xp.

Like Parasite Eve is an 8 hour game and most playthroughs I’ve done top out in the 30s but that’s fine because I’ve unlocked all the skills and I’m smoking things left and right so it’s a complete experience to me. Not all games need to go to 99.
I’m saying in a sense that you won’t even have time to gains lvls and abilities, a lot of rpgs your learning new abilities even after your 30 hrs into the game, so in this one you will learn all of your abilities for that character in 3 hrs?

So either there’s not very many abilities to gain or they give a lot at once
 
I’m saying in a sense that you won’t even have time to gains lvls and abilities, a lot of rpgs your learning new abilities even after your 30 hrs into the game, so in this one you will learn all of your abilities for that character in 3 hrs?

So either there’s not very many abilities to gain or they give a lot at once
There’s plenty of opportunities to earn XP don’t worry about it 😆
 

Damn, I was looking forward to hearing Imperial China's battle theme (one of my favorites) but I'll have to wait a bit longer. The Prehistory battle theme sounds really good though.

  • Yuan Jou (voiced by Hiro Shimono)
  • Odi Wang Lee (voiced by Takahiro Sakurai)
Must abstain from making yet another Xenoblade joke...
 
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Is it just me or are the young dudes in the imperial China scenario pretty similar to Jackie and Sammo?
 
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