Oh on this same noteI also appreciate the sorta universal color-coding that games have adopted, like how green = acid but purple = poison, and that's not something that ever really needs to be explained
don't inhale paint, that shit's toxicInhales YELLOW PAINT
but why not crawl?Rolling instead of walking if you can't run
Sitar and tabla in lava and desert levels (I still don't quite understand where this one came from, is India known for its volcanic hellscapes?)
obligatory:
YEAH!!! I love this…character from a series that didn't get games for a while mentioning how long it's been since their last adventure.
Character in long running series mentioning how often the bad guy does their thing. Alternatively, character from a series that didn't get games for a while mentioning how long it's been since their last adventure.
Either they die or become rich selling to naïve adventurers. Where'd they find that unlimited supply of dark mithril ex armor, anyway?In JRPGs when you're approaching the evil dark lord's castle for the final battle to save the entire world from obliteration and there's some random-ass merchant who has a shop stall set up at the entrance path despite you being literally the only customer he has ever had or could even conceivably ever have in the future.
...and he charges you an arm and a leg even though if you fail the world is literally doomed.
I never thought about how charming this is, but this is so charming and not something I encounter in other media. Video games celebrate the little victories. I wonder who did it first.Doing a little pose/dance at the end of a level/battle
Where'd they find that unlimited supply of dark mithril ex armor, anyway?
This reminds me of Chained Echoes where this random merchant follows you around everywhere, and in the final dungeon admits that your party is pretty much his only source of income. He wants to help you save the world but he's also gotta feed his family!In JRPGs when you're approaching the evil dark lord's castle for the final battle to save the entire world from obliteration and there's some random-ass merchant who has a shop stall set up at the entrance path despite you being literally the only customer he has ever had or could even conceivably ever have in the future.
...and he charges you an arm and a leg even though if you fail the world is literally doomed.
The earliest example I can find is Donkey Kong Jr. briefly smiling at the end of each stage before returning to his default frown when Mario takes DK away. I guess that sort of counts? 1983 and 1984 have more defined examples of characters celebrating or striking a pose.I never thought about how charming this is, but this is so charming and not something I encounter in other media. Video games celebrate the little victories. I wonder who did it first.
Yeah, bats should be considered stronger since they can flyLow level video game enemies- bats, rats, wolves and slime. One of these things is not like the others.
I fully support beach levels being populated by monstrous echinodermsBeach level=crabs
The shopkeepers in Skyrim are always funny. Literally watching you stuff their entire inventory on the shelves into a backpack, until you touch on the one mouldy old piece of cheese they consider ‘theirs’ and then suddenly you’re a monster. But it’s OK. Even if you end up killing a couple of guards and their family in the ensuing fracas, you can pay off the watch with a few gold and pop back in the next day, everything forgotten. Even the corpse of their lover on the floor that you step over while selling all of their shit back to them.Somehow, all characters except the story-significant ones has such a severe short-term memory that they forget what they said literally seconds ago and feel the need to repeat it in a very precise fashion.