SoldierDelta
Designated Xenoblade Loremaster
- Pronouns
- he/him
TLDR - Indie games as a term has faded a lot in terms of what they actually mean as a result of larger-scale titles being able to be made by smaller teams while AAA companies can make smaller titles that resemble tiny development teams' efforts.
This evening I had to ask myself a serious question and I directly blame this tweet for my rabbit hole of questions:
Sandfall Interactive, developers and publishers of Clair Obscur: Expedition 33 (I'll get back to this in a second), is a video game studio formed in 2020 of former-Ubisoft developers and released a very damn good looking trailer at the Xbox Games Summer Showcase 2024. I cannot recommend looking at it enough, especially since it seems to be a stellar showcase of Unreal Engine 5 while having great elements pulled from all sorts of clear inspirations like Persona, Dishonored, Final Fantasy VIII, Demon Souls, Yakuza and so on. You can actually look at these inspirations on their Team page where it lists all the developers and their favorite games... all 32 people at Sandfall... including the dog. Hell, the composer, Lorien Testard, isn't listed. That's 33 total team members (oh so that's why they call it that).
Huh that's a very small team for the title's quality that we saw... would that make them an indie team?
"Oh that doesn't matter, they're being published by Kepler Interactive, they're clearly like Annapurna or 505, it's not an indie game."
Good point, even if Stray is considered an indie... as was Neon White, Cocoon, Artful Escape, and Ashen (foreshadowing it a literary device in which-). However, let's look at Kepler interactive's history and founding members:
[The Following Source is from Wikipedia for Kepler Interactive]:
Ah... so essentially it's a bunch of indie developers in a trenchcoat.
So basically Sandfall just self-published this game with the assistance of funding and publishing from fellow developers.
You get where I'm going with this. Sandfall Interactive is technically an indie studio making an original project detached from corporate meddling. I know people were saying Larian Studios/Baldur's Gate 3 was an indie studio/game (a statement I don't really agree with), but this is literally just an indie game following the definition set out by various folks.
This game:
After the Dave the Diver controversy after last year's The Game Awards, I need to ask... does the "indie game" term actually mean anything anymore? Sure there are one-man developed titles like this year's Balatro, Manor Lords or Buckshot Roulette, but the definition laid out long ago about how an independent studio - free from any executive or publisher oversight - is able to make the game they want without large financial or technical support... it just doesn't mean anything anymore. There's practically no point in splitting pixel-art management/action-adventure games and full-scale French-JRPGs on modern technology.
I want to know what you all think about my inane ramblings about the futility of limiting what an indie game can or can't be because I honestly don't think "indie game" is a term that has any weight anymore, especially with a title like Clair Obscure (or Flintlock: The Seige of Dawn which similarly is a Kelper Interactive-published title made by a team of 30-odd people).
This evening I had to ask myself a serious question and I directly blame this tweet for my rabbit hole of questions:
Sandfall Interactive, developers and publishers of Clair Obscur: Expedition 33 (I'll get back to this in a second), is a video game studio formed in 2020 of former-Ubisoft developers and released a very damn good looking trailer at the Xbox Games Summer Showcase 2024. I cannot recommend looking at it enough, especially since it seems to be a stellar showcase of Unreal Engine 5 while having great elements pulled from all sorts of clear inspirations like Persona, Dishonored, Final Fantasy VIII, Demon Souls, Yakuza and so on. You can actually look at these inspirations on their Team page where it lists all the developers and their favorite games... all 32 people at Sandfall... including the dog. Hell, the composer, Lorien Testard, isn't listed. That's 33 total team members (oh so that's why they call it that).
Huh that's a very small team for the title's quality that we saw... would that make them an indie team?
"Oh that doesn't matter, they're being published by Kepler Interactive, they're clearly like Annapurna or 505, it's not an indie game."
Good point, even if Stray is considered an indie... as was Neon White, Cocoon, Artful Escape, and Ashen (foreshadowing it a literary device in which-). However, let's look at Kepler interactive's history and founding members:
[The Following Source is from Wikipedia for Kepler Interactive]:
Kepler Interactive was founded in September 2021 by CEO Alexis Garavaryan, the co-founder behind Kowloon Nights, a game development fund. Self-described as a "super developer" publishing group, Kepler was initially co-owned by seven independent studios: A44 (known for developing Ashen), Alpha Channel, Awaceb, Ebb Software, Shapefarm, Sloclap (known for developing Absolver) and Timberline Studio. Each participating studio had "equal say" on the publishing label's decision-making process and were able to share resources and financial gains, but Kepler itself will not interefere with the operations of each studio, allowing them to stay independent
Ah... so essentially it's a bunch of indie developers in a trenchcoat.
In 2023, (...) (a)dditional developers (were made partners), including The Gentlebros (the developer behind the Cat Quest series) and new studio Sandfall Interactive also joined Kepler
So basically Sandfall just self-published this game with the assistance of funding and publishing from fellow developers.
You get where I'm going with this. Sandfall Interactive is technically an indie studio making an original project detached from corporate meddling. I know people were saying Larian Studios/Baldur's Gate 3 was an indie studio/game (a statement I don't really agree with), but this is literally just an indie game following the definition set out by various folks.
This game:
![Clair-Obscur-Expedition-33-feature-scaled.jpg](https://www.dsogaming.com/wp-content/uploads/2024/06/Clair-Obscur-Expedition-33-feature-scaled.jpg)
After the Dave the Diver controversy after last year's The Game Awards, I need to ask... does the "indie game" term actually mean anything anymore? Sure there are one-man developed titles like this year's Balatro, Manor Lords or Buckshot Roulette, but the definition laid out long ago about how an independent studio - free from any executive or publisher oversight - is able to make the game they want without large financial or technical support... it just doesn't mean anything anymore. There's practically no point in splitting pixel-art management/action-adventure games and full-scale French-JRPGs on modern technology.
I want to know what you all think about my inane ramblings about the futility of limiting what an indie game can or can't be because I honestly don't think "indie game" is a term that has any weight anymore, especially with a title like Clair Obscure (or Flintlock: The Seige of Dawn which similarly is a Kelper Interactive-published title made by a team of 30-odd people).