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I'm not sure it this is super well known among most people here, but I personally wasn't super sure about how much did the sales of 3DS software declined when compared to the DS, since as we know the console sold half of what it's predecessor did and it also sold less than a half of the software, so I went to see those numbers (using the Wikipedia data) expecting a huge drop on everything, but that's not really what happened.
First, when it comes to the most popular and best selling stuff, if we don't count completely casual focused stuff like Nintendogs or Brain Age, it was a big surprise that overall there wasn't much of a drop in software sales at all compared to the DS, and in fact in many cases some series sold even more:
-Original mainline Pokémon games on average sold about the same between the DS and 3DS with around 16 million, just a tiny bit less on 3DS, however the remakes and third version sold more on 3DS, making the 3DS Pokémon games more succesful on average than on DS.
-Animal Crossing Wild World was already one of the most succesful DS games with over 11.7 million copies sold, however New Leaf on 3DS sold even better with 13 million.
-Mainline Zelda games on 3DS (OOT3D, MM3D and ALBW) sold also around a million more on average than the 2 games for the DS (PH and ST).
-Super Mario 3D Land also outsold 64DS by a tiny bit.
-I think I don't have to mention the huge boost that Fire Emblem had on 3DS.
-Tomodachi Life sold twice as much on 3DS than on DS, although having in mind that the original was a japanese exclusive while the sequel wasn't.
-Donkey Kong Country Returns 3D, while a Wii Port of a game that already sold well, managed to outsold both DK Jungle Climber and Diddy Kong Racing DS by a lot.
-Mario Kart 7 did sell less than DS, however the drop was only about 20%.
-Mainline Kirby games also had on average a drop of 20% or so, motly because of the lower sales of Planet Robobot. However, Triple Deluxe did outsell Squeak Squad and was short of topping Super Star Ultra.
-As an extra, the 2 biggest third party series on 3DS, being Monster Hunter and Yokai Watch, got overall higher sales than the biggest third party series on DS, in this case Professor Layton and Dragon Quest.
However there are a few random cases of these kinds of games selling a lot less on 3DS, with the most obvious being New Super Mario Bros 2 selling only half of what the original did (15M vs. 30M), plus also none of the 3DS Mario Party sold even close to what the 9 million DS entry did, but maybe that's because they were all mediocre and there wasn't a lot of good word of mouth on them. Other than that there are some cases of series dropping about 30% or 40% in sales like Mario & Luigi Dream Team compared to BiS or Yoshi's Island DS compared to New Island, which still isn't completely a terrible drop worthy of a console that sold half of it's predecessor. Other specific big drops in sales like WarioWare, Metroid and Rythm Heaven could be explained with the fact that their entries came way too late on the system's life and with not a lot of fanfare in some cases.
However, the reasons of the 50% drop become clear when seeing the other games:
-Stuff like Nintendogs and Braing Age, which were some of the biggest games on the platform, selling 20M each and outselling stuff like Pokémon DP, massively dropped in sales, with Nintendogs + Cats selling 5 times less than the DS entry, while the 3DS Brain Age game probably didn't even top 1 million sales since there are no clear numbers given by Nintendo, making it at best 5% of what the original game on DS did. For this reason the other casual oriented game on DS from Nintendo that sold millions like Big Brain Academy or games centered on cooking or lerning english didn't have follow ups on 3DS. It's very obvious than those sales were lost because of the mobile market and how easy was to see similar games on them, not needing to own a dedicated console.
-Another thing is that the DS had multiple licensed kid games, like stuff based on movies, TV shows, the Lego games or even stuff like the Imagine games by Ubisoft, and those also sold substantially less on 3DS, and for that reason there were significantly less games released of these kinds on it. There weren't a lot of these games among the top best selling DS games, but the thing is that there were a lot of them in total, and very different to each other, that sold 1M or maybe close to it, so it's easy to think that a lot of parents bought a DS with these kinds of games to very young children or babies and, once again, with the 3DS it was likely that parents of the new generation now would prefer to just give a cell phone to them, and also those little kids who had a DS with these mostly cheap and simple games didn't become Nintendo fans and didn't care about the 3DS after growing up.
So the most interesting conclusions I got out of this is that it seemed that the 3DS basically had the same amount of "core players", counting both young and adults, than the DS since most of the games for that public sold around the same on both systems, so mobiles didn't really take away those players, and if they did they were balanced by some younger core players that got a 3DS and never had a DS before. Meanwhile in comparison the real loss in sales come from both the casuals that bought it to play stuff like Brain Age or Nintendogs and also parents who bough DS to very young children or babies, both being easily replaced by mobiles. That las part was indeed very obvious, but I really didn't expect that the other games kept selling the same, showing that the effect of the mobile market was only notable on the more casual players.
It is very shocking that these groups of casual players and very little kids accumulate for around 77 million of lost players though, since Brain Age and Nintendogs together go for a total of 40 million if there was no overlapping (which there probably was, so it's probably around 30 million or so), maybe there was another factor like the fact that the 3DS on it's peak was more difficult to pirate games than the DS thanks to the R4, so maybe a few million players who couldn't afford games didn't buy it like they did with the DS, or maybe a lot of people bought it to play New Super Mario Bros. and then didn't play anything else, explaining the drop in sales of that game in particular that doesn't happen with the rest.
First, when it comes to the most popular and best selling stuff, if we don't count completely casual focused stuff like Nintendogs or Brain Age, it was a big surprise that overall there wasn't much of a drop in software sales at all compared to the DS, and in fact in many cases some series sold even more:
-Original mainline Pokémon games on average sold about the same between the DS and 3DS with around 16 million, just a tiny bit less on 3DS, however the remakes and third version sold more on 3DS, making the 3DS Pokémon games more succesful on average than on DS.
-Animal Crossing Wild World was already one of the most succesful DS games with over 11.7 million copies sold, however New Leaf on 3DS sold even better with 13 million.
-Mainline Zelda games on 3DS (OOT3D, MM3D and ALBW) sold also around a million more on average than the 2 games for the DS (PH and ST).
-Super Mario 3D Land also outsold 64DS by a tiny bit.
-I think I don't have to mention the huge boost that Fire Emblem had on 3DS.
-Tomodachi Life sold twice as much on 3DS than on DS, although having in mind that the original was a japanese exclusive while the sequel wasn't.
-Donkey Kong Country Returns 3D, while a Wii Port of a game that already sold well, managed to outsold both DK Jungle Climber and Diddy Kong Racing DS by a lot.
-Mario Kart 7 did sell less than DS, however the drop was only about 20%.
-Mainline Kirby games also had on average a drop of 20% or so, motly because of the lower sales of Planet Robobot. However, Triple Deluxe did outsell Squeak Squad and was short of topping Super Star Ultra.
-As an extra, the 2 biggest third party series on 3DS, being Monster Hunter and Yokai Watch, got overall higher sales than the biggest third party series on DS, in this case Professor Layton and Dragon Quest.
However there are a few random cases of these kinds of games selling a lot less on 3DS, with the most obvious being New Super Mario Bros 2 selling only half of what the original did (15M vs. 30M), plus also none of the 3DS Mario Party sold even close to what the 9 million DS entry did, but maybe that's because they were all mediocre and there wasn't a lot of good word of mouth on them. Other than that there are some cases of series dropping about 30% or 40% in sales like Mario & Luigi Dream Team compared to BiS or Yoshi's Island DS compared to New Island, which still isn't completely a terrible drop worthy of a console that sold half of it's predecessor. Other specific big drops in sales like WarioWare, Metroid and Rythm Heaven could be explained with the fact that their entries came way too late on the system's life and with not a lot of fanfare in some cases.
However, the reasons of the 50% drop become clear when seeing the other games:
-Stuff like Nintendogs and Braing Age, which were some of the biggest games on the platform, selling 20M each and outselling stuff like Pokémon DP, massively dropped in sales, with Nintendogs + Cats selling 5 times less than the DS entry, while the 3DS Brain Age game probably didn't even top 1 million sales since there are no clear numbers given by Nintendo, making it at best 5% of what the original game on DS did. For this reason the other casual oriented game on DS from Nintendo that sold millions like Big Brain Academy or games centered on cooking or lerning english didn't have follow ups on 3DS. It's very obvious than those sales were lost because of the mobile market and how easy was to see similar games on them, not needing to own a dedicated console.
-Another thing is that the DS had multiple licensed kid games, like stuff based on movies, TV shows, the Lego games or even stuff like the Imagine games by Ubisoft, and those also sold substantially less on 3DS, and for that reason there were significantly less games released of these kinds on it. There weren't a lot of these games among the top best selling DS games, but the thing is that there were a lot of them in total, and very different to each other, that sold 1M or maybe close to it, so it's easy to think that a lot of parents bought a DS with these kinds of games to very young children or babies and, once again, with the 3DS it was likely that parents of the new generation now would prefer to just give a cell phone to them, and also those little kids who had a DS with these mostly cheap and simple games didn't become Nintendo fans and didn't care about the 3DS after growing up.
So the most interesting conclusions I got out of this is that it seemed that the 3DS basically had the same amount of "core players", counting both young and adults, than the DS since most of the games for that public sold around the same on both systems, so mobiles didn't really take away those players, and if they did they were balanced by some younger core players that got a 3DS and never had a DS before. Meanwhile in comparison the real loss in sales come from both the casuals that bought it to play stuff like Brain Age or Nintendogs and also parents who bough DS to very young children or babies, both being easily replaced by mobiles. That las part was indeed very obvious, but I really didn't expect that the other games kept selling the same, showing that the effect of the mobile market was only notable on the more casual players.
It is very shocking that these groups of casual players and very little kids accumulate for around 77 million of lost players though, since Brain Age and Nintendogs together go for a total of 40 million if there was no overlapping (which there probably was, so it's probably around 30 million or so), maybe there was another factor like the fact that the 3DS on it's peak was more difficult to pirate games than the DS thanks to the R4, so maybe a few million players who couldn't afford games didn't buy it like they did with the DS, or maybe a lot of people bought it to play New Super Mario Bros. and then didn't play anything else, explaining the drop in sales of that game in particular that doesn't happen with the rest.
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